Game crashed unable to render ships at all, yes i tinker block somewhat but game didn't crash that way here is the log
System.ArgumentOutOfRangeException: Заданный аргумент находится вне диапазона допустимых значений.
Имя параметра: count
в Halfling.Particles.ParticleSystem.EmitOneShot(Int32 count, Time dt, List1 preInitializers, List1 postInitializers, Boolean useEmissionScale) в C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Particles\ParticleSystem.cs:строка 0
в Halfling.Particles.ParticleEmitterDef.EmitOneShot(IParticleEmitterTarget emitTo, Time dt, Single emissionScale) в C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Particles\ParticleEmitterDef.cs:строка 57
в Cosmoteer.Simulation.MediaEffects.ParticleEffect.PlayOneShot(Boolean suppressDelay) в C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\MediaEffects\ParticleEffect.cs:строка 104
в Cosmoteer.Simulation.MediaEffects.MultiMediaEffectNode.PlayOneShot() в C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\MediaEffects\MultiMediaEffectNode.cs:строка 85
в Cosmoteer.Simulation.MediaEffects.MultiMediaEffectRules.PlayOneShot(SceneNode parent, Vector2D loc, Direction rot, MediaEffectParams parameters, MediaEffectAnchor anchor) в C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\MediaEffects\MultiMediaEffectRules.cs:строка 27
в Cosmoteer.Bullets.Hits.BulletPenetratingHit.DoHitEffect(Ship hitShip, Part hitPart, ArcShield hitShield, HitRules hitRules, Vector2D worldPoint, Vector2D worldNormal, Boolean isPenetrating, Single penetrationRemaining) в C:\Users\Walt\Documents\Code\Cosmoteer\Source\Bullets\Hits\BulletPenetratingHit.cs:строка 394
в Cosmoteer.Bullets.Hits.BulletPenetratingHit.OnHitShield(ArcShield shield, Vector2D worldPoint, Vector2D worldNormal) в C:\Users\Walt\Documents\Code\Cosmoteer\Source\Bullets\Hits\BulletPenetratingHit.cs:строка 291
в Cosmoteer.Bullets.Hits.BulletPenetratingHit.OnCollision(Fixture ourFixture, Fixture theirFixture, Contact contact) в C:\Users\Walt\Documents\Code\Cosmoteer\Source\Bullets\Hits\BulletPenetratingHit.cs:строка 202
в FarseerPhysics.Dynamics.Contacts.Contact.Update(ContactManager contactManager) в C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\3rd Party\Farseer Physics Engine 3.5\Dynamics\Contacts\Contact.cs:строка 305
в FarseerPhysics.Dynamics.World.SolveTOI(TimeStep& step) в C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\3rd Party\Farseer Physics Engine 3.5\Dynamics\World.cs:строка 898
в FarseerPhysics.Dynamics.World.Step(Single dt) в C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\3rd Party\Farseer Physics Engine 3.5\Dynamics\World.cs:строка 1300
в Halfling.Scene.Dim2.SceneRoot.UpdatePhysics() в C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneRoot.cs:строка 1141
в Halfling.Scene.Dim2.SceneRoot.FixedUpdate() в C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneRoot.cs:строка 1011
в Cosmoteer.Simulation.SimRoot.FixedUpdate() в C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:строка 956
в Halfling.Timing.FixedUpdater.Update(Time deltaTime, Action action) в C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Timing\FixedUpdater.cs:строка 111
в Cosmoteer.Simulation.SimRoot.DoFixedUpdates() в C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:строка 921
в Halfling.Scene.Dim2.SceneRoot.Update() в C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneRoot.cs:строка 701
в Cosmoteer.Simulation.SimRoot.Update() в C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:строка 592
в Cosmoteer.Game.GameRoot.Update(StateMethodInvoker updateParent) в C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:строка 1196
в Halfling.Application.AppStateEx.Halfling.Application.IAppState.Update(StateMethodInvoker updateParent) в C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\AppStateEx.cs:строка 211
в Halfling.Application.Director.CallUpdate() в C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:строка 920
в Halfling.Application.Director.DoUpdate() в C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:строка 804
в Halfling.Application.Director.<GetRunIterator>d__83.MoveNext() в C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:строка 335
в Halfling.Application.Bases.GenericApp.<ApplicationMainIterator>d__48.MoveNext() в C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:строка 279
в Halfling.Windows.D3D11.D3D11Window.RunGameLoop(String[] args, IEnumerable`1 iterator) в C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingPlatformWDX\Windows\D3D11\D3D11Window.cs:строка 890
в Halfling.Application.Bases.GenericApp.ApplicationMain(String[] args) в C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:строка 195
в Cosmoteer.GameApp.Main(String[] args) в C:\Users\Walt\Documents\Code\Cosmoteer\Source\GameApp.cs:строка 148
09/04/2018 17:50:14 | Logging successful initialized.
09/04/2018 17:50:14 | .NET Runtime Version: 4.0.30319.42000
09/04/2018 17:50:14 | Running as a 64-bit process.
09/04/2018 17:50:14 | Local: ru-RU
09/04/2018 17:50:14 | Language: ru-RU
09/04/2018 17:50:14 | Cosmoteer version 0.14.4
09/04/2018 17:50:14 | Майкрософт Windows 10 Домашняя для одного языка 64-разрядная 10.0.17134
09/04/2018 17:50:14 | Intel(R) Core(TM) i5-7300HQ CPU @ 2.50GHz (4 logical processors)
09/04/2018 17:50:14 | 12169,3 MB RAM
09/04/2018 17:50:14 | NVIDIA GeForce GTX 1050 (24.21.13.9836) (24.06.2018)
09/04/2018 17:50:14 | 4095,0 MB VRAM
09/04/2018 17:50:14 |
09/04/2018 17:50:14 | Loaded app settings.
09/04/2018 17:50:14 | Mixpanel Distinct ID: 48137160CA641309C04CCCBA7339E8B7
09/04/2018 17:50:14 | Process is now DPI-aware.
09/04/2018 17:50:14 | Setup default cursor.
09/04/2018 17:50:14 | Using display adapter 0
09/04/2018 17:50:14 | Created DXGI factory.
09/04/2018 17:50:14 | Adapter #0: NVIDIA GeForce GTX 1050
09/04/2018 17:50:14 | Output #0: Generic PnP Monitor (1920x1080)
09/04/2018 17:50:14 | Adapter #1: Intel(R) HD Graphics 630
09/04/2018 17:50:14 | Adapter #2: Microsoft Basic Render Driver
09/04/2018 17:50:14 | Updated Windows form configuration for resizable windowed.
09/04/2018 17:50:14 | Created Windows form.
09/04/2018 17:50:15 | Direct3D Feature Level: Level_11_0
09/04/2018 17:50:15 | Created Direct3D 11 Device.
09/04/2018 17:50:15 | Created swap chain: 1022x1033.
09/04/2018 17:50:15 | Created window.
09/04/2018 17:50:15 | Created clock.
09/04/2018 17:50:15 | Created graphics manager.
09/04/2018 17:50:15 | Created XAudio2 device.
09/04/2018 17:50:15 | Created audio manager.
09/04/2018 17:50:15 | Created input manager.
09/04/2018 17:50:15 | Created default font.
09/04/2018 17:50:15 | Initial app state is 'MainMenu'
09/04/2018 17:50:15 | Initial application settings:
09/04/2018 17:50:15 | LastGameVersion:
09/04/2018 17:50:15 | InitState: MainMenu
09/04/2018 17:50:15 | Language:
09/04/2018 17:50:15 | LockCursor: True
09/04/2018 17:50:15 | EdgePanMode: Analog
09/04/2018 17:50:15 | EdgePanSpeed: 15
09/04/2018 17:50:15 | KeyboardPanSpeed: 15
09/04/2018 17:50:15 | KeyboardZoomSpeed: 10
09/04/2018 17:50:15 | KeyboardRotSpeed: 90°
09/04/2018 17:50:15 | EnableMouseWheelZoom: True
09/04/2018 17:50:15 | InvertMouseWheelZoom: False
09/04/2018 17:50:15 | MouseWheelZoomSpeed: 1,12
09/04/2018 17:50:15 | MouseWheelZoomAtCursor: True
09/04/2018 17:50:15 | StickyFocus: True
09/04/2018 17:50:15 | DpiScaleMode: Dpi100
09/04/2018 17:50:15 | AnimateBackgrounds: True
09/04/2018 17:50:15 | FancyParticles: True
09/04/2018 17:50:15 | UncompressedTextures: False
09/04/2018 17:50:15 | AllowShipDeselection: False
09/04/2018 17:50:15 | CtrlSelectsParts: True
09/04/2018 17:50:15 | EnableCollisionAvoidance: True
09/04/2018 17:50:15 | PreferBlueprintMode: False
09/04/2018 17:50:15 | BlueprintAutoPause: True
09/04/2018 17:50:15 | ShowInvalidBlueprints: True
09/04/2018 17:50:15 | BuildAutoFocus: True
09/04/2018 17:50:15 | BuildAutoRotate: True
09/04/2018 17:50:15 | BuildAutoInteriors: True
09/04/2018 17:50:15 | PaintAutoFocus: True
09/04/2018 17:50:15 | PaintAutoRotate: True
09/04/2018 17:50:15 | PaintAllowOverwrite: True
09/04/2018 17:50:15 | PaintMirrorEnabled: False
09/04/2018 17:50:15 | PaintMirrorAxis: Vertical
09/04/2018 17:50:15 | RepairAutoFocus: True
09/04/2018 17:50:15 | RepairAutoRotate: False
09/04/2018 17:50:15 | BuildAllowOverwrite: True
09/04/2018 17:50:15 | BuildAutoDoors: True
09/04/2018 17:50:15 | BuildEnforceCrewAccess: True
09/04/2018 17:50:15 | BuildMirrorEnabled: False
09/04/2018 17:50:15 | BuildMirrorAxis: Vertical
09/04/2018 17:50:15 | RowsOfParts: 1
09/04/2018 17:50:15 | GrabLeavesCorridors: True
09/04/2018 17:50:15 | RepairAutoDoors: True
09/04/2018 17:50:15 | AutoHireCrew: True
09/04/2018 17:50:15 | PartToolTips: True
09/04/2018 17:50:15 | AutoSave: True
09/04/2018 17:50:15 | AutoSavesToKeep: 10
09/04/2018 17:50:15 | QuickSavesToKeep: 10
09/04/2018 17:50:15 | AutoSaveInterval: 600
09/04/2018 17:50:15 | SaveLostShips: True
09/04/2018 17:50:15 | LostShipsTokeep: 10
09/04/2018 17:50:15 | FtlAutoSave: True
09/04/2018 17:50:15 | ShowOnShipIndicators: True
09/04/2018 17:50:15 | ShowZoomedOutBlibs: True
09/04/2018 17:50:15 | ShowOffScreenBlips: True
09/04/2018 17:50:15 | PingNearbyEnemies: True
09/04/2018 17:50:15 | AutoPauseOnLostFocus: True
09/04/2018 17:50:15 | ScreenShake: True
09/04/2018 17:50:15 | ShowMidpointFocusWidget: True
09/04/2018 17:50:15 | VersionCheckMode: Stable
09/04/2018 17:50:15 | EnableMetrics: True
09/04/2018 17:50:15 | PreferBorderlessWindowToggle: False
09/04/2018 17:50:15 | MasterVolume: 1
09/04/2018 17:50:15 | EffectsVolume: 1
09/04/2018 17:50:15 | InterfaceVolume: 1
09/04/2018 17:50:15 | ShowTutorials: True
09/04/2018 17:50:15 | AutoFtlJump: False
09/04/2018 17:50:15 | PaintSchemes: System.Collections.Generic.List`1[Cosmoteer.Ships.PaintScheme]
09/04/2018 17:50:15 | DefaultBuildTool: Grab
09/04/2018 17:50:15 | DefaultDecalTool: Grab
09/04/2018 17:50:15 | TutorialPageStates: System.Collections.Generic.Dictionary`2[System.String,Cosmoteer.Tutorials.TutorialPageState]
09/04/2018 17:50:15 | PlayerColor:
09/04/2018 17:50:15 | EnemyColor:
09/04/2018 17:50:15 | NeutralColor:
09/04/2018 17:50:15 | MiniviewInCombatMode: Auto
09/04/2018 17:50:15 | MiniviewNotInCombatMode: Auto
09/04/2018 17:50:15 | MiniviewLockRotation: False
09/04/2018 17:50:15 | MiniviewSize:
09/04/2018 17:50:15 | ShowInteriors: False
09/04/2018 17:50:15 | AlwaysShowCommandWidgets: False
09/04/2018 17:50:15 | PreferShipRelativeAttackAngle: False
09/04/2018 17:50:15 | PreferWorldRelativeFollowAngle: False
09/04/2018 17:50:15 | ShipLibraryLargeIcons: False
09/04/2018 17:50:15 | AdHocFormations: False
09/04/2018 17:50:15 | BreakFormationToAttack: True
09/04/2018 17:50:15 | DisplayAllShips: False
09/04/2018 17:50:15 | ShowAdvancedCommands: False
09/04/2018 17:50:15 | EnabledMods: System.Collections.Generic.HashSet`1[System.String]
09/04/2018 17:50:15 | DeleteFileOnStartup:
09/04/2018 17:50:15 | DefaultGameMode:
09/04/2018 17:50:15 | DefaultCreativeModeMapSize: 0
09/04/2018 17:50:15 | DefaultBountyModeDifficulty: 0
09/04/2018 17:50:15 | DefaultBountyModeMapSize: 0
09/04/2018 17:50:15 | DefaultBountyModeStarterShip: 0
09/04/2018 17:50:15 | WarnOutOfDateGpuDrivers: True
09/04/2018 17:50:15 | MPShipColorMode: RandomPerPlayer
09/04/2018 17:50:15 | MPBlipColorMode: FriendAndFoe
09/04/2018 17:50:15 | MPShowDamagePoints: True
09/04/2018 17:50:15 | CustomRulesets: System.Collections.Generic.Dictionary2[System.String,System.Collections.Generic.List1[Cosmoteer.CustomRuleset]]
09/04/2018 17:50:15 | AutoPortForwarding: True
09/04/2018 17:50:15 | DisplayPublicIP: True
09/04/2018 17:50:15 | PreferLAN: False
09/04/2018 17:50:15 | DefaultServer: 0
09/04/2018 17:50:15 | ShowNewsOnStartup: True
09/04/2018 17:50:15 | ReadNewsArticles: System.Collections.Generic.HashSet`1[System.String]
09/04/2018 17:50:15 | ShowNewsAlerts: True
09/04/2018 17:50:15 | HiddenNewsAlerts: System.Collections.Generic.HashSet`1[System.String]
09/04/2018 17:50:15 | Starting main game loop...
09/04/2018 17:50:15 | Enabled mods:
09/04/2018 17:50:15 | Loaded language 'en'.
09/04/2018 17:50:20 | Loaded game rules.
09/04/2018 17:50:31 | Game pushed onto stack.
09/04/2018 17:50:31 | Game mode is: CreativeGameModeManager
09/04/2018 17:51:15 | Memory usage at time of crash: 936 763 392
09/04/2018 17:51:15 | Application state stack at time of crash:
09/04/2018 17:51:15 | Cosmoteer.Game.GameRoot
09/04/2018 17:51:15 | Cosmoteer.Gui.TitleScreen
09/04/2018 17:51:15 | FPS at time of crash: 50,03355
09/04/2018 17:51:15 | Running processes at time of crash: aswidsagenta, audiodg, AvastSvc, AvastUI, chrome, conhost, Cosmoteer, csrss, ctfmon, dwm, explorer, fontdrvhost, GameBar, ibtsiva, ICEsoundService64, Idle, igfxCUIService, igfxEM, IntelCpHDCPSvc, IntelCpHeciSvc, LockApp, lsass, mbbService, Memory Compression, Microsoft.Photos, MSASCuiL, nvcontainer, NVDisplay.Container, NVIDIA Share, NVIDIA Web Helper, nvsphelper64, NvTelemetryContainer, PresentationFontCache, RAVBg64, Registry, RuntimeBroker, SearchFilterHost, SearchIndexer, SearchProtocolHost, SearchUI, SecurityHealthService, services, SettingSyncHost, SgrmBroker, ShellExperienceHost, sihost, SkypeHost, smartscreen, smss, spoolsv, svchost, System, taskhostw, unsecapp, wininit, winlogon, WmiPrvSE, WUDFHost, XMouseButtonControl,
09/04/2018 17:51:15 | System.ArgumentOutOfRangeException: Заданный аргумент находится вне диапазона допустимых значений.
09/04/2018 17:51:15 | Имя параметра: count
09/04/2018 17:51:15 | в Halfling.Particles.ParticleSystem.EmitOneShot(Int32 count, Time dt, List1 preInitializers, List1 postInitializers, Boolean useEmissionScale) в C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Particles\ParticleSystem.cs:строка 0
09/04/2018 17:51:15 | в Halfling.Particles.ParticleEmitterDef.EmitOneShot(IParticleEmitterTarget emitTo, Time dt, Single emissionScale) в C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Particles\ParticleEmitterDef.cs:строка 57
09/04/2018 17:51:15 | в Cosmoteer.Simulation.MediaEffects.ParticleEffect.PlayOneShot(Boolean suppressDelay) в C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\MediaEffects\ParticleEffect.cs:строка 104
09/04/2018 17:51:15 | в Cosmoteer.Simulation.MediaEffects.MultiMediaEffectNode.PlayOneShot() в C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\MediaEffects\MultiMediaEffectNode.cs:строка 85
09/04/2018 17:51:15 | в Cosmoteer.Simulation.MediaEffects.MultiMediaEffectRules.PlayOneShot(SceneNode parent, Vector2D loc, Direction rot, MediaEffectParams parameters, MediaEffectAnchor anchor) в C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\MediaEffects\MultiMediaEffectRules.cs:строка 27
09/04/2018 17:51:15 | в Cosmoteer.Bullets.Hits.BulletPenetratingHit.DoHitEffect(Ship hitShip, Part hitPart, ArcShield hitShield, HitRules hitRules, Vector2D worldPoint, Vector2D worldNormal, Boolean isPenetrating, Single penetrationRemaining) в C:\Users\Walt\Documents\Code\Cosmoteer\Source\Bullets\Hits\BulletPenetratingHit.cs:строка 394
09/04/2018 17:51:15 | в Cosmoteer.Bullets.Hits.BulletPenetratingHit.OnHitShield(ArcShield shield, Vector2D worldPoint, Vector2D worldNormal) в C:\Users\Walt\Documents\Code\Cosmoteer\Source\Bullets\Hits\BulletPenetratingHit.cs:строка 291
09/04/2018 17:51:15 | в Cosmoteer.Bullets.Hits.BulletPenetratingHit.OnCollision(Fixture ourFixture, Fixture theirFixture, Contact contact) в C:\Users\Walt\Documents\Code\Cosmoteer\Source\Bullets\Hits\BulletPenetratingHit.cs:строка 202
09/04/2018 17:51:15 | в FarseerPhysics.Dynamics.Contacts.Contact.Update(ContactManager contactManager) в C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\3rd Party\Farseer Physics Engine 3.5\Dynamics\Contacts\Contact.cs:строка 305
09/04/2018 17:51:15 | в FarseerPhysics.Dynamics.World.SolveTOI(TimeStep& step) в C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\3rd Party\Farseer Physics Engine 3.5\Dynamics\World.cs:строка 898
09/04/2018 17:51:15 | в FarseerPhysics.Dynamics.World.Step(Single dt) в C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\3rd Party\Farseer Physics Engine 3.5\Dynamics\World.cs:строка 1300
09/04/2018 17:51:15 | в Halfling.Scene.Dim2.SceneRoot.UpdatePhysics() в C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneRoot.cs:строка 1141
09/04/2018 17:51:15 | в Halfling.Scene.Dim2.SceneRoot.FixedUpdate() в C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneRoot.cs:строка 1011
09/04/2018 17:51:15 | в Cosmoteer.Simulation.SimRoot.FixedUpdate() в C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:строка 956
09/04/2018 17:51:15 | в Halfling.Timing.FixedUpdater.Update(Time deltaTime, Action action) в C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Timing\FixedUpdater.cs:строка 111
09/04/2018 17:51:15 | в Cosmoteer.Simulation.SimRoot.DoFixedUpdates() в C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:строка 921
09/04/2018 17:51:15 | в Halfling.Scene.Dim2.SceneRoot.Update() в C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneRoot.cs:строка 701
09/04/2018 17:51:15 | в Cosmoteer.Simulation.SimRoot.Update() в C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:строка 592
09/04/2018 17:51:15 | в Cosmoteer.Game.GameRoot.Update(StateMethodInvoker updateParent) в C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:строка 1196
09/04/2018 17:51:15 | в Halfling.Application.AppStateEx.Halfling.Application.IAppState.Update(StateMethodInvoker updateParent) в C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\AppStateEx.cs:строка 211
09/04/2018 17:51:15 | в Halfling.Application.Director.CallUpdate() в C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:строка 920
09/04/2018 17:51:15 | в Halfling.Application.Director.DoUpdate() в C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:строка 804
09/04/2018 17:51:15 | в Halfling.Application.Director.<GetRunIterator>d__83.MoveNext() в C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:строка 335
09/04/2018 17:51:15 | в Halfling.Application.Bases.GenericApp.<ApplicationMainIterator>d__48.MoveNext() в C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:строка 279
09/04/2018 17:51:15 | в Halfling.Windows.D3D11.D3D11Window.RunGameLoop(String[] args, IEnumerable`1 iterator) в C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingPlatformWDX\Windows\D3D11\D3D11Window.cs:строка 890
09/04/2018 17:51:15 | в Halfling.Application.Bases.GenericApp.ApplicationMain(String[] args) в C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:строка 195
09/04/2018 17:51:15 | в Cosmoteer.GameApp.Main(String[] args) в C:\Users\Walt\Documents\Code\Cosmoteer\Source\GameApp.cs:строка 148
09/04/2018 17:51:16 | Actual data hash: 9d354af11781f07efa021c599558f2ff
09/04/2018 17:51:16 | Expected data hash: b396d2120d2ade4766b696b23ce7d695
09/04/2018 17:51:16 | Director received exit call.
09/04/2018 17:51:16 | Disposed default font.
09/04/2018 17:51:16 | Disposed XA2AudioManager device.
09/04/2018 17:51:16 | Disposed audio manager.
09/04/2018 17:51:16 | Disposed clock.
09/04/2018 17:51:16 | Disposed input manager.
09/04/2018 17:51:16 | Disposed graphics manager.
09/04/2018 17:51:16 | Disposed swap chain.
09/04/2018 17:51:16 | Disposed Direct3D device.
09/04/2018 17:51:16 | Disposed DXGI factory.
09/04/2018 17:51:16 | Closed Windows form.
09/04/2018 17:51:16 | Director received exit call.
09/04/2018 17:51:16 | Disposed window.
09/04/2018 17:51:16 | Disposed platform interface.
09/04/2018 17:51:16 | Closing log output file...