RedAndCosmoteer
Oki, here go some pretty famous ships:
First: Neo-Killer, the first actual Avoider ship, which would then proceed to spawn the Ultralight meta, which would reign over the competitive scene for about 6 months, up until 14.7, when momentum-boosting became impractical, it relied on charging the enemy and then "avoiding" the enemy's projectiles and ship with its superior (at the time) sideways thrust, essencially the birth of the momentum boosting.
Second: Paradise Warfare, the first 1.5 mil Ultralight design, I made this as the first ship on a large series of ships that performed overall very well, in fact the only one that challanged them was one of the last ships Saris built, of which I helped him make it, the Ultralight ships designing relies on minimizing armor, maximizing thrust, and relying on weaponry that can have its range furthered by accumulating speed, it relied mostly on shields for active defense, as for passive, it could outrun any projectile, including railguns, although long railguns could catch up to it, and eventually they'd become the counter to ultralights with the Railgun Spinners that Dalas created and me and 0neye popularized.
Third ship: Gustav's Hand, the one I used on the only tourney I played. This one that brought into life the last Ultralight meta! This one's story is pretty funny, I found nuke bombing by myself, and managed to convince people EMPs had killed the meta, and that nukes weren't useful, so this ship was essencially basically unmatched (except for swarms), the nukes gave it enough DPS to kill any railgun design, and the boosting made its range absurdly good, of course, it's a Proof Of Concept, that I used to basically say to everyone and Walt: "Hey maybe momentum is fucking overpowered if you can kill anything without being damaged". I guess it served its purpose well, props to @G4L4XY for naming it, 10/10 name, person of which I've no ties to.