I've been away from the game over the summer and come back to some changes that I wish I'd had the opportunity to comment on when they were new.
Railguns:
- Railguns seem to penetrate armor. Armor previously stopped penetrating projectiles. In a railgun meta armor is devalued. When armor is good the tension between internal armor and crew pathing makes design more interesting.
- Railguns outrange everything and stand alone. Because of the death ring this may be less of an MP issue, but in SP railgun kites will trash anything without a railgun. Unlike missiles they aren't hard countered by anything.
- The great damage and vulnerability of large railguns make them dominate combat in which they feature. Either they get focused early or they penetrate both shields and armor, hit critical internal components, and win.
Engines:
- The loss of side thrust is a massive nerf to diagonal ships. Dedicated diagonal thrusters would be needed to even the playing field.
- 2 way small thrusters are not suitable for diagonal thrust because they have such a large nozzle footprint. Twice as many normal small thrusters can be placed in the same space because of this.
- 2 and 3 way small thrusters have phantom footprints. You cannot place them diagonally across from each other such that the diagonal corner of their exclusion zones overlap. I would argue this is a bug.
Cannons:
- Large and standard cannons now have the same maximum range with large cannons having lower shot speed. I see nothing in any patch notes about large cannons gaining damage relative to standard cannons, making them kind of pointless. Large cannons are more difficult to shield and both cannon types are impossible to armor. Without the range advantage over standard cannons they're overshadowed.