So I have a LOT of mods installed. I have SW;ACD, GCW, Automation++, Diffusion Shields (Invisible) Warhammer 40k, Kroom's forge, bloodcult, and Superweapon starter kit. I was fighting this ship:

With five or six of these:

Here is the crash log:
MODS ARE ENABLED. THIS CRASH MAY BE CAUSED BY A MOD.
PLEASE REPORT IT TO THE CREATOR OF THE MOD.
System.NullReferenceException: Object reference not set to an instance of an object.
at Cosmoteer.Ships.Parts.Weapons.BeamEmitter.DoHitEffect(Ship hitShip, Part hitPart, ArcShield hitShield, HitRules hitRules, Vector2D worldPoint, Direction worldRot) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Weapons\BeamEmitter.cs:line 470
at Cosmoteer.Ships.Parts.Weapons.BeamEmitter.OnBeforeFixedUpdate(Object sender, FixedUpdateEventArgs e) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Weapons\BeamEmitter.cs:line 397
at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
at Halfling.Scene.Dim2.SceneRoot.FixedUpdate() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneRoot.cs:line 995
at Cosmoteer.Simulation.SimRoot.FixedUpdate() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:line 956
at Halfling.Timing.FixedUpdater.Update(Time deltaTime, Action action) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Timing\FixedUpdater.cs:line 110
at Cosmoteer.Simulation.SimRoot.DoFixedUpdates() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:line 921
at Halfling.Scene.Dim2.SceneRoot.Update() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneRoot.cs:line 697
at Cosmoteer.Simulation.SimRoot.Update() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:line 592
at Cosmoteer.Game.GameRoot.Update(StateMethodInvoker updateParent) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 1196
at Halfling.Application.AppStateEx.Halfling.Application.IAppState.Update(StateMethodInvoker updateParent) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\AppStateEx.cs:line 210
at Halfling.Application.Director.CallUpdate() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 919
at Halfling.Application.Director.DoUpdate() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 803
at Halfling.Application.Director.<GetRunIterator>d__83.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 334
at Halfling.Application.Bases.GenericApp.<ApplicationMainIterator>d__48.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 279
at Halfling.Windows.D3D11.D3D11Window.RunGameLoop(String[] args, IEnumerable`1 iterator) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingPlatformWDX\Windows\D3D11\D3D11Window.cs:line 890
at Halfling.Application.Bases.GenericApp.ApplicationMain(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 193
at Cosmoteer.GameApp.Main(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\GameApp.cs:line 147
12/02/2018 16:56:55 | Logging successful initialized.
12/02/2018 16:56:55 | .NET Runtime Version: 4.0.30319.42000
12/02/2018 16:56:55 | Running as a 64-bit process.
12/02/2018 16:56:55 | Local: en-US
12/02/2018 16:56:55 | Language: en-US
12/02/2018 16:56:55 | Cosmoteer version 0.14.4
12/02/2018 16:56:56 | Microsoft Windows 10 Pro 64-bit 10.0.17134
12/02/2018 16:56:56 | AMD FX(tm)-8120 Eight-Core Processor (8 logical processors)
12/02/2018 16:56:56 | 16365.2 MB RAM
12/02/2018 16:56:56 | NVIDIA GeForce GTX 650 Ti (23.21.13.9065) (1/2/2018)
12/02/2018 16:56:56 | 1024.0 MB VRAM
12/02/2018 16:56:56 |
12/02/2018 16:56:56 | Loaded app settings.
12/02/2018 16:56:56 | Mixpanel Distinct ID: 49F6D791949EAD5297F8B346BA599A92
12/02/2018 16:56:56 | Process is now DPI-aware.
12/02/2018 16:56:56 | Setup default cursor.
12/02/2018 16:56:56 | Using display adapter 0
12/02/2018 16:56:56 | Created DXGI factory.
12/02/2018 16:56:56 | Adapter #0: NVIDIA GeForce GTX 650 Ti
12/02/2018 16:56:56 | Output #0: Generic PnP Monitor (1366x768)
12/02/2018 16:56:56 | Output #1: Dell 1908FP(Analog) (1024x768)
12/02/2018 16:56:56 | Adapter #1: AMD Radeon HD 5570
12/02/2018 16:56:56 | Adapter #2: Microsoft Basic Render Driver
12/02/2018 16:56:56 | Updated Windows form configuration for resizable windowed.
12/02/2018 16:56:56 | Created Windows form.
12/02/2018 16:56:56 | Direct3D Feature Level: Level_11_0
12/02/2018 16:56:56 | Created Direct3D 11 Device.
12/02/2018 16:56:56 | Created swap chain: 1024x705.
12/02/2018 16:56:56 | Created window.
12/02/2018 16:56:56 | Created clock.
12/02/2018 16:56:56 | Created graphics manager.
12/02/2018 16:56:56 | Created XAudio2 device.
12/02/2018 16:56:56 | Created audio manager.
12/02/2018 16:56:56 | Created input manager.
12/02/2018 16:56:57 | Created default font.
12/02/2018 16:56:57 | Initial app state is 'MainMenu'
12/02/2018 16:56:57 | Initial application settings:
12/02/2018 16:56:57 | LastGameVersion:
12/02/2018 16:56:57 | InitState: MainMenu
12/02/2018 16:56:57 | Language:
12/02/2018 16:56:57 | LockCursor: True
12/02/2018 16:56:57 | EdgePanMode: Analog
12/02/2018 16:56:57 | EdgePanSpeed: 15
12/02/2018 16:56:57 | KeyboardPanSpeed: 15
12/02/2018 16:56:57 | KeyboardZoomSpeed: 10
12/02/2018 16:56:57 | KeyboardRotSpeed: 90°
12/02/2018 16:56:57 | EnableMouseWheelZoom: True
12/02/2018 16:56:57 | InvertMouseWheelZoom: False
12/02/2018 16:56:57 | MouseWheelZoomSpeed: 1.12
12/02/2018 16:56:57 | MouseWheelZoomAtCursor: True
12/02/2018 16:56:57 | StickyFocus: True
12/02/2018 16:56:57 | DpiScaleMode: Dpi100
12/02/2018 16:56:57 | AnimateBackgrounds: True
12/02/2018 16:56:57 | FancyParticles: True
12/02/2018 16:56:57 | UncompressedTextures: False
12/02/2018 16:56:57 | AllowShipDeselection: False
12/02/2018 16:56:57 | CtrlSelectsParts: True
12/02/2018 16:56:57 | EnableCollisionAvoidance: True
12/02/2018 16:56:57 | PreferBlueprintMode: False
12/02/2018 16:56:57 | BlueprintAutoPause: True
12/02/2018 16:56:57 | ShowInvalidBlueprints: True
12/02/2018 16:56:57 | BuildAutoFocus: True
12/02/2018 16:56:57 | BuildAutoRotate: True
12/02/2018 16:56:57 | BuildAutoInteriors: True
12/02/2018 16:56:57 | PaintAutoFocus: True
12/02/2018 16:56:57 | PaintAutoRotate: True
12/02/2018 16:56:57 | PaintAllowOverwrite: True
12/02/2018 16:56:57 | PaintMirrorEnabled: False
12/02/2018 16:56:57 | PaintMirrorAxis: Vertical
12/02/2018 16:56:57 | RepairAutoFocus: True
12/02/2018 16:56:57 | RepairAutoRotate: False
12/02/2018 16:56:57 | BuildAllowOverwrite: True
12/02/2018 16:56:57 | BuildAutoDoors: True
12/02/2018 16:56:57 | BuildEnforceCrewAccess: True
12/02/2018 16:56:57 | BuildMirrorEnabled: False
12/02/2018 16:56:57 | BuildMirrorAxis: Vertical
12/02/2018 16:56:57 | RowsOfParts: 1
12/02/2018 16:56:57 | GrabLeavesCorridors: True
12/02/2018 16:56:57 | RepairAutoDoors: True
12/02/2018 16:56:57 | AutoHireCrew: True
12/02/2018 16:56:57 | PartToolTips: True
12/02/2018 16:56:57 | AutoSave: True
12/02/2018 16:56:57 | AutoSavesToKeep: 10
12/02/2018 16:56:57 | QuickSavesToKeep: 10
12/02/2018 16:56:57 | AutoSaveInterval: 600
12/02/2018 16:56:57 | SaveLostShips: True
12/02/2018 16:56:57 | LostShipsTokeep: 10
12/02/2018 16:56:57 | FtlAutoSave: True
12/02/2018 16:56:57 | ShowOnShipIndicators: True
12/02/2018 16:56:57 | ShowZoomedOutBlibs: True
12/02/2018 16:56:57 | ShowOffScreenBlips: True
12/02/2018 16:56:57 | PingNearbyEnemies: True
12/02/2018 16:56:57 | AutoPauseOnLostFocus: True
12/02/2018 16:56:57 | ScreenShake: True
12/02/2018 16:56:57 | ShowMidpointFocusWidget: True
12/02/2018 16:56:57 | VersionCheckMode: Stable
12/02/2018 16:56:57 | EnableMetrics: True
12/02/2018 16:56:57 | PreferBorderlessWindowToggle: False
12/02/2018 16:56:57 | MasterVolume: 1
12/02/2018 16:56:57 | EffectsVolume: 1
12/02/2018 16:56:57 | InterfaceVolume: 1
12/02/2018 16:56:57 | ShowTutorials: True
12/02/2018 16:56:57 | AutoFtlJump: False
12/02/2018 16:56:57 | PaintSchemes: System.Collections.Generic.List`1[Cosmoteer.Ships.PaintScheme]
12/02/2018 16:56:57 | DefaultBuildTool: Grab
12/02/2018 16:56:57 | DefaultDecalTool: Grab
12/02/2018 16:56:57 | TutorialPageStates: System.Collections.Generic.Dictionary`2[System.String,Cosmoteer.Tutorials.TutorialPageState]
12/02/2018 16:56:57 | PlayerColor:
12/02/2018 16:56:57 | EnemyColor:
12/02/2018 16:56:57 | NeutralColor:
12/02/2018 16:56:57 | MiniviewInCombatMode: Auto
12/02/2018 16:56:57 | MiniviewNotInCombatMode: Auto
12/02/2018 16:56:57 | MiniviewLockRotation: False
12/02/2018 16:56:57 | MiniviewSize:
12/02/2018 16:56:57 | ShowInteriors: False
12/02/2018 16:56:57 | AlwaysShowCommandWidgets: False
12/02/2018 16:56:57 | PreferShipRelativeAttackAngle: False
12/02/2018 16:56:57 | PreferWorldRelativeFollowAngle: False
12/02/2018 16:56:57 | ShipLibraryLargeIcons: False
12/02/2018 16:56:57 | AdHocFormations: False
12/02/2018 16:56:57 | BreakFormationToAttack: True
12/02/2018 16:56:57 | DisplayAllShips: False
12/02/2018 16:56:57 | ShowAdvancedCommands: False
12/02/2018 16:56:57 | EnabledMods: System.Collections.Generic.HashSet`1[System.String]
12/02/2018 16:56:57 | DeleteFileOnStartup:
12/02/2018 16:56:57 | DefaultGameMode:
12/02/2018 16:56:57 | DefaultCreativeModeMapSize: 0
12/02/2018 16:56:57 | DefaultBountyModeDifficulty: 0
12/02/2018 16:56:57 | DefaultBountyModeMapSize: 0
12/02/2018 16:56:57 | DefaultBountyModeStarterShip: 0
12/02/2018 16:56:57 | WarnOutOfDateGpuDrivers: True
12/02/2018 16:56:57 | MPShipColorMode: RandomPerPlayer
12/02/2018 16:56:57 | MPBlipColorMode: FriendAndFoe
12/02/2018 16:56:57 | MPShowDamagePoints: True
12/02/2018 16:56:57 | CustomRulesets: System.Collections.Generic.Dictionary2[System.String,System.Collections.Generic.List1[Cosmoteer.CustomRuleset]]
12/02/2018 16:56:57 | AutoPortForwarding: True
12/02/2018 16:56:57 | DisplayPublicIP: True
12/02/2018 16:56:57 | PreferLAN: False
12/02/2018 16:56:57 | DefaultServer: 0
12/02/2018 16:56:57 | ShowNewsOnStartup: True
12/02/2018 16:56:57 | ReadNewsArticles: System.Collections.Generic.HashSet`1[System.String]
12/02/2018 16:56:57 | ShowNewsAlerts: True
12/02/2018 16:56:57 | HiddenNewsAlerts: System.Collections.Generic.HashSet`1[System.String]
12/02/2018 16:56:57 | Starting main game loop...
12/02/2018 16:56:57 | Enabled mods:
12/02/2018 16:57:03 | cosmoteer.huge_ships
12/02/2018 16:57:03 | jbox1.automation_plus_plus
12/02/2018 16:57:03 | zergRush99.Bloodcult
12/02/2018 16:57:03 | Kroom.Krooms_Forge
12/02/2018 16:57:03 | captain_redstone.redstones_diffusion_shields
12/02/2018 16:57:03 | IVIemories.Speedset1.1.2
12/02/2018 16:57:03 | gatekeeper.superweaponstarterkit
12/02/2018 16:57:03 | SW.StarWars
12/02/2018 16:57:03 | ultrablast.gcw
12/02/2018 16:57:03 | jbox1.stockmod
12/02/2018 16:57:03 | Loaded language 'en'.
12/02/2018 16:57:13 | Output compiling shader 'Z:\Documents\My Games\Cosmoteer\Mods\Redstones Diffusion Shields (Classic, Invisible)\Parts\classic_bubble_shields\shield.shader' (pix):
12/02/2018 16:57:13 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
12/02/2018 16:57:13 |
12/02/2018 16:57:13 | Output compiling shader 'Z:\Documents\My Games\Cosmoteer\Mods\Redstones Diffusion Shields (Classic, Invisible)\Parts\tier_one\deflector_shield\shield.shader' (pix):
12/02/2018 16:57:13 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
12/02/2018 16:57:13 |
12/02/2018 16:57:13 | Output compiling shader 'Z:\Documents\My Games\Cosmoteer\Mods\Redstones Diffusion Shields (Classic, Invisible)\Parts\tier_one\deflector_shield_straight\shield.shader' (pix):
12/02/2018 16:57:13 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
12/02/2018 16:57:13 |
12/02/2018 16:57:13 | Output compiling shader 'Z:\Documents\My Games\Cosmoteer\Mods\Redstones Diffusion Shields (Classic, Invisible)\Parts\tier_one\deflector_shield_curveL\shield.shader' (pix):
12/02/2018 16:57:13 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
12/02/2018 16:57:13 |
12/02/2018 16:57:13 | Output compiling shader 'Z:\Documents\My Games\Cosmoteer\Mods\Redstones Diffusion Shields (Classic, Invisible)\Parts\tier_one\deflector_shield_curveR\shield.shader' (pix):
12/02/2018 16:57:13 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
12/02/2018 16:57:13 |
12/02/2018 16:57:13 | Output compiling shader 'Z:\Documents\My Games\Cosmoteer\Mods\Redstones Diffusion Shields (Classic, Invisible)\Parts\tier_one\deflector_shield_straight_diagonL\shield.shader' (pix):
12/02/2018 16:57:13 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
12/02/2018 16:57:13 |
12/02/2018 16:57:13 | Output compiling shader 'Z:\Documents\My Games\Cosmoteer\Mods\Redstones Diffusion Shields (Classic, Invisible)\Parts\tier_one\deflector_shield_straight_diagonR\shield.shader' (pix):
12/02/2018 16:57:13 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
12/02/2018 16:57:13 |
12/02/2018 16:57:13 | Output compiling shader 'Z:\Documents\My Games\Cosmoteer\Mods\Redstones Diffusion Shields (Classic, Invisible)\Parts\tier_one\deflector_shield_curved_diagonL\shield.shader' (pix):
12/02/2018 16:57:13 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
12/02/2018 16:57:13 |
12/02/2018 16:57:14 | Output compiling shader 'Z:\Documents\My Games\Cosmoteer\Mods\Redstones Diffusion Shields (Classic, Invisible)\Parts\tier_one\deflector_shield_curved_diagonR\shield.shader' (pix):
12/02/2018 16:57:14 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
12/02/2018 16:57:14 |
12/02/2018 16:57:14 | Output compiling shader 'Z:\Documents\My Games\Cosmoteer\Mods\Redstones Diffusion Shields (Classic, Invisible)\Parts\tier_two\deflector_shield\shield.shader' (pix):
12/02/2018 16:57:14 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
12/02/2018 16:57:14 |
12/02/2018 16:57:14 | Output compiling shader 'Z:\Documents\My Games\Cosmoteer\Mods\Redstones Diffusion Shields (Classic, Invisible)\Parts\tier_two\deflector_shield_straight\shield.shader' (pix):
12/02/2018 16:57:14 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
12/02/2018 16:57:14 |
12/02/2018 16:57:14 | Output compiling shader 'Z:\Documents\My Games\Cosmoteer\Mods\Redstones Diffusion Shields (Classic, Invisible)\Parts\tier_two\deflector_shield_curveL\shield.shader' (pix):
12/02/2018 16:57:14 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
12/02/2018 16:57:14 |
12/02/2018 16:57:14 | Output compiling shader 'Z:\Documents\My Games\Cosmoteer\Mods\Redstones Diffusion Shields (Classic, Invisible)\Parts\tier_two\deflector_shield_curveR\shield.shader' (pix):
12/02/2018 16:57:14 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
12/02/2018 16:57:14 |
12/02/2018 16:57:14 | Output compiling shader 'Z:\Documents\My Games\Cosmoteer\Mods\Redstones Diffusion Shields (Classic, Invisible)\Parts\tier_two\deflector_shield_straight_diagonL\shield.shader' (pix):
12/02/2018 16:57:14 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
12/02/2018 16:57:14 |
12/02/2018 16:57:14 | Output compiling shader 'Z:\Documents\My Games\Cosmoteer\Mods\Redstones Diffusion Shields (Classic, Invisible)\Parts\tier_two\deflector_shield_straight_diagonR\shield.shader' (pix):
12/02/2018 16:57:14 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
12/02/2018 16:57:14 |
12/02/2018 16:57:14 | Output compiling shader 'Z:\Documents\My Games\Cosmoteer\Mods\Redstones Diffusion Shields (Classic, Invisible)\Parts\tier_two\deflector_shield_curved_diagonL\shield.shader' (pix):
12/02/2018 16:57:14 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
12/02/2018 16:57:14 |
12/02/2018 16:57:14 | Output compiling shader 'Z:\Documents\My Games\Cosmoteer\Mods\Redstones Diffusion Shields (Classic, Invisible)\Parts\tier_two\deflector_shield_curved_diagonR\shield.shader' (pix):
12/02/2018 16:57:14 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
12/02/2018 16:57:14 |
12/02/2018 16:57:14 | Output compiling shader 'Z:\Documents\My Games\Cosmoteer\Mods\Redstones Diffusion Shields (Classic, Invisible)\Parts\tier_three\deflector_shield\shield.shader' (pix):
12/02/2018 16:57:14 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
12/02/2018 16:57:14 |
12/02/2018 16:57:14 | Output compiling shader 'Z:\Documents\My Games\Cosmoteer\Mods\Redstones Diffusion Shields (Classic, Invisible)\Parts\tier_three\deflector_shield_straight\shield.shader' (pix):
12/02/2018 16:57:14 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
12/02/2018 16:57:14 |
12/02/2018 16:57:14 | Output compiling shader 'Z:\Documents\My Games\Cosmoteer\Mods\Redstones Diffusion Shields (Classic, Invisible)\Parts\tier_three\deflector_shield_curveL\shield.shader' (pix):
12/02/2018 16:57:14 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
12/02/2018 16:57:14 |
12/02/2018 16:57:15 | Output compiling shader 'Z:\Documents\My Games\Cosmoteer\Mods\Redstones Diffusion Shields (Classic, Invisible)\Parts\tier_three\deflector_shield_curveR\shield.shader' (pix):
12/02/2018 16:57:15 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
12/02/2018 16:57:15 |
12/02/2018 16:57:15 | Output compiling shader 'Z:\Documents\My Games\Cosmoteer\Mods\Redstones Diffusion Shields (Classic, Invisible)\Parts\tier_three\deflector_shield_straight_diagonL\shield.shader' (pix):
12/02/2018 16:57:15 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
12/02/2018 16:57:15 |
12/02/2018 16:57:15 | Output compiling shader 'Z:\Documents\My Games\Cosmoteer\Mods\Redstones Diffusion Shields (Classic, Invisible)\Parts\tier_three\deflector_shield_straight_diagonR\shield.shader' (pix):
12/02/2018 16:57:15 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
12/02/2018 16:57:15 |
12/02/2018 16:57:15 | Output compiling shader 'Z:\Documents\My Games\Cosmoteer\Mods\Redstones Diffusion Shields (Classic, Invisible)\Parts\tier_three\deflector_shield_curved_diagonL\shield.shader' (pix):
12/02/2018 16:57:15 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
12/02/2018 16:57:15 |
12/02/2018 16:57:15 | Output compiling shader 'Z:\Documents\My Games\Cosmoteer\Mods\Redstones Diffusion Shields (Classic, Invisible)\Parts\tier_three\deflector_shield_curved_diagonR\shield.shader' (pix):
12/02/2018 16:57:15 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
12/02/2018 16:57:15 |
12/02/2018 16:57:15 | Output compiling shader 'Z:\Documents\My Games\Cosmoteer\Mods\Redstones Diffusion Shields (Classic, Invisible)\Parts\tier_four\deflector_shield\shield.shader' (pix):
12/02/2018 16:57:15 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
12/02/2018 16:57:15 |
12/02/2018 16:57:15 | Output compiling shader 'Z:\Documents\My Games\Cosmoteer\Mods\Redstones Diffusion Shields (Classic, Invisible)\Parts\tier_four\deflector_shield_straight\shield.shader' (pix):
12/02/2018 16:57:15 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
12/02/2018 16:57:15 |
12/02/2018 16:57:15 | Output compiling shader 'Z:\Documents\My Games\Cosmoteer\Mods\Redstones Diffusion Shields (Classic, Invisible)\Parts\tier_four\deflector_shield_curveL\shield.shader' (pix):
12/02/2018 16:57:15 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
12/02/2018 16:57:15 |
12/02/2018 16:57:15 | Output compiling shader 'Z:\Documents\My Games\Cosmoteer\Mods\Redstones Diffusion Shields (Classic, Invisible)\Parts\tier_four\deflector_shield_curveR\shield.shader' (pix):
12/02/2018 16:57:15 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
12/02/2018 16:57:15 |
12/02/2018 16:57:15 | Output compiling shader 'Z:\Documents\My Games\Cosmoteer\Mods\Redstones Diffusion Shields (Classic, Invisible)\Parts\tier_four\deflector_shield_straight_diagonL\shield.shader' (pix):
12/02/2018 16:57:15 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
12/02/2018 16:57:15 |
12/02/2018 16:57:15 | Output compiling shader 'Z:\Documents\My Games\Cosmoteer\Mods\Redstones Diffusion Shields (Classic, Invisible)\Parts\tier_four\deflector_shield_straight_diagonR\shield.shader' (pix):
12/02/2018 16:57:15 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
12/02/2018 16:57:15 |
12/02/2018 16:57:15 | Output compiling shader 'Z:\Documents\My Games\Cosmoteer\Mods\Redstones Diffusion Shields (Classic, Invisible)\Parts\tier_four\deflector_shield_curved_diagonL\shield.shader' (pix):
12/02/2018 16:57:15 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
12/02/2018 16:57:15 |
12/02/2018 16:57:15 | Output compiling shader 'Z:\Documents\My Games\Cosmoteer\Mods\Redstones Diffusion Shields (Classic, Invisible)\Parts\tier_four\deflector_shield_curved_diagonR\shield.shader' (pix):
12/02/2018 16:57:15 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
12/02/2018 16:57:15 |
12/02/2018 16:57:16 | Output compiling shader 'Z:\Documents\My Games\Cosmoteer\Mods\Redstones Diffusion Shields (Classic, Invisible)\Parts\tier_five\deflector_shield\shield.shader' (pix):
12/02/2018 16:57:16 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
12/02/2018 16:57:16 |
12/02/2018 16:57:16 | Output compiling shader 'Z:\Documents\My Games\Cosmoteer\Mods\Redstones Diffusion Shields (Classic, Invisible)\Parts\tier_five\deflector_shield_straight\shield.shader' (pix):
12/02/2018 16:57:16 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
12/02/2018 16:57:16 |
12/02/2018 16:57:16 | Output compiling shader 'Z:\Documents\My Games\Cosmoteer\Mods\Redstones Diffusion Shields (Classic, Invisible)\Parts\tier_five\deflector_shield_curveL\shield.shader' (pix):
12/02/2018 16:57:16 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
12/02/2018 16:57:16 |
12/02/2018 16:57:16 | Output compiling shader 'Z:\Documents\My Games\Cosmoteer\Mods\Redstones Diffusion Shields (Classic, Invisible)\Parts\tier_five\deflector_shield_curveR\shield.shader' (pix):
12/02/2018 16:57:16 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
12/02/2018 16:57:16 |
12/02/2018 16:57:16 | Output compiling shader 'Z:\Documents\My Games\Cosmoteer\Mods\Redstones Diffusion Shields (Classic, Invisible)\Parts\tier_five\deflector_shield_straight_diagonL\shield.shader' (pix):
12/02/2018 16:57:16 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
12/02/2018 16:57:16 |
12/02/2018 16:57:16 | Output compiling shader 'Z:\Documents\My Games\Cosmoteer\Mods\Redstones Diffusion Shields (Classic, Invisible)\Parts\tier_five\deflector_shield_straight_diagonR\shield.shader' (pix):
12/02/2018 16:57:16 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
12/02/2018 16:57:16 |
12/02/2018 16:57:16 | Output compiling shader 'Z:\Documents\My Games\Cosmoteer\Mods\Redstones Diffusion Shields (Classic, Invisible)\Parts\tier_five\deflector_shield_curved_diagonL\shield.shader' (pix):
12/02/2018 16:57:16 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
12/02/2018 16:57:16 |
12/02/2018 16:57:16 | Output compiling shader 'Z:\Documents\My Games\Cosmoteer\Mods\Redstones Diffusion Shields (Classic, Invisible)\Parts\tier_five\deflector_shield_curved_diagonR\shield.shader' (pix):
12/02/2018 16:57:16 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
12/02/2018 16:57:16 |
12/02/2018 16:57:16 | Output compiling shader 'Z:\Documents\My Games\Cosmoteer\Mods\Redstones Diffusion Shields (Classic, Invisible)\Parts\tier_six\deflector_shield\shield.shader' (pix):
12/02/2018 16:57:16 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
12/02/2018 16:57:16 |
12/02/2018 16:57:16 | Output compiling shader 'Z:\Documents\My Games\Cosmoteer\Mods\Redstones Diffusion Shields (Classic, Invisible)\Parts\tier_six\deflector_shield_straight\shield.shader' (pix):
12/02/2018 16:57:16 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
12/02/2018 16:57:16 |
12/02/2018 16:57:16 | Output compiling shader 'Z:\Documents\My Games\Cosmoteer\Mods\Redstones Diffusion Shields (Classic, Invisible)\Parts\tier_six\deflector_shield_curveL\shield.shader' (pix):
12/02/2018 16:57:16 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
12/02/2018 16:57:16 |
12/02/2018 16:57:16 | Output compiling shader 'Z:\Documents\My Games\Cosmoteer\Mods\Redstones Diffusion Shields (Classic, Invisible)\Parts\tier_six\deflector_shield_curveR\shield.shader' (pix):
12/02/2018 16:57:16 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
12/02/2018 16:57:16 |
12/02/2018 16:57:17 | Output compiling shader 'Z:\Documents\My Games\Cosmoteer\Mods\Redstones Diffusion Shields (Classic, Invisible)\Parts\tier_six\deflector_shield_straight_diagonL\shield.shader' (pix):
12/02/2018 16:57:17 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
12/02/2018 16:57:17 |
12/02/2018 16:57:17 | Output compiling shader 'Z:\Documents\My Games\Cosmoteer\Mods\Redstones Diffusion Shields (Classic, Invisible)\Parts\tier_six\deflector_shield_straight_diagonR\shield.shader' (pix):
12/02/2018 16:57:17 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
12/02/2018 16:57:17 |
12/02/2018 16:57:17 | Output compiling shader 'Z:\Documents\My Games\Cosmoteer\Mods\Redstones Diffusion Shields (Classic, Invisible)\Parts\tier_six\deflector_shield_curved_diagonL\shield.shader' (pix):
12/02/2018 16:57:17 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
12/02/2018 16:57:17 |
12/02/2018 16:57:17 | Output compiling shader 'Z:\Documents\My Games\Cosmoteer\Mods\Redstones Diffusion Shields (Classic, Invisible)\Parts\tier_six\deflector_shield_curved_diagonR\shield.shader' (pix):
12/02/2018 16:57:17 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
12/02/2018 16:57:17 |
12/02/2018 16:57:17 | Output compiling shader 'Z:\Documents\My Games\Cosmoteer\Mods\Redstones Diffusion Shields (Classic, Invisible)\Parts\tier_seven\deflector_shield\shield.shader' (pix):
12/02/2018 16:57:17 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
12/02/2018 16:57:17 |
12/02/2018 16:57:17 | Output compiling shader 'Z:\Documents\My Games\Cosmoteer\Mods\Redstones Diffusion Shields (Classic, Invisible)\Parts\tier_seven\deflector_shield_straight\shield.shader' (pix):
12/02/2018 16:57:17 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
12/02/2018 16:57:17 |
12/02/2018 16:57:17 | Output compiling shader 'Z:\Documents\My Games\Cosmoteer\Mods\Redstones Diffusion Shields (Classic, Invisible)\Parts\tier_seven\deflector_shield_curveL\shield.shader' (pix):
12/02/2018 16:57:17 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
12/02/2018 16:57:17 |
12/02/2018 16:57:17 | Output compiling shader 'Z:\Documents\My Games\Cosmoteer\Mods\Redstones Diffusion Shields (Classic, Invisible)\Parts\tier_seven\deflector_shield_curveR\shield.shader' (pix):
12/02/2018 16:57:17 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
12/02/2018 16:57:17 |
12/02/2018 16:57:17 | Output compiling shader 'Z:\Documents\My Games\Cosmoteer\Mods\Redstones Diffusion Shields (Classic, Invisible)\Parts\tier_seven\deflector_shield_straight_diagonL\shield.shader' (pix):
12/02/2018 16:57:17 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
12/02/2018 16:57:17 |
12/02/2018 16:57:17 | Output compiling shader 'Z:\Documents\My Games\Cosmoteer\Mods\Redstones Diffusion Shields (Classic, Invisible)\Parts\tier_seven\deflector_shield_straight_diagonR\shield.shader' (pix):
12/02/2018 16:57:17 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
12/02/2018 16:57:17 |
12/02/2018 16:57:17 | Output compiling shader 'Z:\Documents\My Games\Cosmoteer\Mods\Redstones Diffusion Shields (Classic, Invisible)\Parts\tier_seven\deflector_shield_curved_diagonL\shield.shader' (pix):
12/02/2018 16:57:17 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
12/02/2018 16:57:17 |
12/02/2018 16:57:17 | Output compiling shader 'Z:\Documents\My Games\Cosmoteer\Mods\Redstones Diffusion Shields (Classic, Invisible)\Parts\tier_seven\deflector_shield_curved_diagonR\shield.shader' (pix):
12/02/2018 16:57:17 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
12/02/2018 16:57:17 |
12/02/2018 16:57:18 | Output compiling shader 'Z:\Documents\My Games\Cosmoteer\Mods\SW 0.3.0 (14.2)\SW 0.3.0 (14.2)\advanced_shield\advanced_shield.shader' (pix):
12/02/2018 16:57:18 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
12/02/2018 16:57:18 |
12/02/2018 16:57:21 | Output compiling shader 'Z:\Documents\My Games\Cosmoteer\Mods\SW 0.3.0 (14.2)\SW 0.3.0 (14.2)\Shields\ShieldGenSml\shield.shader' (pix):
12/02/2018 16:57:21 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
12/02/2018 16:57:21 |
12/02/2018 16:57:21 | Output compiling shader 'Z:\Documents\My Games\Cosmoteer\Mods\SW 0.3.0 (14.2)\SW 0.3.0 (14.2)\Shields\ShieldGenInt\shield.shader' (pix):
12/02/2018 16:57:21 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
12/02/2018 16:57:21 |
12/02/2018 16:57:21 | Output compiling shader 'Z:\Documents\My Games\Cosmoteer\Mods\SW 0.3.0 (14.2)\SW 0.3.0 (14.2)\Shields\ShieldGenLrg\shield.shader' (pix):
12/02/2018 16:57:21 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
12/02/2018 16:57:21 |
12/02/2018 16:57:39 | Loaded game rules.
12/02/2018 17:28:05 | Game pushed onto stack.
12/02/2018 17:28:05 | Game mode is: CreativeGameModeManager
12/02/2018 17:39:27 | Saved game as "Auto-Save 2018-12-02_17-39-25".
12/02/2018 17:52:04 | Saved game as "Auto-Save 2018-12-02_17-52-02".
12/02/2018 18:02:04 | Saved game as "Auto-Save 2018-12-02_18-02-02".
12/02/2018 18:12:05 | Saved game as "Auto-Save 2018-12-02_18-12-03".
12/02/2018 18:22:05 | Saved game as "Auto-Save 2018-12-02_18-22-03".
12/02/2018 18:29:46 | Memory usage at time of crash: 2,446,491,648
12/02/2018 18:29:46 | Application state stack at time of crash:
12/02/2018 18:29:46 | Cosmoteer.Game.GameRoot
12/02/2018 18:29:46 | Cosmoteer.Gui.TitleScreen
12/02/2018 18:29:46 | FPS at time of crash: 0.1273563
12/02/2018 18:29:46 | Running processes at time of crash: ApplicationFrameHost, atieclxx, atiesrxx, audiodg, browser_broker, Calculator, chrome, conhost, Cosmoteer, csrss, ctfmon, dasHost, dllhost, dwm, explorer, fontdrvhost, GoogleCrashHandler, GoogleCrashHandler64, googledrivesync, Idle, LockApp, lsass, Memory Compression, Microsoft.Photos, MicrosoftEdge, MicrosoftEdgeCP, MSASCuiL, MsMpEng, Music.UI, NisSrv, NVDisplay.Container, OfficeClickToRun, OfficeHubTaskHost, PaintStudio.View, Plex DLNA Server, Plex Media Server, Plex Tuner Service, Plex Update Service, PlexScriptHost, RAVBg64, RAVCpl64, Registry, RemindersServer, RuntimeBroker, SearchIndexer, SearchUI, SecurityHealthService, sedlauncher, sedsvc, services, SettingSyncHost, SgrmBroker, ShellExperienceHost, sihost, SkypeApp, SkypeBackgroundHost, smss, spoolsv, svchost, System, SystemSettings, taskhostw, Video.UI, wininit, winlogon, WinStore.App,
12/02/2018 18:29:46 | System.NullReferenceException: Object reference not set to an instance of an object.
12/02/2018 18:29:46 | at Cosmoteer.Ships.Parts.Weapons.BeamEmitter.DoHitEffect(Ship hitShip, Part hitPart, ArcShield hitShield, HitRules hitRules, Vector2D worldPoint, Direction worldRot) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Weapons\BeamEmitter.cs:line 470
12/02/2018 18:29:46 | at Cosmoteer.Ships.Parts.Weapons.BeamEmitter.OnBeforeFixedUpdate(Object sender, FixedUpdateEventArgs e) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Weapons\BeamEmitter.cs:line 397
12/02/2018 18:29:46 | at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
12/02/2018 18:29:46 | at Halfling.Scene.Dim2.SceneRoot.FixedUpdate() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneRoot.cs:line 995
12/02/2018 18:29:46 | at Cosmoteer.Simulation.SimRoot.FixedUpdate() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:line 956
12/02/2018 18:29:46 | at Halfling.Timing.FixedUpdater.Update(Time deltaTime, Action action) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Timing\FixedUpdater.cs:line 110
12/02/2018 18:29:46 | at Cosmoteer.Simulation.SimRoot.DoFixedUpdates() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:line 921
12/02/2018 18:29:46 | at Halfling.Scene.Dim2.SceneRoot.Update() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneRoot.cs:line 697
12/02/2018 18:29:46 | at Cosmoteer.Simulation.SimRoot.Update() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:line 592
12/02/2018 18:29:46 | at Cosmoteer.Game.GameRoot.Update(StateMethodInvoker updateParent) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 1196
12/02/2018 18:29:46 | at Halfling.Application.AppStateEx.Halfling.Application.IAppState.Update(StateMethodInvoker updateParent) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\AppStateEx.cs:line 210
12/02/2018 18:29:46 | at Halfling.Application.Director.CallUpdate() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 919
12/02/2018 18:29:46 | at Halfling.Application.Director.DoUpdate() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 803
12/02/2018 18:29:46 | at Halfling.Application.Director.<GetRunIterator>d__83.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 334
12/02/2018 18:29:46 | at Halfling.Application.Bases.GenericApp.<ApplicationMainIterator>d__48.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 279
12/02/2018 18:29:46 | at Halfling.Windows.D3D11.D3D11Window.RunGameLoop(String[] args, IEnumerable`1 iterator) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingPlatformWDX\Windows\D3D11\D3D11Window.cs:line 890
12/02/2018 18:29:46 | at Halfling.Application.Bases.GenericApp.ApplicationMain(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 193
12/02/2018 18:29:46 | at Cosmoteer.GameApp.Main(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\GameApp.cs:line 147
12/02/2018 18:29:49 | Actual data hash: b396d2120d2ade4766b696b23ce7d695
12/02/2018 18:29:49 | Expected data hash: b396d2120d2ade4766b696b23ce7d695
12/02/2018 18:29:49 | Director received exit call.
12/02/2018 18:29:49 | Disposed default font.
12/02/2018 18:29:49 | Disposed XA2AudioManager device.
12/02/2018 18:29:49 | Disposed audio manager.
12/02/2018 18:29:49 | Disposed clock.
12/02/2018 18:29:49 | Disposed input manager.
12/02/2018 18:29:50 | Disposed graphics manager.
12/02/2018 18:29:50 | Disposed swap chain.
12/02/2018 18:29:50 | Disposed Direct3D device.
12/02/2018 18:29:50 | Disposed DXGI factory.
12/02/2018 18:29:50 | Closed Windows form.
12/02/2018 18:29:50 | Director received exit call.
12/02/2018 18:29:50 | Disposed window.
12/02/2018 18:29:50 | Disposed platform interface.
12/02/2018 18:29:50 | Closing log output file...