Is it possible to create the projectile that when hitting a friendly ship would not disappear? Necessary that the projectile flew through a friendly ship.
You can add SourceShipCollisionDelay = Infinity to the PenetratingHit/SimpleHit component, but that only works for the ship that fired it, not all friendly ships.
SourceShipCollisionDelay = Infinity
PenetratingHit
SimpleHit
Walt So it's impossible. But thanks for the help anyway. I would really like to see a such command in the next versions.