So, there is the code (mod.txt)
`
ID = erador.realrockets
Name = "Real Rockets"
Version = 1.0.0
CompatibleGameVersions = ["0.14.3"]
ModifiesMultiplayer = true
Author = "Erador"
Description = "Make normal rockets more powerfull/ranged."
Actions
[
{
Action = Replace
Replace = "<shots/missile/missile.txt>/Range"
with = 1000
}
{
Action = Replace
Replace = "<shots/missile/missile.txt>/Components/DeathByLifetime/Lifetime"
with = 25
}
{
Action = Replace
Replace = "<shots/missile/missile.txt>/Components/Targetable/Health"
with = 2000
}
{
Action = Replace
Replace = "<shots/missile/missile.txt>/Components/Hit/HitOperational/HitEffects/DamageVsOperationalPerTile"
with = 800
}
{
Action = Replace
Replace = "<shots/missile/missile.txt>/Components/Hit/HitOperational/HitEffects/RadiusVsOperational"
with = 5.5
}
{
Action = Replace
Replace = "<shots/missile/missile.txt>/Components/Hit/HitOperational/HitEffects/DamageVsStructurePerTile"
with = 800
}
{
Action = Replace
Replace = "<shots/missile/missile.txt>/Components/Hit/HitOperational/HitEffects/RadiusVsStructure"
with = 5.5
}
]
The logs:
System.Exception: Error loading mod: Real Rockets ---> Halfling.ObjectText.OTNavigateException: Unable to find node at path "<shots/missile/missile.txt>/Components/Hit/HitOperational/HitEffects/DamageVsOperationalPerTile".
в Halfling.ObjectText.OTNode.FindAtPath(String path, Boolean dereferenceFinalNode) в C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\ObjectText\OTNode.cs:строка 255
в Cosmoteer.Mods.ModReplaceAction.ApplyAction(OTFile rulesFile) в C:\Users\Walt\Documents\Code\Cosmoteer\Source\Mods\ModReplaceAction.cs:строка 20
в Cosmoteer.Mods.ModInfo.ApplyPreLoadMods(OTFile rulesFile) в C:\Users\Walt\Documents\Code\Cosmoteer\Source\Mods\ModInfo.cs:строка 70
--- Конец трассировки внутреннего стека исключений ---
в Cosmoteer.Mods.ModInfo.ApplyPreLoadMods(OTFile rulesFile) в C:\Users\Walt\Documents\Code\Cosmoteer\Source\Mods\ModInfo.cs:строка 75
в Cosmoteer.Assets.ApplyPreLoadMods(OTFile rulesFile) в C:\Users\Walt\Documents\Code\Cosmoteer\Source\Assets.cs:строка 325
в Cosmoteer.Assets.LoaderThread() в C:\Users\Walt\Documents\Code\Cosmoteer\Source\Assets.cs:строка 290
в System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
в System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
в System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
в System.Threading.ThreadHelper.ThreadStart()
`
I will so thankfull with any help...