- Edited
Kroom Yeah - I figured that was what you were trying to do. Pretty good job at that - you really did jumpstart this balancing in the right direction. I however was testing fighters made with your mod vs vanilla ones of a similar or larger size (up to 55 t) and similar weapon/armor/shields composition, and found out that for me a laser gun for example, work ok at 160 range and 250 damage - that is with improved medium thrusters for speed (still lower than the vanilla ones), increased overall mass (density 1 for parts other than engines), and reduced shield - proportional to size and coverage. Oh, and removed backwards thrust on vectors... - with all those nerfs the lighter Kroom fighter was still able to closely defeat the more heavy vanilla one. Haven't tested swarms against bigger ships yet. I understand this is not yet enough testing and detail, but suffice to say that there is a case to be made to nerf the fighter parts a bit - they will still be quite fast and deadly, albeit vulnerable - just as fighters are supposed to be.
P.S. Fighter cockpit is still OP as hell, but I just love the idea too much to do anything with it except for density 1 nerf