Can't wait for boarding actions and crew combat.
Slave crew x8 per 2x2 room.
Weak melee attack only.
Attack 5 Health 25
Speed 10
Imperial Guard x12 per 2x4 room
Weak melee and ranged attack
Attack 8 Health 35 Armour 2
Speed 8
Scout Marines x2 per 2x2 room
Medium melee and ranged attack, (can plant explosives, dmg 90 4x4 range, takes time to set)
Attack 15 Health 50 Armour 4
Speed 15
Squad of Marines x5 per 3x3 quarters
Strong melee and ranged. Slow auto heal.
Attack 20 Health 80 Armour 6
Speed 12
(Assault only) 1x Terminator per 3x3 Teleport room, must be manned by 2x marines.
[expensive and power hungry, but can auto teleport to target ships].
Heavy melee and ranged. Will teleport back instead of dying. Slow Auto Heal.
Attack 32 Health 100 Armour 12
Speed 6
If target ship to move beyond range Terminator auto teleports back home.
If Teleport room is destroyed then Terminator is sucked into the warp.