Halfling.Serialization.DeserializeException: Deserialization from node at path "<C:\Cosmoteer\Cosmoteer\Data\rules.txt>" failed. ---> System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> Halfling.Serialization.DeserializeException: Deserialization from node at path "<C:\Cosmoteer\Cosmoteer\Data\Planets\planets.txt>/HaloMaterial" failed. ---> System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> Halfling.Serialization.DeserializeException: Deserialization from node at path "<C:\Cosmoteer\Cosmoteer\Data\Planets\planets.txt>/HaloMaterial/Shader" failed. ---> Halfling.Graphics.D3D11.ShaderCompileException: Error compiling shader.
Filepath: C:\Cosmoteer\Cosmoteer\Data\Planets\halo.shader
Entry Point: pix
Error Message: C:\Cosmoteer\Cosmoteer\unknown(21,14): error X5608: Compiled shader code uses too many arithmetic instruction slots (72). Max. allowed by the target (ps_2_0) is 64. Consider increasing optimization level to reduce instruction count.
I get this error message every time i start up the game