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The Hyper Launcher would be a mix of a cannon and a missile launcher, except as soon as the weapon is activated the projectile Instantly hits the target/what it's aimed at. The explosion is in between 1/2 and 1/3 of a reactor explosion in size and damage. The projectile has no curve or inertia, it simply goes forward, as if it was an ion laser. Either it takes 6 cannon ammo, 2 missile ammo, and 2 reactor cells, or some other sort of combination but with cannon ammo as the main focus. The wind up would be similar to an FTL drive in how it works The aiming would be identical or similar to railgun aiming but minus the travel time. It would be a dark blueish color.
image https://i.imgur.com/DX33RpV.png

image https://i.imgur.com/0VhxLsm.png

Keep in mind that these are probably super unbalanced right now. Maybe they would cost a ton, do little damage, or bounce off shields. They would be balanced and not just as OP as I described above.

A gun that shots with use of FTL technology... If it does get out from the ftl like 20m from target and 200-150m from firie position it could be used against fast ships and ships that get to close wouldnt be hit.

Edit:
I Imagine it looking like a thin railgun but with FTL cables going around it and being a fixed or low aim radius weapon

    LukaszLutek
    It essentially has infinite range but it's hard to aim. There's no time in between shooting and hitting the target, as long as they're lined up the gun hits the target. The weapon itself would be spinal, like ions and railguns. No aim radius. It would mainly for taking out far away ships to prevent kiting and to use the rail fanning method to blast holes in the enemy ship.

    Why would it not hit the target up close? It launches from the launcher and travels until it hits something. That means it can hit things point blank AND super far away.

    Honestly, fixed weapons are pretty useless in space especially for long range. It's the reason I hardly ever create them and all the complains about their firing/targeting just confirms my decisions. Firing rate should be determined whether it's fixed or not to balance this issue.
    Anyhow, this is practically and technically a sniper weapon which is on trello.

    Fast shots are prone to miss because of hitbox check and timely precision thereof so this would require hitscan similar to the ion beam or some sort of range or proximity feature. I think proximity got removed and added again in the last couple prototypes. This is required for warp, too, otherwise they could warp out behind the enemy and simply fly off without hitting. The firefly missile in Abh is such an example of warping.

    Saris
    I know that this is your ide but i feel that a bullet should actually go out of the ftl few meters before beacuse (correct me if I'm wrong) ships in ftl can actually go thorough objects and it was a considered feature to give a short range FTL for multiplayer battles so you could even go through ship.

    I dont thing that infinite range would help to fight against kiters. It would be more like something that makes kiters even more powerfull basically any weapon against these would be usless asadie from the "Hyper Launcher"

    Lafiel Yes fixed weapons dont work that well I tested it while making my own mod. But If it has just a bit of turning range something about 45-90degrees it works fine.

    I feel that this should be something like a howitzer propelling bullets with gunpowder and then in barrel it launches bullet into FTL.

    Yes it would be a sniper weapon a really interesting and unicque one ( and probably expensive ) , beacuse in how many games have you seen a gun shoting bullets using FTL/Warp/Hyperspace/Subspace/?Wormholes? ?

      Lafiel
      I do agree with a lot of the points here, and I always try to thoroughly check whether somebodie's already suggested something (dangit. Missed it this time). I think a solution to the hit box and scan problem (thanks for bringing it to my attention) could make it so that the shot fired has a projectile, it just moves so fast you can't see it, maybe it could travel 1000m in one frame, etc.

      LukaszLutek If you shoot a wall, no matter how close the barrel is to the wall, it's going to hit the wall. Why would it not be the same for this weapon?

      @ Both of you
      This is just a suggestion. Maybe it won't be fixed. Maybe it'll be able to turn. Maybe it'll just be a variant of a sniper weapon. This is all for Walt to decide if he adds it. It's a general idea, not a hard specific to try and master in the first go. Some weapons in vanilla can still be considered unbalanced.

      Perhaps when fighters exist this idea could be adapted as an FTL Catapult. A FTL "weapon" that shoots fighters somewhat gets around the kite problem and if fighter supplies are finite shouldn't allow carriers to kite with it indefinitely.

        SarisI explained why it would not hit a wallif it is too close: The ftl can pass through objects and if it is fired it has no time to get out of FTL quickly. Maybe itwould be tetter if it was fired without going into FTL (So just normal canon) when it's target is close.

          Saris Instead of a fixed weapon I set the arc small and it's also the reason I talked about variable arcs depending on range in the recent missile prototype 5 thread.

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