Dalas120 Dumbfire suggestion: what if dumbfire missiles became nuclear torpedoes? Some reasons why this might make sense:
- Dumbfire missiles are already big, slow, powerful weapons, like nukes are
- IMO dumbfire missiles should be slow to manufacture and fast to load, with huge alpha strike power but low sustained RoF. Nuclear missiles fit this concept perfectly.
- It helps differentiate from high explosive missiles, which so far has been an issue with dumbfire
- Different warhead from HE is a plausible explanation for being dumbfire
- Nuclear weapons are really cool
I also strongly suggest decreasing the range for dumbfires. We already have autofired HE missiles as long-range dumbfire artillery, and current dumbfire promotes kiting.
I'm generally in favor of this, though I feel like if it's literally "nuclear" then that demands some kind of fire-like radiation effect, which is kind of a big can of worms to open, both technically (need support for multiple kinds of fires) and design (how does radiation work? do fire extinguishers become hazmat suits?)
Even if not nuclear, making them much shorter range is probably a good call.
Dalas120 I would support this for dumbfire. Not enough guidance that they can be fired from side-facing missile launchers, but enough that they behave more like a turreted cannon than an ion beam.
I'm not a huge fan of partial guidance, only because that's kind of unintuitive. (Why is this missile suddenly not homing anymore?)
Something I could do to achieve a similar effect is give them permanent but very bad guidance (very low turn rate, low drag, low acceleration) and also reduce their targeting arc to something like 90 degrees (other missiles are currently 270) and require line-of-sight.
Dalas120 Make nuke factories extremely expensive and slow-producing
I smell a 4x4 factory coming...
Dalas120 Significantly reduce the number of missile parts required to fill a launcher with a nuke (this makes loading faster)
Not convinced 12 parts (what is currently required for the dumbfire missiles) is too much for an even-more-powerful nuclear torpedo.
Dalas120 Possibly add extra effects to the explosion, like EMP and/or fire (both of which are generated by real-life nukes)
Fire for sure, and probably radiation as I mentioned above. I'm a little skeptical about EMP if I'm also adding a dedicated EMP missiles, though I guess their use cases are so different that's probably not a big deal.