THINGS THAT EXPLODE - Reactors, Ammo Factories + Storages, Cannons, All Missile Systems
ENERGY WEAPONS, THRUSTERS AND BATTERIES DO NOT EXPLODE
This is the list of their stats, in order of most to least dangerous explosions
This is the part of code that describes the death effect of the Reactor
DamageVsOperationalPerTile = 4000
RadiusVsOperational = 6
DamageVsStructurePerTile = 2000
RadiusVsStructure = 4
Missile Factory and Missile Storage have the same stats
DamageVsOperationalPerTile = 3000
RadiusVsOperational = 6
DamageVsStructurePerTile = 1500
RadiusVsStructure = 4.5
Ammo Storages and the Small and Large Cannons
DamageVsOperationalPerTile = 3000
RadiusVsOperational = 4
DamageVsStructurePerTile = 1500
RadiusVsStructure = 3
Ammo Factory
DamageVsOperationalPerTile = 2000
RadiusVsOperational = 4
DamageVsStructurePerTile = 1000
RadiusVsStructure = 3
Missile Launcher
DamageVsOperationalPerTile = 1000
RadiusVsOperational = 6
DamageVsStructurePerTile = 500
RadiusVsStructure = 4.5