Kroom's Forge (0.15.11+)
@Kroom Maybe the larger twin cannon could take inspiration from the 5/38 mount guns? Barrels more closer together, a less visible cockpit, etc.
Created an account just to thank you for the awesome work The "hold fire" options for missile\torpedo launchers are particularly amazing. I can understand if you don't want to modify the vanilla parts, but would you be able to clone the vanilla launcher and add the hold-fire ability to it?
Thanks again!
BattleCruiserCommander It's a good idea, I will think about it.
last_misadventure Thank you! I'm glad you like it. I will add that option for the next update.
Having so much fun with this mod! My fleet consists of 9 of these and a few supply ships to rearm them--while I can't figure out how to get the landing pads to work, the teleporters are amazing.
Any plans on adding different types of torpedoes or missiles (from your launcher)? I was thinking an anti-shield missile might be interesting, and an "inferno" torpedo that trades damage for more penetration and chance to cause fires?
And I'm definitely looking forward to more Homeworld weapons. You rock!
Vectoring thrusters are OP.
Kroom To dock ships, first, place them over the center of the landing pad, then select the ship with the landing pad and press the docking button at the bottom left (disable collision avoidance in gameplay options or use X key when issue the move order so the ship dont try to avoid be close to your landing pad.).
Im planning to add a EMP missile and probably an anti phase-shield missile, not sure about torpedoes yet.
ResExsention Can you explain why do you think so? do you have any recommendation to make them not op?
Kroom well, whats the major differences between stock thrusters and Vector thrusters (besides the angle thruster bits that the left and right ones have)
Kroom Can you explain why do you think so? do you have any recommendation to make them not op?
A fighter can literally have no unarmoured parts but still have complete maneuverability. That's overpowered in itself.
IMO it's not really a big thing, but perhaps vectoring thrusters shouldn't have backwards acceleration.
BattleCruiserCommander well, whats the major differences between stock thrusters and Vector thrusters
Vectoring thrusters can maneuver in every direction.
ResExsention Well, do they have the same power consumption as stock?
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BattleCruiserCommander Doesn't really matter tbh. You could have it orbit an enemy ship and there would be no forward-facing thruster weak points to exploit.
I don't battle competitively but atm there's literally no reason to use regular thrusters for fighter drive systems with these vectoring thrusters around.
ResExsention I mean, you can do that with Star Wars too
ResExsention Also, it'd be better to use those manuvering thrusters, as those can be completely buried within ships. Just have those and you would basically be unkillable
ResExsention IMO it's not really a big thing, but perhaps vectoring thrusters shouldn't have backwards acceleration.
I don't think that removing backward thrust will change much, as you can still have a protected vector thruster placed at the sides of the ship to have backward thrust.
Kroom I guess putting them in the side is better than putting them in the back only. I wonder where the side thrusters = reverse thrust game mechanic (or bug) came from...
BattleCruiserCommander You'd need a lot though
ResExsention It was around during 13.6-ish, but it got removed around 14.0.