kola2134 The advantages of being a tester.
Warhammer 40k! 1.9.75v Power Overwhelming! (0.15.6 0.15.12 compatible)
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Stormi_chan I'm playing the most recent update and I've designed a whole ship based around the huge 4-piece Plasma lance ,but It won't let me set down any of the pieces. I looked in the forum for answers but the blueprints are invalid and I made damn sure to have everything set up properly, any suggestions? I have the same issue with the heavy macro cannons.
Playthiest You need certain bridges for certain parts.
Drakador_Chaos Wdym?
Minty_Kee2 next update, if you want to build certain parts you will need tech parts, like a certain bridge or other things. For example you can't build the plazma Lance if you don't have the big bridge built in your ship.
Stormi_chan burn them in holy fire HERESY
Stormi_chan I can not find the link
xXnigguXx in the end of the first post.
Is there any compatible version with 0.15.0?
Stormi_chan
Hello, I'm a fan of your work, could it be that a launch bay for a fighter or a bomber is added?
Or that also add a giant generator, a warp engine,
new crew roles, such as guards to collide or maintain order
, ditto for marine spaces, techno-priests to market the engines,
gateway officers, such as captain, commissioner,
the possibility that if the ship suffered heavy damage the crews no longer obey and that during the jumps, that the ship at 5/100 possibility of taking damage, with an increase if the ship is already damaged.
KaeligRoperhe Warp engines, and all of the other parts are planned.
The thing about the crew that we are actually limited by the game corrently, and we can't make it into reality...
About the hangers we are not quite sure how we want to make them.... And probably they will become an addon for the mod... And thank you
thanks the Emperor and His kindness for developing new weapons.Praise the Emperor and the eternal empire of mankind
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Can't wait for boarding actions and crew combat.
Slave crew x8 per 2x2 room.
Weak melee attack only.
Attack 5 Health 25
Speed 10
Imperial Guard x12 per 2x4 room
Weak melee and ranged attack
Attack 8 Health 35 Armour 2
Speed 8
Scout Marines x2 per 2x2 room
Medium melee and ranged attack, (can plant explosives, dmg 90 4x4 range, takes time to set)
Attack 15 Health 50 Armour 4
Speed 15
Squad of Marines x5 per 3x3 quarters
Strong melee and ranged. Slow auto heal.
Attack 20 Health 80 Armour 6
Speed 12
(Assault only) 1x Terminator per 3x3 Teleport room, must be manned by 2x marines.
[expensive and power hungry, but can auto teleport to target ships].
Heavy melee and ranged. Will teleport back instead of dying. Slow Auto Heal.
Attack 32 Health 100 Armour 12
Speed 6
If target ship to move beyond range Terminator auto teleports back home.
If Teleport room is destroyed then Terminator is sucked into the warp.
Any news on anything new?
Stormi_chan
15.6 only or does it work with 15.7?
Elethio
why would you post stats when you dont even know what the stats are going to be?
Brank
all 15.6 mods work with 15.7 iirc
dafeeeeeeeeeesh They do not, there is a 15.7 version already but I´m currently still trying to pinpoint a certain bug.