Well, i have several ideas what should be done before 14.4. stable release
1- RoD avoidance for AI is very good, and i saw that AI handle RoD now well, but this feature mess with players orders and if your ship is close to RoD AI took control and change your order to fly slightly into RoD, it is very annoying when cannon wall salvo hit you insted of your expected dodge with getting into RoD.
Keep on players if they want to go or not into RoD
2- I was paying attention, and collision avoidance is sometimes confused by changing status of part of ex ship into junk. So i saw that ship tried to avoid junk consisting around 20 tiles, insluding crew bunks and one reactor, when something changed (status ship/junk) and ship stop trying to avoid it and get trough it.
3- Is ramming damage goind to be implemented or no? In case not, make player attack order which lead his ship into enemy to crash directly to enemy ship, not trying stop before enemy. After reseting ordes once again into enemy, ship crash and start to push with all power, but you loose lot of time you which eneymy use to kill/damage you. Or, add CA-off attack posibility.
4- from certain rail range, which is easy reachable even with 2 mill price range, rail push its persecutor with rail impact force back so hard, that is really almost imposible to catch kiting rail with other solution than another rail (and kiting yourself of course), no other weapons gets into action. It is killing diversity, and from some higher budged level, all you see in game are rails, with more money just with missiles on side 🙁
Make some balancing of this value: