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  • Edited

Space is a brawl and a throwdown, a bar fight on ice. Here are some command tricks to help you grow your skills and adapt your strategies.

Grappling

To grapple another ship, set an attack move and make the distance as close as possible. You can set distance by right click and dragging off of the target ship or holding shift and moving the silhouette as close as possible.

image https://i.imgur.com/ezJsSPU.png

Why would you do this?

Armadillo Clinging

To take away the enemy's ability to focus fire on parts of your ship. This is essential to "armadillo" or "tunnel" builds which fire through a narrow tunnel while clinging to their target.

image https://i.imgur.com/CP1NbT3.png

Example of a clinging ship. Much more effective at zero range because the enemy can't focus all of their guns on the ions. Plenty of forward thrust to keep contact.

Rotation Control

To prevent the enemy from turning. If they have rail guns on the front and you ram their side or rear, they have to get away from you to turn their guns on your. You can also use rotation control to use an enemy ship as a "shield" against other enemy ships.

Your ability to control rotation depends largely on the geometries of the two ships. For example, if a wide ship rams the side of a long ship, it has a big advantage at rotation control. A ship that is more or less circular is the most resistant to rotation control (but also the worst at controlling rotation!)

It also depends greatly on amount of thrust and placement. Thrusters placed with high leverage give you more rotational thrust and thus better control over rotation while ramming.

image https://i.imgur.com/sz7Vs2F.png

Example of a ship with good rotation control against other flat ships. Note that the forward thrust and boosters are out on the sides where they have great leverage.

Position Control

To push them where you want them. The "sumo" strategy is pushing your enemy out of the ring.

You can get an advantage by pushing ships away from their allies, isolating them to fight them alone. For example, if a fast ship can catch a smaller ship and push it away quickly, it can pick an easier fight and take less damage before turning back to fight the rest. It's kind of like being an eagle, really. Is there anything an eagle can't catch?

![Is there anything an eagle can't catch?][1]

You can also save your allied ships by pushing enemy ships away. If a flanker is behind you, having a different ship ram it out of the way can save you having to try to spin or shake them off.

Tackling

A handy trick for making successful ramming attacks at high speed is setting a force move "through" the target, switching to a standard zero-range grappling attack when contact is made. This is perfect for isolating ships or reducing your vulnerability to fire on the approach.

image https://i.imgur.com/4ZWow2y.gif

The bottom ship is using a force move to keep up its speed while approaching the target.

Examples of Ramming Play

Tournament Oct 2018, Tartarus vs. Oneye. A sumo ship makes contact with the side of a railgun ship and pushes it away.

Tournament Oct 2018, Kieffer5101 vs. RogerAintRight. An example of clinging with matching geometry.

Tournament Aug 2018, Kieffer5101 vs. Oneye. An example of controlling the rotation of a railgun barge with fast ships.

nop changed the title to Space Wrestling: Using Ramming to your Advantage.
    • Edited

    nop Woohoo! Finally, we have a piloting guide from nop! Although I already know pretty much everything here...

    Nice, good information for beginners

      Oooh, I like it 🙂

        a month later

        Added a section for example videos and picked a few clips of recent tournaments.

          nop Can you add specific times so we don't have to dig through 3 hours of footage?

          me out of bound sumo (detaches smaller ship to stay alive)
          image https://i.imgur.com/R69BV0g.png

            Amazing_Goob the embedded videos are linked to timestamps already.

              nop the top 2 don't work, it says that playback on other websites is disabled and when you click on the link it doesn't go to the timestamp.

              Oneye I think @IVIemories is the one that can fix this or suggest another way to post clips of tournament VODs.

                Looks like de-embedding the videos fixes things.

                  nop reading this reminded me of this moment a long time ago

                  • nop likes this.

                  Oneye This is actually a restriction on streamed video (can't playback on other sites) and the only way to fix it seems to be to monetize my videos for whatever reason.

                  Obviously I'm not going to monetize my videos (I probably couldn't even if I wanted to) so in the future I'll either be streaming to both twitch and youtube (and uploading the video separately) or reuploading the video somehow.

                    12 days later

                    @nop you should add a bit about pivoting and force-pivoting, since they both involve ramming.

                      Fort_Master_Gustav that sounds like rotation control? What exactly are you referring to?

                        nop Pivoting is the maneuver os ramming the enemy, pushing it, and using a pivotal point in the enemy ship, be it the tip of a triangle ship or of a missile barge, or the corner of another type of ship, to rotate your ship as to give your weapons an arc of fire into the side of the ship, force pivoting is done by ramming the side of your ship into the pivotal point the enemy ship, in high speed, which will likely turn you into its side or back.

                          a month later
                          a month later

                          for some reason I cant try out these ships in my game.

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