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  • Modular Dark Matter Weapons v2.1 for Cosmoteer 0.15.10 updated 25.6.2020-Hotfix

Do you want huge customisable modular weapons ? If yes, this mod for you. More about this mod below.
Latest version is 15.10 compatible. It is highly recomended to use this mode in combination with mods adding powerfull armour or shields.
Patch Notes 2.1:
Fixed serious bug causing hard cap on max amount of cables per weapon (whhen you connected certain amount of cables to the weapon, new ones had no effect) Basicly preventing you from building really huge weapons.

Patch Notes 2.0:
Updated for 15.9
Fixed Goliath Canon not firing with certain modules
Fixed Extender Cables giving buffs without modulles
Fixed Autofire not working
Other fixes I cannot remember 🙂
Added Temperature mechanic for weapons from this mod
Added Cooling Core
Added Cooling Pipe - output
Added Cooling Pipe - input
Added Blazer Module
Added Enchancer Module
Added Energised Enchancer Module
Added animation on power cables
Reworked textures for Module Damage against parts and Module Damage against shields
Reworked textures for floors
Better visual overall - just look at new screenshots at bottom of post 😃
Added details to Purifier Beam
Code cleaned

Patch Notes 1.0:
Updated for 15.5d
Fixed broken modules
Fixed bug with Goliath Canon
New parts: Extender Cable, Power Cable Mark II.

Patch Notes 0.8:
Updated to cosmoteer 14.6
Added Goliath class cannon (compatible with most of existing modules, unique modules will come later)
Added Stalinium Armor
** Patch Notes 0.7:**
Added Upgrade to mark II. module
Increased damage against shields by 20%
Increased damage against parts by 10%
Fixed wrong power consumtion with distorter module

Patch Notes 0.6:
Fixed broken modules in 14.1 version (Shield Damage to Parts Damage, Parts Damage to Shield Damage, Range to Damage)
Added more frames to animations
Fixed same textures for floor and doads in modules
Fixed wrong sizes of textures causing glitches

Patch Notes 0.5:
Added Base shield module for Purifier Beam
Fixed minor bugs

Patch Notes 0.4:
Added Unique textures for all modules
Added Parts damage to Shield damage module
Added Shield damage to Parts damage module
Fixed Texture glitch on modules

Actual Content:

1. Goliath class canon

image https://i.imgur.com/Ol2UMLQ.png
Interior

image https://i.imgur.com/yrcdrr7.jpg
Exterior

Stats:
Cost: 1350000
Size: 40x63
Max Health: 38000
Base Damage: 3500000 (explosive+penetration)
Crew: 7
Range: 500
Ammo: DarkEnergy Cells
Special ability with chance to confuse incoming guided missiles.

2. Purifier beam


Interior

Exterior

Stats:
Cost: 750000
Size: 6x15
Max Health: 65000
Base Damage: 2000 against shield , 1500 against parts, 750 against structures per one of emmiters (they are 2 without upgrades , 3 with upgrades)
Crew: 0
Range: 400
Ammo: DarkEnergy Cells

3. Modules for weapons:
They must be attached directly to the weapon or to the extending cable!!!


Damage Against parts
Supported weapons: Goliath class canon, Purifier Beam

image https://i.imgur.com/epqXfLZ.png
Distorter Module
Supported weapons: Purifier Beam

image https://i.imgur.com/DURZd4l.png
Range Module
Supported weapons: Goliath class canon, Purifier Beam

image https://i.imgur.com/W3XToTQ.png
Range to Damage
Supported weapons: Goliath class canon, Purifier Beam

Damage Against shields
Supported weapons: Goliath class canon, Purifier Beam

image https://i.imgur.com/ulA8aSd.png
Shield damage to Damage against parts
Supported weapons: Goliath class canon, Purifier Beam

image https://i.imgur.com/eHhOluA.png
Damage against Parts to damage against Shields
Supported weapons: Goliath class canon, Purifier Beam

image https://i.imgur.com/YxCk3IZ.png
Base shield module for weapons
Supported weapons: Goliath class canon, Purifier Beam

image https://i.imgur.com/XfUFkU2.png
Upgrade to mark II. module
Supported weapons: Purifier Beam


Blazer module
Supported weapons: Goliath class canon, Purifier Beam

3. Modules for modules:
This modules must be connected directly to the other modules.


Enchancer module
Supported Modules: Module increasing range, Module Damage against shields, Module Damage against parts, Blazer Module


Energised Enchancer module
Supported Modules: Module increasing range, Module Damage against shields, Module Damage against parts, Blazer Module

Types od Modules:
Damage Against shields- Incresing damage against shields caused by weapon by 50% and power consumtion by 50%, decreases thermal effectivity

Damage Aganist Parts- Incresing damage against parts caused by weapon by 50% and power consumtion by 50%, decreases thermal effectivity

Range Module- Increasing range of weapon by 50% and powerconsumtion by 50%, decreases thermal effectivity

Distorter Module - Allowing 3 beams emitters

Range to Damage - Decreasing range of weapon by 50% and increasing damage by 25%

Shield damage to Damage against parts- Decreasing damage against Shield by 50% and increasing damage against Parts by 40%

Damage against Parts to damage against Shields- Decreasing damage against Parts by 50% and increasing damage against Shields by 40%

Base shield module for weapon- Allowing base shield in front of Purifier Beam

Upgrade to Mark II. - Shields will been deflecting only part of beam (Deadly Particles will by bypassing shields an causing fires and damage. Base power consumtion is decreased from 1000 to 800 Visual off weapon will be changed

Blazer Module - Increases temperature prdocution 5x, increases damage by 100% and increases chance to cause fires 2x, bigger fire radius, increased base damage by 250. Hit to shield can cause fire on enemy ship. Visual of weapon will be changed. Visual of weapons effects will be changed. Special combo with Upgrade to Mark II

Enchancer Module - Special module which is buffing other modules not guns. Positive effects of modules + their effects on weapon temperature are getting +5% bonus.

Energised Enchancer Module- Stronger effects than Enchancer module but require dark matter to work Special module which is buffing other modules not guns. Positive effects of modules + their effects on weapon temperature are getting +10% bonus

More of them will be added later !!

5. Dark Matter Reactor and Charging Cables:
Big thanks to jbox1 for his code used as base for Dark Matter Reactor and Charging Cables.
Purifier Beam and Goliath class cannon can be connected only throught Charging Cables or Power Cable mark II. For balance reasons (You need balance amount of modules and Connected Cables for maximal DPS).

image https://i.imgur.com/RvfwFfX.png
5. Extender Cable:

image https://forum.cosmoteer.net/assets/images/5157-PaVMqA46R3twSCba.png

You can attach this to your weapon and it will work as expansion where you can connect standard weapon modules and power cables
Incompatible modules: Distorter Module, Upgrade to Mark II Module, Base Shield Module
Comptible power cables: Power Cable, Mark II cable

Showcase of extenders:

6. Cooling system:
Parts of cooling system:

Cooling Core - Main part of cooling system. Requires energy to work. When connected correctly, it will decrease heat production of weapon by 500%

Pipe-Output - Extracting hot water from weapon to the cooling core. Connect to the weapon with side marked with red square and connect to the cooling core with side marked with red triangle, you can interconnect them. Green pointers should be pointing in direction from weapon.

Pipe-Input - Transporting cooled water back to the weapon. Connect to the weapon with side marked with blue trangle and connect to the cooling core with side marked with blue square, you can interconnect them. Green pointers should be pointing in direction from Cooling core.
Examples of usage:

7. Temperature - Weapons can now overheat. Temperature of weapon is shown in bar under HP. When is overheaten it will be damaged every second. Temperature is being incresed by modules and decreased by cooling system.

Sreenshots:
Weapon with attached modules, cooling and charging system + upgrade Mark2 and Blazer Module:
image https://i.imgur.com/05jEN4B.jpg
Weapon with attached modules, cooling and charging system + Blazer Module:
https://imgur.com/fwYLeBS
Weapon with attached modules and charging system with Upgrade to Mark II. module + Enchancer modules:
image https://i.imgur.com/05jEN4B.jpg

0.6 Download Link for cosmoteer 14.1:

https://www.mediafire.com/file/8sgek4tef1hnbh1/ModularDarkMatterBeam0.6_14.1.zip/file

0.7 Download Link for cosmoteer 14.4:

https://www.mediafire.com/file/1i8ck8havaus0cn/ModularDarkMatterBeam0.7_14.4.zip/file

0.8 Download Link for cosmoteer 14.6:
https://www.mediafire.com/file/8a59m6k5oqi7y90/ModularDarkMatterWeapons0.8_14.6.zip/file

**1.0 Download Link for cosmoteer 15.5d: **
http://www.mediafire.com/file/bvjhilou883hgv9/ModularDarkMatterBeam1.0-0.15.5d.zip/file

2.1 Download Link for cosmoteer 15.10:
https://www.mediafire.com/file/iq0lpyoaspcc773/ModularDarkMatterBeam2.1-0.15.10.zip/file

I will apreciate any ideas !!!
Please report bugs to discussion !
If you like this mod dont forget to like this post.

Known issues:
When is ship spawned from schematic- it will be spawned damaged
Huge amount of modules will break Goliath Canon
Terrible grammar in strings 🙁
Plans for the future in this order:
Mark III. upgrades
Make Goliath work with Mark II.
Modular Shields and Engines
One smaller gun
Add all other parts for ships and make new race of ships "Pentarchy".

MorgrotSK wait, you made a mod for a version of cosmoteer 3 updates old? Why?

Impressive, yet simple textures. Haven't tried it yet but if it is insanely powerful, it has the size to compensate

kieffer5101 They are mods in 14.1 which i used for my ships and i dont want update until new Akinata for 14.2 will be released. But maybe i can make version of my mod for 14.3.

If this one gets an update to the latest version i wouldnt mind trying it out, looks awesome so far~

    MorgrotSK changed the title to Modular Dark Matter Beam mod v0.4 (14.1 and 14.4).
      9 days later

      can you make this a zip file please

      SKULLCRUSHER it already is just use the media fire link....

        Jared
        Nah it doesnt download a .zip Data but a .rar Data if this is the same plz reply and explain how i can use that mod cause it looks great
        thx

          SKULLCRUSHER

          Flx just go download winrar and use it godamnit,its free anyways

            Dumb
            I did but Cosmoteer cant find it/ install it LOL

            Flx WinRAR turns it INTO a .Zip

              Flx .....download (whatever mod).rar→click "open"(if you got winrar it should open it)→select all files→"decompress to selected files"→select "standard mod" folder in your cosmoteer folder→wait for god knows how long→open cosmoteer,toggle mod on→wait for god knows how long X2→TADA

                8 days later

                The download needs to be a zip file, otherwise i cant use it. lol

                  23 days later

                  love the mod!!! texture need redone though. other than that i really like it

                  GunsForGuns Any advice, how to improve texture o weapon ? What should i change with texture ?

                  GunsForGuns Peculiar that you say it because his are better than yours xD

                  MorgrotSK I like the textures, sure... It has some shadow flaws and are a bit peculiar... Since they do not fit the Cosmoteer style, but they are very unique, I like them for that!

                  MorgrotSK Just for future reference, I guess the most simple (and probably recommended) method of packing the mod is probably simply using the ingame tool.

                    MorgrotSK changed the title to Modular Dark Matter Beam mod v0.5 (14.1 and 14.4) updated 31. October.