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Just a reminder for mod authors:

A lot of mods are missing version numbers and categories because it was not stated anywhere on the page. I will be adding these myself through in game testing, but it would be a lot easier if you could just tell me the compatible version/mod category.

Also mod authors with their own mod talk section: Part of the reason for this list existing is to promote Mod Talk mods, so please please please please PLEASE start using your mod talk sections instead of staying here.

Thank you

Walt stickied the discussion.

    interesting new organisational feature for the forum

    IVIemories Latest compatible version: N/A

    Yeah okay.

      Bubbet It's not stated anywhere in your mod talk section, or if it is then it's in the comments which I am not about to go through.

        cool idea i like it

        I think you should mention that Jesus is the current "director" of the starwars mod bc a lot of new people have tried to talk with classicjam about bugs and crashes.

          IVIemories Drones ++ by @Jbox1: Drone mod. Currently in the process of being re-written into Automation++
          Latest compatible version: N/A

          Compatible with 0.14.2 currently

          My first mod is compatible with 0.14.2

            my meme mod is also compatible with 0.14.2

              IVIemories All mods that was compatible with 14.0 should also be with 14.1.
              awv&targate (and bloodcult should too) are compatible up to version 14.1 of cosmoteer.

              My mod also feature its own bounty mod as an addon with custom difficulty, ships (created mostly by awv&stargate community) and tiers!

              Bloodcult has its own custom bounty mod too with its own ships.

              Good job on finally creating a mods list.

                akinata jbox1 Please post your mod download in your own mod talk section, otherwise I won't link to the mod download thread.

                One of the purposes of this mod list is to promote the major mods and move them out of this section into their own private sections; this way new mods won't get pushed down by various large mods which get commented on more frequently.

                IVIemories done
                tho the mod talk section may need another name like "big mods" or something that indicate that some particular mods are here.
                Because right now people may think that this channel is just for talking about mods...

                EDIT: jut in case, here is the new link:
                https://forum.cosmoteer.net/d/6669-awv-stargate-mod-currently-compatible-with-14-0-14-1

                I think there should be some way of knowing on the spreadsheet which mods are major and which aren't. I know it says on the Post itself, but some lazy people (like me) don't read the entire post and just skim through it looking for the spreadsheet itself.

                Maybe an asterisk (*) next to them with a note down at the bottom?

                Ultranova I might add them to the spreadsheet with a coloured background, but I'm still deciding on if it's even necessary.

                IVIemories Great work on this! I somehow got my name spelled Catpain Redstone, but I am amazed at the level of research this must have taken!

                IVIemories
                Bloodcult should be 14.2 compatible now, also, I guess you could add a link to the cosmoteer modding discord somewhere in the thread.

                IVIemories Also, I just released my shields mod, so if you could add that when you fix my name...