Walt well auto-firing missiles is also a thing and it certainly is a problem rn,as rails being marked as a "anti-kite" weapon,it should have more range or atleast allow the auto-fired shot to outrange the missiles,not the opposite
(idk if the update with pd and missiles would utterly banish missile kite walls but having the player to micromanage rail shots and outplay the enemy certainly would add abit more depth to MP instead of just setting the ship to maximum range and let the AI do all the work) (perhaps also nerf the knockback of railshots so the receiving end can chase the attacker,not having its huge thrusters disrupted every time a railshot connects)
(so my proposal is,just like the above suggestion,allow railgun shots to break the 300 unit range barrier,but the effective range shown will still be 300 unit (or less if less accelerator is installed) so the AI won't automatically retreat in normal tournament and the outrange mechanic can only be used in MP,where all the missile kiters are)