HRESULT:[0x8007000E], Module: [General], ApiCode: [E_OUTOFMEMORY/ Out of memory], Message: Недостаточно памяти для завершения операции
MODS ARE ENABLED. THIS CRASH MAY BE CAUSED BY A MOD.
PLEASE REPORT IT TO THE CREATOR OF THE MOD.
SharpDX.SharpDXException: HRESULT: [0x8007000E], Module: [General], ApiCode: [E_OUTOFMEMORY/Out of memory], Message: Недостаточно ресурсов памяти для завершения операции.
в SharpDX.Result.CheckError()
в SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut)
в SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description)
в Halfling.Graphics.D3D11.D3D11DynamicGraphicsArray`1.ResizeImpl(Int32 size, T[] initData, Boolean keepData) в C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingPlatformWDX\Graphics\D3D11\D3D11DynamicGraphicsArray.cs:строка 252
в Halfling.Graphics.GraphicsList`1.Add(T primitive) в C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Graphics\GraphicsList.cs:строка 138
в Cosmoteer.Ships.Rendering.ShipRenderer.AllocCrewQuads(Crewman crewman) в C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Rendering\ShipRenderer.cs:строка 410
в Cosmoteer.Ships.Crew.Crewman.OnShipComponentAttaching(Ship ship) в C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Crew\Crewman.cs:строка 594
в Cosmoteer.Ships.ShipComponent.OnComponentAttaching(SceneNode node) в C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\ShipComponent.cs:строка 51
в Halfling.Scene.Dim2.SceneNode.NodeComponents.Add(SceneComponent component) в C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneNode.cs:строка 1612
в Cosmoteer.Ships.Crew.CrewManager.AddCrewman(Crewman crewman) в C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Crew\CrewManager.cs:строка 218
в Cosmoteer.Ships.Crew.CrewManager.CreateCrewmenAtPart(Part part, Int32 count) в C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Crew\CrewManager.cs:строка 149
в Cosmoteer.Ships.Crew.CrewManager.CreateCrewmenAtRandomParts(Int32 count) в C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Crew\CrewManager.cs:строка 193
в Cosmoteer.Ships.Ship.MatchPhysicalToBlueprints(Boolean adjustCrew) в C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Ship.cs:строка 961
в Cosmoteer.Ships.Ship.CloneFromBlueprints(Ship prototype, Int32 playerIndex, Boolean cloneAesthetics, Boolean blueprintsOnly, Boolean initializeToMax, Nullable`1 randSeed) в C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Ship.cs:строка 1232
в Cosmoteer.Modes.SinglePlayer.Creative.SelectionStates.PlaceShipState.Input() в C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\SinglePlayer\Creative\SelectionStates\PlaceShipState.cs:строка 129
в Cosmoteer.Game.Gui.GameGui.InputSelectionState() в C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\Gui\GameGui.cs:строка 619
в Cosmoteer.Game.Gui.GameGui.Input() в C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\Gui\GameGui.cs:строка 596
в Cosmoteer.Game.GameRoot.Input(StateMethodInvoker inputParent) в C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:строка 1130
в Halfling.Application.AppStateEx.Halfling.Application.IAppState.Input(StateMethodInvoker inputParent) в C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\AppStateEx.cs:строка 187
в Halfling.Application.Director.CallInput() в C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:строка 873
в Halfling.Application.Director.DoInput() в C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:строка 788
в Halfling.Application.Director.<GetRunIterator>d__83.MoveNext() в C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:строка 336
в Halfling.Application.Bases.GenericApp.<ApplicationMainIterator>d__42.MoveNext() в C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:строка 249
в Halfling.Windows.D3D11.D3D11Window.RunGameLoop(String[] args, IEnumerable`1 iterator) в C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingPlatformWDX\Windows\D3D11\D3D11Window.cs:строка 890
в Halfling.Application.Bases.GenericApp.ApplicationMain(String[] args) в C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:строка 165
в Cosmoteer.GameApp.Main(String[] args) в C:\Users\Walt\Documents\Code\Cosmoteer\Source\GameApp.cs:строка 119
07/10/2018 20:47:30 | Logging successful initialized.
07/10/2018 20:47:30 | .NET Runtime Version: 4.0.30319.42000
07/10/2018 20:47:30 | Running as a 64-bit process.
07/10/2018 20:47:30 | Local: ru-RU
07/10/2018 20:47:30 | Language: ru-RU
07/10/2018 20:47:30 | Cosmoteer version 0.14.1
07/10/2018 20:47:31 | Майкрософт Windows 10 Корпоративная 64-разрядная 10.0.17134
07/10/2018 20:47:31 | Intel(R) Core(TM) i3-2328M CPU @ 2.20GHz (4 logical processors)
07/10/2018 20:47:31 | 8028,4 MB RAM
07/10/2018 20:47:31 | Intel(R) HD Graphics 3000 (9.17.10.4459) (19.05.2016)
07/10/2018 20:47:31 | 2172,0 MB VRAM
07/10/2018 20:47:31 |
07/10/2018 20:47:31 | Loaded app settings.
07/10/2018 20:47:31 | Mixpanel Distinct ID: 4E83F1C3A5FB99D6ED4F0A80ED15DB9A
07/10/2018 20:47:31 | Process is now DPI-aware.
07/10/2018 20:47:31 | Setup default cursor.
07/10/2018 20:47:31 | Using display adapter 0
07/10/2018 20:47:31 | Created DXGI factory.
07/10/2018 20:47:31 | Adapter #0: Intel(R) HD Graphics 3000
07/10/2018 20:47:31 | Output #0: Generic PnP Monitor (1366x768)
07/10/2018 20:47:31 | Adapter #1: NVIDIA GeForce GT 620M
07/10/2018 20:47:31 | Adapter #2: Microsoft Basic Render Driver
07/10/2018 20:47:31 | Updated Windows form configuration for borderless window.
07/10/2018 20:47:31 | Created Windows form.
07/10/2018 20:47:31 | Direct3D Feature Level: Level_10_1
07/10/2018 20:47:31 | Created Direct3D 11 Device.
07/10/2018 20:47:31 | Created swap chain: 1366x768.
07/10/2018 20:47:31 | Created window.
07/10/2018 20:47:31 | Created clock.
07/10/2018 20:47:31 | Created graphics manager.
07/10/2018 20:47:31 | Created XAudio2 device.
07/10/2018 20:47:31 | Created audio manager.
07/10/2018 20:47:31 | Created input manager.
07/10/2018 20:47:32 | Created default font.
07/10/2018 20:47:32 | Initial app state is 'MainMenu'
07/10/2018 20:47:32 | Initial application settings:
07/10/2018 20:47:32 | LastGameVersion:
07/10/2018 20:47:32 | InitState: MainMenu
07/10/2018 20:47:32 | Language:
07/10/2018 20:47:32 | LockCursor: True
07/10/2018 20:47:32 | EdgePanMode: Analog
07/10/2018 20:47:32 | EdgePanSpeed: 15
07/10/2018 20:47:32 | KeyboardPanSpeed: 15
07/10/2018 20:47:32 | KeyboardZoomSpeed: 10
07/10/2018 20:47:32 | KeyboardRotSpeed: 90°
07/10/2018 20:47:32 | EnableMouseWheelZoom: True
07/10/2018 20:47:32 | InvertMouseWheelZoom: False
07/10/2018 20:47:32 | MouseWheelZoomSpeed: 1,12
07/10/2018 20:47:32 | MouseWheelZoomAtCursor: True
07/10/2018 20:47:32 | StickyFocus: True
07/10/2018 20:47:32 | DpiScaleMode: Dpi100
07/10/2018 20:47:32 | AnimateBackgrounds: True
07/10/2018 20:47:32 | FancyParticles: True
07/10/2018 20:47:32 | UncompressedTextures: False
07/10/2018 20:47:32 | AllowShipDeselection: False
07/10/2018 20:47:32 | CtrlSelectsParts: False
07/10/2018 20:47:32 | PreferBlueprintMode: False
07/10/2018 20:47:32 | BlueprintAutoPause: True
07/10/2018 20:47:32 | ShowInvalidBlueprints: True
07/10/2018 20:47:32 | BuildAutoFocus: True
07/10/2018 20:47:32 | BuildAutoRotate: True
07/10/2018 20:47:32 | BuildAutoInteriors: True
07/10/2018 20:47:32 | PaintAutoFocus: True
07/10/2018 20:47:32 | PaintAutoRotate: True
07/10/2018 20:47:32 | PaintAllowOverwrite: True
07/10/2018 20:47:32 | PaintMirrorEnabled: False
07/10/2018 20:47:32 | PaintMirrorAxis: Vertical
07/10/2018 20:47:32 | RepairAutoFocus: True
07/10/2018 20:47:32 | RepairAutoRotate: False
07/10/2018 20:47:32 | BuildAllowOverwrite: True
07/10/2018 20:47:32 | BuildAutoDoors: True
07/10/2018 20:47:32 | BuildEnforceCrewAccess: True
07/10/2018 20:47:32 | BuildMirrorEnabled: False
07/10/2018 20:47:32 | BuildMirrorAxis: Vertical
07/10/2018 20:47:32 | RowsOfParts: 1
07/10/2018 20:47:32 | GrabLeavesCorridors: True
07/10/2018 20:47:32 | RepairAutoDoors: True
07/10/2018 20:47:32 | AutoHireCrew: True
07/10/2018 20:47:32 | PartToolTips: True
07/10/2018 20:47:32 | AutoSave: True
07/10/2018 20:47:32 | AutoSavesToKeep: 10
07/10/2018 20:47:32 | QuickSavesToKeep: 10
07/10/2018 20:47:32 | AutoSaveInterval: 600
07/10/2018 20:47:32 | FtlAutoSave: True
07/10/2018 20:47:32 | ShowOnShipIndicators: True
07/10/2018 20:47:32 | AutoPauseOnLostFocus: True
07/10/2018 20:47:32 | ScreenShake: True
07/10/2018 20:47:32 | VersionCheckMode: Stable
07/10/2018 20:47:32 | EnableMetrics: True
07/10/2018 20:47:32 | PreferBorderlessWindowToggle: False
07/10/2018 20:47:32 | MasterVolume: 1
07/10/2018 20:47:32 | EffectsVolume: 1
07/10/2018 20:47:32 | InterfaceVolume: 1
07/10/2018 20:47:32 | ShowTutorials: True
07/10/2018 20:47:32 | AutoFtlJump: False
07/10/2018 20:47:32 | PaintSchemes: System.Collections.Generic.List`1[Cosmoteer.Ships.PaintScheme]
07/10/2018 20:47:32 | DefaultBuildTool: Grab
07/10/2018 20:47:32 | DefaultDecalTool: Grab
07/10/2018 20:47:32 | TutorialPageStates: System.Collections.Generic.Dictionary`2[System.String,Cosmoteer.Tutorials.TutorialPageState]
07/10/2018 20:47:32 | PlayerColor:
07/10/2018 20:47:32 | EnemyColor:
07/10/2018 20:47:32 | NeutralColor:
07/10/2018 20:47:32 | MiniviewInCombatMode: Auto
07/10/2018 20:47:32 | MiniviewNotInCombatMode: Auto
07/10/2018 20:47:32 | MiniviewLockRotation: False
07/10/2018 20:47:32 | MiniviewSize:
07/10/2018 20:47:32 | ShowInteriors: False
07/10/2018 20:47:32 | AlwaysShowCommandWidgets: False
07/10/2018 20:47:32 | PreferShipRelativeAttackAngle: False
07/10/2018 20:47:32 | PreferWorldRelativeFollowAngle: False
07/10/2018 20:47:32 | ShipLibraryLargeIcons: False
07/10/2018 20:47:32 | AdHocFormations: False
07/10/2018 20:47:32 | BreakFormationToAttack: True
07/10/2018 20:47:32 | EnabledMods: System.Collections.Generic.HashSet`1[System.String]
07/10/2018 20:47:32 | DeleteFileOnStartup:
07/10/2018 20:47:32 | DefaultGameMode:
07/10/2018 20:47:32 | DefaultCreativeModeMapSize: 0
07/10/2018 20:47:32 | DefaultBountyModeDifficulty: 0
07/10/2018 20:47:32 | DefaultBountyModeMapSize: 0
07/10/2018 20:47:32 | DefaultBountyModeStarterShip: 0
07/10/2018 20:47:32 | WarnOutOfDateGpuDrivers: True
07/10/2018 20:47:32 | MPShipColorMode: RandomPerPlayer
07/10/2018 20:47:32 | MPBlipColorMode: FriendAndFoe
07/10/2018 20:47:32 | AutoPortForwarding: True
07/10/2018 20:47:32 | DisplayPublicIP: True
07/10/2018 20:47:32 | PreferLAN: False
07/10/2018 20:47:32 | DefaultServer: 0
07/10/2018 20:47:32 | ShowNewsOnStartup: True
07/10/2018 20:47:32 | ReadNewsArticles: System.Collections.Generic.HashSet`1[System.String]
07/10/2018 20:47:32 | ShowNewsAlerts: True
07/10/2018 20:47:32 | HiddenNewsAlerts: System.Collections.Generic.HashSet`1[System.String]
07/10/2018 20:47:32 | Starting main game loop...
07/10/2018 20:47:32 | Enabled mods:
07/10/2018 20:47:34 | cosmoteer.billion_credits
07/10/2018 20:47:34 | cosmoteer.example_ship_library
07/10/2018 20:47:34 | cosmoteer.huge_ships
07/10/2018 20:47:34 | Lafiel.Abh
07/10/2018 20:47:35 | Loaded language 'en'.
07/10/2018 20:47:41 | Output compiling shader '[user's home folder]\Documents\My Games\Cosmoteer\Mods\Lafiel.Abh_mod053RC3\ammo_shots\electron_laser_beam.shader' (pix):
07/10/2018 20:47:41 | D:\Program Files\Cosmoteer\unknown(22,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
07/10/2018 20:47:41 |
07/10/2018 20:47:45 | Output compiling shader '[user's home folder]\Documents\My Games\Cosmoteer\Mods\Lafiel.Abh_mod053RC3\ammo_shots\tractor_beam.shader' (pix):
07/10/2018 20:47:45 | D:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
07/10/2018 20:47:45 |
07/10/2018 20:49:12 | Loaded game rules.
07/10/2018 21:14:22 | Game pushed onto stack.
07/10/2018 21:14:22 | Game mode is: CreativeGameModeManager
07/10/2018 21:16:39 | Memory usage at time of crash: 3 554 144 256
07/10/2018 21:16:39 | Application state stack at time of crash:
07/10/2018 21:16:39 | Cosmoteer.Game.GameRoot
07/10/2018 21:16:39 | Cosmoteer.Gui.TitleScreen
07/10/2018 21:16:39 | FPS at time of crash: 97,72797
07/10/2018 21:16:39 | Running processes at time of crash: ApplicationFrameHost, audiodg, Cosmoteer, csrss, ctfmon, dasHost, dllhost, dwm, ETDCtrl, ETDCtrlHelper, ETDService, explorer, fontdrvhost, hkcmd, Idle, igfxpers, igfxtray, jusched, LockApp, lsass, Memory Compression, MSASCuiL, MsMpEng, NisSrv, NVDisplay.Container, nvtray, nvxdsync, OneDrive, Registry, rlservice, rlvknlg, rlvknlg32, rlvknlg64, rundll32, RuntimeBroker, SearchFilterHost, SearchIndexer, SearchProtocolHost, SearchUI, SecurityHealthService, services, SgrmBroker, ShellExperienceHost, sidebar, sihost, smartscreen, smss, spoolsv, sqlwriter, Steam, SteamService, steamwebhelper, svchost, System, taskhostw, TOTALCMD64, unsecapp, wininit, winlogon, WmiPrvSE, WUDFHost,
07/10/2018 21:16:39 | SharpDX.SharpDXException: HRESULT: [0x8007000E], Module: [General], ApiCode: [E_OUTOFMEMORY/Out of memory], Message: Недостаточно ресурсов памяти для завершения операции.
07/10/2018 21:16:39 |
07/10/2018 21:16:39 | в SharpDX.Result.CheckError()
07/10/2018 21:16:39 | в SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut)
07/10/2018 21:16:39 | в SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description)
07/10/2018 21:16:39 | в Halfling.Graphics.D3D11.D3D11DynamicGraphicsArray`1.ResizeImpl(Int32 size, T[] initData, Boolean keepData) в C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingPlatformWDX\Graphics\D3D11\D3D11DynamicGraphicsArray.cs:строка 252
07/10/2018 21:16:39 | в Halfling.Graphics.GraphicsList`1.Add(T primitive) в C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Graphics\GraphicsList.cs:строка 138
07/10/2018 21:16:39 | в Cosmoteer.Ships.Rendering.ShipRenderer.AllocCrewQuads(Crewman crewman) в C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Rendering\ShipRenderer.cs:строка 410
07/10/2018 21:16:39 | в Cosmoteer.Ships.Crew.Crewman.OnShipComponentAttaching(Ship ship) в C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Crew\Crewman.cs:строка 594
07/10/2018 21:16:39 | в Cosmoteer.Ships.ShipComponent.OnComponentAttaching(SceneNode node) в C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\ShipComponent.cs:строка 51
07/10/2018 21:16:39 | в Halfling.Scene.Dim2.SceneNode.NodeComponents.Add(SceneComponent component) в C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneNode.cs:строка 1612
07/10/2018 21:16:39 | в Cosmoteer.Ships.Crew.CrewManager.AddCrewman(Crewman crewman) в C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Crew\CrewManager.cs:строка 218
07/10/2018 21:16:39 | в Cosmoteer.Ships.Crew.CrewManager.CreateCrewmenAtPart(Part part, Int32 count) в C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Crew\CrewManager.cs:строка 149
07/10/2018 21:16:39 | в Cosmoteer.Ships.Crew.CrewManager.CreateCrewmenAtRandomParts(Int32 count) в C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Crew\CrewManager.cs:строка 193
07/10/2018 21:16:39 | в Cosmoteer.Ships.Ship.MatchPhysicalToBlueprints(Boolean adjustCrew) в C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Ship.cs:строка 961
07/10/2018 21:16:39 | в Cosmoteer.Ships.Ship.CloneFromBlueprints(Ship prototype, Int32 playerIndex, Boolean cloneAesthetics, Boolean blueprintsOnly, Boolean initializeToMax, Nullable`1 randSeed) в C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Ship.cs:строка 1232
07/10/2018 21:16:39 | в Cosmoteer.Modes.SinglePlayer.Creative.SelectionStates.PlaceShipState.Input() в C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\SinglePlayer\Creative\SelectionStates\PlaceShipState.cs:строка 129
07/10/2018 21:16:39 | в Cosmoteer.Game.Gui.GameGui.InputSelectionState() в C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\Gui\GameGui.cs:строка 619
07/10/2018 21:16:39 | в Cosmoteer.Game.Gui.GameGui.Input() в C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\Gui\GameGui.cs:строка 596
07/10/2018 21:16:39 | в Cosmoteer.Game.GameRoot.Input(StateMethodInvoker inputParent) в C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:строка 1130
07/10/2018 21:16:39 | в Halfling.Application.AppStateEx.Halfling.Application.IAppState.Input(StateMethodInvoker inputParent) в C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\AppStateEx.cs:строка 187
07/10/2018 21:16:39 | в Halfling.Application.Director.CallInput() в C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:строка 873
07/10/2018 21:16:39 | в Halfling.Application.Director.DoInput() в C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:строка 788
07/10/2018 21:16:39 | в Halfling.Application.Director.<GetRunIterator>d__83.MoveNext() в C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:строка 336
07/10/2018 21:16:39 | в Halfling.Application.Bases.GenericApp.<ApplicationMainIterator>d__42.MoveNext() в C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:строка 249
07/10/2018 21:16:39 | в Halfling.Windows.D3D11.D3D11Window.RunGameLoop(String[] args, IEnumerable`1 iterator) в C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingPlatformWDX\Windows\D3D11\D3D11Window.cs:строка 890
07/10/2018 21:16:39 | в Halfling.Application.Bases.GenericApp.ApplicationMain(String[] args) в C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:строка 165
07/10/2018 21:16:39 | в Cosmoteer.GameApp.Main(String[] args) в C:\Users\Walt\Documents\Code\Cosmoteer\Source\GameApp.cs:строка 119
07/10/2018 21:16:41 | Actual data hash: a3b8134adba633fa90d321dc7973fdd6
07/10/2018 21:16:41 | Expected data hash: a3b8134adba633fa90d321dc7973fdd6
07/10/2018 21:16:41 | Director received exit call.
07/10/2018 21:16:41 | Disposed default font.
07/10/2018 21:16:41 | Disposed XA2AudioManager device.
07/10/2018 21:16:41 | Disposed audio manager.
07/10/2018 21:16:41 | Disposed clock.
07/10/2018 21:16:41 | Disposed input manager.
07/10/2018 21:16:41 | Disposed graphics manager.
07/10/2018 21:16:41 | Disposed swap chain.
07/10/2018 21:16:41 | Disposed Direct3D device.
07/10/2018 21:16:41 | Disposed DXGI factory.
07/10/2018 21:16:41 | Closed Windows form.
07/10/2018 21:16:41 | Director received exit call.
07/10/2018 21:16:41 | Disposed window.
07/10/2018 21:16:41 | Disposed platform interface.
07/10/2018 21:16:41 | Closing log output file...
P.S. Throws out from the game if you load a large ship (For example, Archangel)
Before 0.14.1 I have not such errors
Is it because I have a low memory?