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thatPolarBear Really I have pushed the physics engine about as far as it can go without really starting to break stuff. Lowering it much further would cause serious issues with most parts. Also, I don't want to run into compatibility issues with speedset or anything. Thanks for the suggestion though!

    14 days later

    Claw262 What about it?

      CaptainRedstone How does cosmofine work? I don't understand how you could cause any significant performance boosts without changing the game's code.

        jbox1 Take a look! I have done extensive datamining in vanilla and found a bunch of really interesting stuff to mess around with, which helped create this mod

          25 days later

          This caused me game to lag more... wth

            Oddie23110 ...What? That shouldn't be possible. The mod only removes/reduces stuff... What exactly is lagging more?

              CaptainRedstone Wanna bet he's merely confused about the crew movement?
              That occasionally gets me too....

                CursedPh4nt0m That is what I am thinking. The crew being so flashy is sad, but it makes crew calculations somewhere between... (pulls out data files) 2-5 times faster

                  a year later

                  does this work for modern cosmoteer? I've been trying abh bounty mode, but the explosions are Just too big, my poor laptop can't handle it

                  ONI well... errr...

                  ... it's my divine right?

                    False_God No it's not. It breaks forum rules lol

                      IVIemories changed the title to [Abandoned] Cosmofine - Optifine for Cosmoteer.

                        False_God While this is still on topic, I would advise you to download the mod and check yourself before asking on an very old thread.

                        IVIemories yeah.. this was honestly my bad, I looked at may '19, and was thinking it meant may 19th XD, soo.... yeah

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