Equalizer Isn't the overshoot while rotating caused by over estimating deceleration thrust due to the changing rotation?
(Ship chooses start of decelerating based on how much reverse thrust it has but due to it rotating it now needs to use side thrust which it has less of and so overshoots.)
This, plus the time it takes to rotate takes away from time spent decelerating.
Equalizer Shouldn't it be possible to avoid overshoot, without locking rotation to low speeds, by accounting for the effect of the rotation on deceleration thrust?
Theoretically, but these kinds of A.I. physics calculations are complicated and expensive. Even the deceleration logic is a pretty gross approximation.
CGDW If a ship has no destination, could you make it so that the rotate command just immediately starts rotating the ship without caring about current velocity or position?
Yes, might not do it for next update though.
SpaceCat OFF when attack orders are active !?
The attack command should rotate regardless of velocity once your ship gets close enough to the set attack distance. If that's not working, let me know.
nop Seems like it should only compensate when coming to a complete stop during a regular move order, since this is the only time there is a serious issue with overshoot.
It's also an issue with getting into formation. But it's already disabled for strafe commands and attack commands once you get close enough.
Lafiel Note thrusters react slower if they are buffed.
Yes and no. A buffed thruster takes the same time to achieve its non-buffed maximum, plus an extra 75% to achieve its buffed maximum. So they're not really less responsive.
They do 2.25x per projectile. The overall DPS of the Heavy Laser vs the Small Laser is 3x.
Tobi-wan_Kenobi but the small laser ship is consistently winning the fights.
Do you see this being because the decreased accuracy?