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As everyone should know, Movement Tactics are the most important thing when planning an attack."Where will the enemy hit?", or "How can I protect my weak spots if I turn slow?". This guide should show you what to do in certain situations.

1#
Q: "What can I do if there is a Much bigger enemy then me? Mine is faster and more maneuverable, but the other ship can destroy me if it shoots me."

A: Try and do a Hit & Run tactic by doing these steps in order.

  1. Tell your ship to attack the enemy.

  2. When you start to see him, click the pause button.

  3. Click the strafe button and drag it diagonally up or down. Make sure that the strafe is more the direction you are heading, rather then up or down, as to make sure your ship won't do a J-turn and ram itself smack-dab in front of the ship.
    (A J-turn is referencing to the shape of the letter.)
    Warning for ALL that use this tactic! Railguns and Ion Beams can still hit you, no matter HOW fast you are!
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    2#
    Q: "I have 2 weak-points near my back, and I turn slow, what do I do?"

A: Try to make your ship face forward or diagonally forward while in combat. This will make it harder for ships to sneak behind you, as you haven't given them any shortcut to your weak spots.


(I will add more tomorrow...)

  • Dumb replied to this.

    2# A: Also move backwards to force the enemy to either traverse a larger circumference and or break his movement toward your back by forcing him to turn toward you.

    BattleCruiserCommander I have 2 weak-points near my back, and I turn slow, what do I do?

    just redesign the ship or add thrusters lol,that ship would be flanked everythime in MP anyways

      Dumb I am talking about if they don't have the cash To rework it.

      Lafiel Nice tip! I will add it tomorrow 😃

        a month later
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