Game crashed a few second after unpausing with this ship

Heres the log, please help!
MODS ARE ENABLED. THIS CRASH MAY BE CAUSED BY A MOD.
PLEASE REPORT IT TO THE CREATOR OF THE MOD.
System.InvalidOperationException: Pathfind operation failed!
at Cosmoteer.Ships.Crew.Pathing.PathManager.FindPath(IntRect start, IntRect end) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Crew\Pathing\PathManager.cs:line 187
at Cosmoteer.Ships.Crew.Pathing.PathManager.FindPath(IntVector2D start, IntVector2D end) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Crew\Pathing\PathManager.cs:line 82
at Cosmoteer.Ships.Crew.Pathing.PathManager.FindPath(IntVector2D start, Destination end) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Crew\Pathing\PathManager.cs:line 111
at Cosmoteer.Ships.Crew.DestinationHandler.GetNextLocation(Vector2D curLoc, Boolean& arrived) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Crew\DestinationHandler.cs:line 105
at Cosmoteer.Ships.Crew.Crewman.Update(Double curCrewTime, Single dt) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Crew\Crewman.cs:line 337
at Cosmoteer.Ships.Crew.CrewManager.MicroUpdate(FixedUpdater microUpdater, SimRoot sim) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Crew\CrewManager.cs:line 507
at Cosmoteer.Ships.MicroUpdateableShipComponent.Cosmoteer.Simulation.IMicroUpdateableSimObject.MicroUpdate(FixedUpdater microUpdater, SimRoot sim) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\MicroUpdateableShipComponent.cs:line 159
at Cosmoteer.Simulation.SimRoot.ParallelMicroUpdate(IMicroUpdateableSimObject[] array, Int32 startIndex, Int32 count) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:line 1245
at Cosmoteer.Simulation.SimRoot.MicroUpdate() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:line 1084
at Halfling.Timing.FixedUpdater.Update(Time deltaTime, Action action) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Timing\FixedUpdater.cs:line 111
at Halfling.Scene.Dim2.SceneRoot.Update() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneRoot.cs:line 701
at Cosmoteer.Simulation.SimRoot.Update() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:line 567
at Cosmoteer.Game.GameRoot.Update(StateMethodInvoker updateParent) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 1159
at Halfling.Application.AppStateEx.Halfling.Application.IAppState.Update(StateMethodInvoker updateParent) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\AppStateEx.cs:line 211
at Halfling.Application.Director.CallUpdate() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 916
at Halfling.Application.Director.DoUpdate() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 802
at Halfling.Application.Director.<GetRunIterator>d__83.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 335
at Halfling.Application.Bases.GenericApp.<ApplicationMainIterator>d__42.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 249
at Halfling.Windows.D3D11.D3D11Window.RunGameLoop(String[] args, IEnumerable`1 iterator) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingPlatformWDX\Windows\D3D11\D3D11Window.cs:line 890
at Halfling.Application.Bases.GenericApp.ApplicationMain(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 165
at Cosmoteer.GameApp.Main(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\GameApp.cs:line 119
07/03/2018 23:08:59 | Logging successful initialized.
07/03/2018 23:08:59 | .NET Runtime Version: 4.0.30319.42000
07/03/2018 23:08:59 | Running as a 64-bit process.
07/03/2018 23:08:59 | Local: en-US
07/03/2018 23:08:59 | Language: en-US
07/03/2018 23:08:59 | Cosmoteer version 0.14.1
07/03/2018 23:08:59 | Microsoft Windows 10 Home 64-bit 10.0.17134
07/03/2018 23:08:59 | Intel(R) Core(TM) i3-2100 CPU @ 3.10GHz (4 logical processors)
07/03/2018 23:08:59 | 8174.3 MB RAM
07/03/2018 23:08:59 | NVIDIA GeForce GT 730 (24.21.13.9836) (6/23/2018)
07/03/2018 23:08:59 | 2048.0 MB VRAM
07/03/2018 23:08:59 |
07/03/2018 23:08:59 | Loaded app settings.
07/03/2018 23:08:59 | Mixpanel Distinct ID: 473F23419E3EB6415F59D2F714962FB8
07/03/2018 23:08:59 | Process is now DPI-aware.
07/03/2018 23:08:59 | Setup default cursor.
07/03/2018 23:08:59 | Using display adapter 0
07/03/2018 23:08:59 | Created DXGI factory.
07/03/2018 23:08:59 | Adapter #0: NVIDIA GeForce GT 730
07/03/2018 23:08:59 | Output #0: HP 2009 Series Wide LCD Monitor (1600x900)
07/03/2018 23:08:59 | Adapter #1: Microsoft Basic Render Driver
07/03/2018 23:08:59 | Updated Windows form configuration for borderless window.
07/03/2018 23:08:59 | Created Windows form.
07/03/2018 23:09:00 | Direct3D Feature Level: Level_11_0
07/03/2018 23:09:00 | Created Direct3D 11 Device.
07/03/2018 23:09:00 | Created swap chain: 1600x900.
07/03/2018 23:09:00 | Created window.
07/03/2018 23:09:00 | Created clock.
07/03/2018 23:09:00 | Created graphics manager.
07/03/2018 23:09:00 | Created XAudio2 device.
07/03/2018 23:09:00 | Created audio manager.
07/03/2018 23:09:00 | Created input manager.
07/03/2018 23:09:00 | Created default font.
07/03/2018 23:09:00 | Initial app state is 'MainMenu'
07/03/2018 23:09:00 | Initial application settings:
07/03/2018 23:09:00 | LastGameVersion:
07/03/2018 23:09:00 | InitState: MainMenu
07/03/2018 23:09:00 | Language:
07/03/2018 23:09:00 | LockCursor: True
07/03/2018 23:09:00 | EdgePanMode: Analog
07/03/2018 23:09:00 | EdgePanSpeed: 15
07/03/2018 23:09:00 | KeyboardPanSpeed: 15
07/03/2018 23:09:00 | KeyboardZoomSpeed: 10
07/03/2018 23:09:00 | KeyboardRotSpeed: 90°
07/03/2018 23:09:00 | EnableMouseWheelZoom: True
07/03/2018 23:09:00 | InvertMouseWheelZoom: False
07/03/2018 23:09:00 | MouseWheelZoomSpeed: 1.12
07/03/2018 23:09:00 | MouseWheelZoomAtCursor: True
07/03/2018 23:09:00 | StickyFocus: True
07/03/2018 23:09:00 | DpiScaleMode: Dpi100
07/03/2018 23:09:00 | AnimateBackgrounds: True
07/03/2018 23:09:00 | FancyParticles: True
07/03/2018 23:09:00 | UncompressedTextures: False
07/03/2018 23:09:00 | AllowShipDeselection: False
07/03/2018 23:09:00 | CtrlSelectsParts: False
07/03/2018 23:09:00 | PreferBlueprintMode: False
07/03/2018 23:09:00 | BlueprintAutoPause: True
07/03/2018 23:09:00 | ShowInvalidBlueprints: True
07/03/2018 23:09:00 | BuildAutoFocus: True
07/03/2018 23:09:00 | BuildAutoRotate: True
07/03/2018 23:09:00 | BuildAutoInteriors: True
07/03/2018 23:09:00 | PaintAutoFocus: True
07/03/2018 23:09:00 | PaintAutoRotate: True
07/03/2018 23:09:00 | PaintAllowOverwrite: True
07/03/2018 23:09:00 | PaintMirrorEnabled: False
07/03/2018 23:09:00 | PaintMirrorAxis: Vertical
07/03/2018 23:09:00 | RepairAutoFocus: True
07/03/2018 23:09:00 | RepairAutoRotate: False
07/03/2018 23:09:00 | BuildAllowOverwrite: True
07/03/2018 23:09:00 | BuildAutoDoors: True
07/03/2018 23:09:00 | BuildEnforceCrewAccess: True
07/03/2018 23:09:00 | BuildMirrorEnabled: False
07/03/2018 23:09:00 | BuildMirrorAxis: Vertical
07/03/2018 23:09:00 | RowsOfParts: 1
07/03/2018 23:09:00 | GrabLeavesCorridors: True
07/03/2018 23:09:00 | RepairAutoDoors: True
07/03/2018 23:09:00 | AutoHireCrew: True
07/03/2018 23:09:00 | PartToolTips: True
07/03/2018 23:09:00 | AutoSave: True
07/03/2018 23:09:00 | AutoSavesToKeep: 10
07/03/2018 23:09:00 | QuickSavesToKeep: 10
07/03/2018 23:09:00 | AutoSaveInterval: 600
07/03/2018 23:09:00 | FtlAutoSave: True
07/03/2018 23:09:00 | ShowOnShipIndicators: True
07/03/2018 23:09:00 | AutoPauseOnLostFocus: True
07/03/2018 23:09:00 | ScreenShake: True
07/03/2018 23:09:00 | VersionCheckMode: Stable
07/03/2018 23:09:00 | EnableMetrics: True
07/03/2018 23:09:00 | PreferBorderlessWindowToggle: False
07/03/2018 23:09:00 | MasterVolume: 1
07/03/2018 23:09:00 | EffectsVolume: 1
07/03/2018 23:09:00 | InterfaceVolume: 1
07/03/2018 23:09:00 | ShowTutorials: True
07/03/2018 23:09:00 | AutoFtlJump: False
07/03/2018 23:09:00 | PaintSchemes: System.Collections.Generic.List`1[Cosmoteer.Ships.PaintScheme]
07/03/2018 23:09:00 | DefaultBuildTool: Grab
07/03/2018 23:09:00 | DefaultDecalTool: Grab
07/03/2018 23:09:00 | TutorialPageStates: System.Collections.Generic.Dictionary`2[System.String,Cosmoteer.Tutorials.TutorialPageState]
07/03/2018 23:09:00 | PlayerColor:
07/03/2018 23:09:00 | EnemyColor:
07/03/2018 23:09:00 | NeutralColor:
07/03/2018 23:09:00 | MiniviewInCombatMode: Auto
07/03/2018 23:09:00 | MiniviewNotInCombatMode: Auto
07/03/2018 23:09:00 | MiniviewLockRotation: False
07/03/2018 23:09:00 | MiniviewSize:
07/03/2018 23:09:00 | ShowInteriors: False
07/03/2018 23:09:00 | AlwaysShowCommandWidgets: False
07/03/2018 23:09:00 | PreferShipRelativeAttackAngle: False
07/03/2018 23:09:00 | PreferWorldRelativeFollowAngle: False
07/03/2018 23:09:00 | ShipLibraryLargeIcons: False
07/03/2018 23:09:00 | AdHocFormations: False
07/03/2018 23:09:00 | BreakFormationToAttack: True
07/03/2018 23:09:00 | EnabledMods: System.Collections.Generic.HashSet`1[System.String]
07/03/2018 23:09:00 | DeleteFileOnStartup:
07/03/2018 23:09:00 | DefaultGameMode:
07/03/2018 23:09:00 | DefaultCreativeModeMapSize: 0
07/03/2018 23:09:00 | DefaultBountyModeDifficulty: 0
07/03/2018 23:09:00 | DefaultBountyModeMapSize: 0
07/03/2018 23:09:00 | DefaultBountyModeStarterShip: 0
07/03/2018 23:09:00 | WarnOutOfDateGpuDrivers: True
07/03/2018 23:09:00 | MPShipColorMode: RandomPerPlayer
07/03/2018 23:09:00 | MPBlipColorMode: FriendAndFoe
07/03/2018 23:09:00 | AutoPortForwarding: True
07/03/2018 23:09:00 | DisplayPublicIP: True
07/03/2018 23:09:00 | PreferLAN: False
07/03/2018 23:09:00 | DefaultServer: 0
07/03/2018 23:09:00 | ShowNewsOnStartup: True
07/03/2018 23:09:00 | ReadNewsArticles: System.Collections.Generic.HashSet`1[System.String]
07/03/2018 23:09:00 | ShowNewsAlerts: True
07/03/2018 23:09:00 | HiddenNewsAlerts: System.Collections.Generic.HashSet`1[System.String]
07/03/2018 23:09:00 | Starting main game loop...
07/03/2018 23:09:00 | Enabled mods:
07/03/2018 23:09:01 | cosmoteer.huge_ships
07/03/2018 23:09:01 | SW.StarWars
07/03/2018 23:09:01 | Loaded language 'en'.
07/03/2018 23:09:03 | Output compiling shader '[user's home folder]\Documents\My Games\Cosmoteer\Mods\SW 0.3.0\advanced_shield\advanced_shield.shader' (pix):
07/03/2018 23:09:03 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
07/03/2018 23:09:03 |
07/03/2018 23:09:05 | Output compiling shader '[user's home folder]\Documents\My Games\Cosmoteer\Mods\SW 0.3.0\Shields\ShieldGenSml\shield.shader' (pix):
07/03/2018 23:09:05 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
07/03/2018 23:09:05 |
07/03/2018 23:09:05 | Output compiling shader '[user's home folder]\Documents\My Games\Cosmoteer\Mods\SW 0.3.0\Shields\ShieldGenInt\shield.shader' (pix):
07/03/2018 23:09:05 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
07/03/2018 23:09:05 |
07/03/2018 23:09:05 | Output compiling shader '[user's home folder]\Documents\My Games\Cosmoteer\Mods\SW 0.3.0\Shields\ShieldGenLrg\shield.shader' (pix):
07/03/2018 23:09:05 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
07/03/2018 23:09:05 |
07/03/2018 23:09:10 | Loaded game rules.
07/03/2018 23:09:25 | Loaded game named 'Larnok Dimension hopper fixing tst'.
07/03/2018 23:09:25 | Game pushed onto stack.
07/03/2018 23:09:25 | Game mode is: CreativeGameModeManager
07/03/2018 23:09:29 | Memory usage at time of crash: 1,041,891,328
07/03/2018 23:09:29 | Application state stack at time of crash:
07/03/2018 23:09:29 | Cosmoteer.Game.GameRoot
07/03/2018 23:09:29 | Cosmoteer.Gui.TitleScreen
07/03/2018 23:09:29 | FPS at time of crash: 98.76689
07/03/2018 23:09:29 | Running processes at time of crash: ApplicationFrameHost, ASCService, aswidsagenta, audiodg, AVGSvc, AVGUI, Calculator, chrome, conhost, Cosmoteer, csrss, ctfmon, dasHost, Discord, dllhost, dwm, explorer, fontdrvhost, GameBar, Idle, IpOverUsbSvc, jusched, LiveUpdate, lsass, Memory Compression, Microsoft.Photos, MSASCuiL, nvcontainer, NVDisplay.Container, NVIDIA Web Helper, NvTelemetryContainer, OpenWith, PeopleExperienceHost, Registry, RtkNGUI64, RuntimeBroker, RzKLService, SearchFilterHost, SearchIndexer, SearchProtocolHost, SearchUI, SecurityHealthService, services, SgrmBroker, ShellExperienceHost, sihost, SkypeHost, smartscreen, smss, Steam, SteamService, steamwebhelper, svchost, System, SystemSettings, taskhostw, TiltWheelMouse, Video.UI, wininit, winlogon, WmiPrvSE, WSHelper,
07/03/2018 23:09:29 | System.InvalidOperationException: Pathfind operation failed!
07/03/2018 23:09:29 | at Cosmoteer.Ships.Crew.Pathing.PathManager.FindPath(IntRect start, IntRect end) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Crew\Pathing\PathManager.cs:line 187
07/03/2018 23:09:29 | at Cosmoteer.Ships.Crew.Pathing.PathManager.FindPath(IntVector2D start, IntVector2D end) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Crew\Pathing\PathManager.cs:line 82
07/03/2018 23:09:29 | at Cosmoteer.Ships.Crew.Pathing.PathManager.FindPath(IntVector2D start, Destination end) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Crew\Pathing\PathManager.cs:line 111
07/03/2018 23:09:29 | at Cosmoteer.Ships.Crew.DestinationHandler.GetNextLocation(Vector2D curLoc, Boolean& arrived) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Crew\DestinationHandler.cs:line 105
07/03/2018 23:09:29 | at Cosmoteer.Ships.Crew.Crewman.Update(Double curCrewTime, Single dt) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Crew\Crewman.cs:line 337
07/03/2018 23:09:29 | at Cosmoteer.Ships.Crew.CrewManager.MicroUpdate(FixedUpdater microUpdater, SimRoot sim) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Crew\CrewManager.cs:line 507
07/03/2018 23:09:29 | at Cosmoteer.Ships.MicroUpdateableShipComponent.Cosmoteer.Simulation.IMicroUpdateableSimObject.MicroUpdate(FixedUpdater microUpdater, SimRoot sim) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\MicroUpdateableShipComponent.cs:line 159
07/03/2018 23:09:29 | at Cosmoteer.Simulation.SimRoot.ParallelMicroUpdate(IMicroUpdateableSimObject[] array, Int32 startIndex, Int32 count) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:line 1245
07/03/2018 23:09:29 | at Cosmoteer.Simulation.SimRoot.MicroUpdate() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:line 1084
07/03/2018 23:09:29 | at Halfling.Timing.FixedUpdater.Update(Time deltaTime, Action action) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Timing\FixedUpdater.cs:line 111
07/03/2018 23:09:29 | at Halfling.Scene.Dim2.SceneRoot.Update() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneRoot.cs:line 701
07/03/2018 23:09:29 | at Cosmoteer.Simulation.SimRoot.Update() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:line 567
07/03/2018 23:09:29 | at Cosmoteer.Game.GameRoot.Update(StateMethodInvoker updateParent) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 1159
07/03/2018 23:09:29 | at Halfling.Application.AppStateEx.Halfling.Application.IAppState.Update(StateMethodInvoker updateParent) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\AppStateEx.cs:line 211
07/03/2018 23:09:29 | at Halfling.Application.Director.CallUpdate() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 916
07/03/2018 23:09:29 | at Halfling.Application.Director.DoUpdate() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 802
07/03/2018 23:09:29 | at Halfling.Application.Director.<GetRunIterator>d__83.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 335
07/03/2018 23:09:29 | at Halfling.Application.Bases.GenericApp.<ApplicationMainIterator>d__42.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 249
07/03/2018 23:09:29 | at Halfling.Windows.D3D11.D3D11Window.RunGameLoop(String[] args, IEnumerable`1 iterator) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingPlatformWDX\Windows\D3D11\D3D11Window.cs:line 890
07/03/2018 23:09:29 | at Halfling.Application.Bases.GenericApp.ApplicationMain(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 165
07/03/2018 23:09:29 | at Cosmoteer.GameApp.Main(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\GameApp.cs:line 119
07/03/2018 23:09:30 | Actual data hash: a3b8134adba633fa90d321dc7973fdd6
07/03/2018 23:09:30 | Expected data hash: a3b8134adba633fa90d321dc7973fdd6
07/03/2018 23:09:30 | Director received exit call.
07/03/2018 23:09:30 | Disposed default font.
07/03/2018 23:09:30 | Disposed XA2AudioManager device.
07/03/2018 23:09:30 | Disposed audio manager.
07/03/2018 23:09:30 | Disposed clock.
07/03/2018 23:09:30 | Disposed input manager.
07/03/2018 23:09:30 | Disposed graphics manager.
07/03/2018 23:09:30 | Disposed swap chain.
07/03/2018 23:09:30 | Disposed Direct3D device.
07/03/2018 23:09:30 | Disposed DXGI factory.
07/03/2018 23:09:30 | Closed Windows form.
07/03/2018 23:09:30 | Director received exit call.
07/03/2018 23:09:30 | Disposed window.
07/03/2018 23:09:30 | Disposed platform interface.
07/03/2018 23:09:30 | Closing log output file...