If you don't have my meme mod then this will make no sense to you...
if you did not know most of the memes in my mod are all kinda the same doing all the same damage and stuff like that so i want to fix that but i'm kinda stuck especially when it comes to the cost so I need you guys to help me to make the stats of these weapons iv listed all the current stats iv got below
(Some stats are different the the current released version)
READ THIS
If i put a star (*) that means I'm happy with the stats (NOT THE COST) , but you can still give your thoughts
If i give two stars (**) that means I'm happy with the stats and cost, but again you can still give your thoughts
Extra bonuses are special effects the part has feel free to give ideas to change of add Extra bonuses!
Debuffs are thing that are used to balance op stuff feel free to change or add Debuffs.
Most FireIntervals (except the cannons) are based of the length of the meme so those can't really change, unless there made longer.
Diorite_armor **
Cost = 10
Health = 500
Doge_cannon
Cost = 8420
Health = 12000
FireInterval = 1.2
Range = 360
Shield Damage = 3600
Part Damage = 3600
Structural Damage = 1666
Penetrating Damage = 1666
FireChance = 0
Dorito_launcher
Cost = 3500
Health = 6000
FireInterval = .75
Range = 120
Shield Damage = 850
Part Damage = 850
Structural Damage = 475
Penetrating Damage = 475
FireChance = .2
Eye_laser *
Cost = 2000
Health = 4000
FireInterval = 7.50
Range = 420
Shield Damage = 1200
Part Damage = 1400
Structural Damage = 1200
Hitmaker_laser *
Cost = 2000
Health = 4000
FireInterval = .15
Range = 125
Shield Damage = 200
Part Damage = 200
Structural Damage = 100
MLG_shield_generator
Cost = 5000
Health = 4000
Radius = 15
Extra bonus = flat with large range
Mom_get_the_camera
Cost = 2000
MaxHealth = 4000
FireInterval = 4.50
Range = 360
Shield Damage = 400
Part Damage = 800
Structural Damage = 400
Mountan_dew_factory **
Cost = 5000
MaxHealth = 4000
Extra bonus = Non explosive
MT._dew_storage **
Cost = 2000
MaxHealth = 4000
Noise_laser
Cost = 2000
MaxHealth = 4000
FireInterval = 3.50
Range = 120
Shield Damage = 500
Part Damage = 600
Structural Damage = 550
noot_noot_laser
Cost = 2200
MaxHealth = 4000
FireInterval = .50
Range = 100
Shield Damage = 420
Part Damage = 420
Structural Damage = 360
Nyan_cat_laser
Cost = 16000
MaxHealth = 8000
Range = 100
Shield Damage = 100
Part Damage = 146
Structural Damage = 64
Extra bonus = constant beam
Sanic_laser
Cost = 2000
MaxHealth = 4000
FireInterval = 2.25
Range = 150
Shield Damage = 360
Part Damage = 360
Structural Damage = 175
Extra bonus = Bullets are really fast
Shoop_Da_Whoop_laser
Cost = 16000
MaxHealth = 8000
Range = 100
Shield Damage = 21
Part Damage = 666
Structural Damage = 64
Extra bonus = Burst beam
Debuff = no good against shields
shrek_laser
Cost = 2000
MaxHealth = 4000
FireInterval = .75
Range = 180
Shield Damage = 40000
Part Damage = 1
Structural Damage = 2
Extra bonus = Wipes out all resources (Even fire extinguishers!)
Extra bonus = Has infinite penetration
Extra bonus = 1 shots shields
Debuff = Gets stopped by shields
Debuff = Takes 20 whole batteries to fire once
Debuff = Can only hold 21 batteries
Debuff = Almost no part damage
Triple_laser **
Cost = 6000
Health = 12000
FireInterval = 5.75
Range = 150
Shield Damage = 1200
Part Damage = 1200
Structural Damage = 600
Extra bonus = 3 in 1 (All stats are the same as laser blaster but time 3)
Debuff = All 3 guns are welded together so they all fire the same direction
Ugandan_laser
Cost = 2000
Health = 4000
FireInterval = 6
Range = 100
Shield Damage = 850
Part Damage = 850
Structural Damage = 650
Extra bonus = homing (Kinda like the missiles)
XP_laser
Cost = 2000
MaxHealth = 4000
FireInterval = 5.25
Range = 75
Shield Damage = 1500
Part Damage = 1500
Structural Damage = 750
XP_shield_generator
Cost = 5000
Health = 4000
Radius = 7.5
A FEW BASE GAME STATS (for comparison)
laser_blaster
Cost = 2000
Health = 4000
FireInterval = .75
Range = 150
Shield Damage = 400
Part Damage = 400
Structural Damage = 200
shield_gen_small
Cost = 5000
Health = 4000
Radius = 7.5