##CALLING ALL SHIPBUILDERS##
I am in need of DC ships. The old ones will no longer suffice, as Abh is becoming more and more of a lagfest the mods for the ships are all outdated and the creators abandoned their mods Alpha-Alpha corrupted all the ship files Holy crap this is a lot of excuses the technology for the Collective after an off-screen civil war has degenerated significantly.
I can not just accept any ships, however, I need them in bundles, and there are specific rules for a "bundle" of ships as well:
1) Each bundle has a set minimum of ships. More specifically, each bundle must have a blueprint for certain types of ships.
The mandatory list is as follows:
At least [2] Fighter-type "droneships"
[1] Small "Control Ship"
At least [1] Small or Medium droneship
[1] "Subcore" ship (Large)
[1] "Beacon" (essentially a small installation that controls droneships)
At least [1] Capital ship (Large or Huge, it matters not)
Note: Coreship is Optional, but there must be at least one Big ship (Light Cruiser designation minimum)
2) Each "Bundle" must have a theme. Actually, two themes. One is what "Class" the bundle of ships belong to, the other theme is whatever the hell you want.
The classes of the DC and a quick set of facts for each below:
[ASSAULT-CLASS]
They are the attackers, but sometimes the guards and escorts for other DC assets. They specialize in both "Red" laser/energy weapons and projectiles (including nukes and railguns). They specialize damage output and heavy armor above all else.
COLORS: Grey paint, Red low and (usually) Black high decals.
WEAPON FOCUS: Mass - Projectiles and energy weapons that fit their color scheme (Red).
SECONDARY FOCUS: Heavy armor and (if possible) high speed engines + reaction wheels (Gravitons are their specialty as well). Shields are still recommended.
DESIGN: Usually Blocky but streamlined, Heavy use of boxes, yet pointy tips and edges. Old Assault ships also used Crescent shapes.
[EXPLORER-CLASS]
They are the scouts, but in a pinch are good defenders. Plasma is their ultimate technology, but also particle technology as well. More important to them, however, are their sensory equipment and - to some extent - their shields. They are really good at disabling AND maintaining shields. Between Cores, one could be better than the other in either one of those actions (disabling or maintaining).
COLORS: White paint, Blue low and (Usually) Turquoise high decals.
WEAPON FOCUS: Plasma - "Blue" or "Cyan" weaponry as well as Energy-draining weapons (like Electrobolts or E.M.P. Missiles)
SECONDARY FOCUS: Heavy Shields and Upgraded (or, at least, alternative) Sensor modules. Lightweight Armor as well, if you can help it.
DESIGN: Elipsoid or Circular, very curvy sides. They could also have shapes-within-shapes.
[TRADER-CLASS]
They are the diplomats, but are no strangers to wartime. They are the best at manipulation, whether it be through their higher understanding of biological culture, or through their efficient energy systems within their ships. Some of them can even bend a degree of reality - Physics, Electronics, Magics... They are more focused on Creation and Edition rather than Destruction, however.
COLORS: Yellow Paint, Orange low and (usually) Green high
WEAPON FOCUS: Defensive - Point Defence, Small weaponry and Non-Damaging (Repair devices, Tractor beams)
SECONDARY FOCUS: Efficient builds and Logistics, Ships should be built to be redundant in some cases, or at least have lots of storage/cargo. Usage of Drone cores and automatic reactor systems are highly recommended.
DESIGN: Exotic and perhaps Amorphous, but symmetrical and still designed like they are made by robots (go crazy, but not too crazy.)
Note: DC "Crew" wear grey. Although, coloring them with their usual color schemes can also work.
Note 2: You are also allowed to "combine" two classes, but not all three. "Combination" Classes use their own color scheme, however, and if you want to know that, just ask me.
3) If you use mods in your designs, TELL ME WHAT MODS YOU USE. If I try to load what seems to be a vanilla design, but it turns out things are missing, I can not accept it.
This also means no "personal" mods, which are ones you and only you are using. It doesn't help if I can't have the mod(s)!
Note: They should also be up-to-date mods compatible with the latest version, but knowing that any Cosmoteer update could break mods at any time, sometimes that can not be helped.
Submitted Bundles that pass inspection will be used in new DC-related lore events.