Hatter Okay, yeah, that link was a huge help, thanks... Definitely was a need-to-know. Also, now that I was able to test it like you asked, yeah, it's soooo bad as a combat craft, especially against multiple opponents, especially ones of decent build quality... The cost effectiveness makes it about as bad as the time I made a TANK for the heck of it XD
About 1,075,000 in cost, but I'm pretty sure it couldn't kill a single craft of good build above 500,000, it's such a silly build, but it's one of those things that just had to happen once I thought of it... There ARE some points made about it in the thread I introduced this in, right here: https://forum.cosmoteer.net/d/10586-a-strange-little-thing/8 and I do make my arguments for this while acknowledging that, yes, I am WELL aware that it is not a combat effective craft. It, like the "Stella Mortem" (The Death Star replica), are mainly just show pieces, made for the sake of it and not really anything else.
Anyways, on to the critiques about the Croc-Head... Like I said before, this is basically just a smaller, much more compact and significantly less stupidly made Capitol Destroyer. That being said, I know I can probably rearrange a couple things around and HOPEFULLY not alter the price in doing so (since that was the idea of this build), but other than that, it's honestly about where I'd expect it to be, just that it COULD have been better if not for a certain game property, but I MIGHT be able to work around that, honestly...
Also, I kinda figured as much with the thruster area, I can see if I can work something out with that as well. As for the case of the missiles, sure the factories could support 2.5 each ON PAPER, but in practice I find it better to consider travel time, and the fact that there's almost no corridor space whatsoever, I figured each for 1.5 would be good to stay on the safe side.
In the case of it being volatile like everything else, I get that, but at the same time, this scale of craft is cheaper, which means it's more expendable, so strategically speaking, it's no the worst strategy to go all out, if done correctly, and the Croc-Head is actually surprisingly hardy compared to the crafts I tested them against, for their cost, so I'll take that as a win in my book.
Saying that, I've still yet to see a craft that's anywhere near as cost effective as the Cegna Rei. I mean that thing is an absolutely godly design, to be in the game as a player build that made it in (Also mad respect for the fact that it also looks like an overpowered rendition of the Galaga fighter), I don't think I could ever come up with a design as good as that thing is without the price being at least twice over...