Note
This event is intended to stay small-scale, so no blowing everything up, large numbers, unfair advantages, etc.
Also, before anybody compares this to Namek's event, this event was planned weeks before I decided to post it. Unfortunately, school, life, and more prevented me from posting it, and now's my only chance.
Thanks in advance,
-G4L4XY
(I will try to continue my previous events soon, don't worry)
Introduction
In an asteroid field on the left side of the galaxy...

A ship from unknown origin is detected, most likely from outside of the galaxy. It seems to be scraped up, with some breaches in its hull. Upon closer inspection, there seems to be no power, but there is still life onboard. Maybe you could fit a boarding ship through the breach in the left? Who knows what lurks the corridors of this mysterious wreck...
Rules
This event will work like a dungeon, with you bringing a boarding party of up to 6 crew (with customizable gear, just keep it balanced) aboard the ship, gathering pieces of the vessel's map, unlocking new areas, activating power generators, and finding life.
Party Template
1. Species
Species Name
Ability Scores (4 buffs+ max, 4 weaknesses- max)
-Example Ability Scores (put a +/- depending on if your species has the ability/trait)
Strength +/- [Your boarding party is strong/weak]
Friendliness +/- [Your boarding party is friendly/threatening to other boarding parties]
Scariness +/- [Your boarding party frightens/looks nice to other boarding parties]
Defensive +/- [Your boarding party takes less damage/takes more damage from attacks]
Speediness +/- [Your boarding party moves swiftly/slowly]
Stealth +/- [Your boarding party is harder to notice/extremely obvious]
Size +/- [Your boarding party is larger, letting it reach higher areas/smaller and able to crawl through smaller spaces]
Leadership +/- [Your boarding party does well at convincing others and leading them/will not be listened to by others]
Rules on Reinforcements
You are allowed to call in 3 reinforcements if the majority of your party is dead. You are allowed to call reinforcements in five times before you are disqualified.
Parties [2 Spots Left]
Edar Sventari Boarding Party ~
Ability Score: Strength+, Size+, Scariness+, Defensiveness+, Speed-, Friendliness-
Ability Summary: This party is made up of a large, frightening species with good strength, defensiveness, but low speed. They don't seem to get along with others.
Fleryg Boarding Party
Strength+|Scariness+|Defensive+|Speediness-|Stealth-|Size+|
Summary: A boarding party of 6 Large Fleryg in Heavy Combat Suits, they lack very much stealth but make up for it with strength and fear factor.
Galactic Cygnusian Rebellion Boarding Party
Friendliness- | Speediness+ | Stealth+ | Defensiveness- | Size- | Leadership-
Summary: The Rebel Shadows are ruthless operatives. They have light armour which enables them to move silently, and a device which changes the colour of their armour to a darker form, hence the nickname "Shadows". They are typically deployed in groups of 5. Due to being members of the Galactic Cygnusian Rebellion, they do not get along with any other groups.
Zerg Boarding Party
Stealth+ / Speediness+ / Strength+ / Friendliness- /Size+ / Scariness++ / Leadership-- / Defense+
Zankaran Boarding Party
Count: 3
Stealth+ / Speediness+ / Strength+
/ Friendliness+ / Size- / Scariness- / Leadership- / Defense-
Gear:
Medical kit:1
Hand phaser type 2 (2366 version)
Phaser Rifles (Kelvin Timeline variant)
6 Stun granades
Standart hand scanner
Omega SPECIAL Cyborg Force Boarding Party
+Strength|-Stealth|-Speed|+Leadership
Cyborg 1: Largest, uses a Plasma HMG, slower and less stealthy
Cyborg 2: Very light, quick, Not that strong, Dual plasma SMG's, and a small Booster pack
Cyborg 3: Intelligent, weaker, Leader, Plasma rifle
Cyborg 4: Stealthy, Plasma sniper,doesn't like confrontation
Cyborg 5: Navigations, Not as strong, Maps out routes, One small plasma Pistol
Treads: A caterpillar treaded supplies carrying droid, helps carry a supply of x5 grenades, 2 spare plasma rifles, ammo, Nutrients bottles, Medical supplies, and repair kits. Slower and less maneuverable, cant fit in smaller spaces.
(If space for parties runs out, don't worry. When a party leaves or becomes disqualified, you can join in.)