damkiller Dude, stop right there! Who would possibly place the missile launchers on the back if any sidefacing weaponry other than missiles would be completely obsolete?
Noone here needs you to tell them their ships aren't perfect yet, give examples to improve the designs rather than bluntly writing stuff like
I'd also appreacate you checking on your facts, side-facing missile launchers are extremely common and anything but a bad idea when the main weaponry is on the front. Yeah, some designs like broadsiders need them to be buried or placed on the rear, that's the exception tho.
Your module is extremely volatile and still wastes a lot of reactor potential btw. Its pretty sleek tho and would likely allow for unseen missile spam when used correctly.
ClassicAngus (Sorry, kinda missed your post at first... ๐
)
Might be you already guessed that much, but missiles are its main weakness. For some reason I got it those missile launchers on the rear but neglected any missile defense, making it extremely vulnerable to those dreaded things called 'missile kiters' (5 metric craptons of missile launchers with enough thrusters to make FTL-drives obsolete). (Diagonal designs are slower than normal ones by nature, just in case you didn't know.)
Most people prefer suppy systems with two HE-missile launchers and one factory. While three launchers would theoretically run almost as smoothly as two, it's way harder to supply all of them. I'd also like to point out that moving walkways are considered inefficient due to the compareably higher cost and the fact they require a way back. Using corridors usually takes less space, works just as fine and is cheaper.
Designing modules depends on personal preferences and their purpose, asking others for allowance to use their modules is okay too, mostly when beeing not as experienced with the weapon(s) in question or modules in general.