Support | News | Classic | F.A.Q. | Discord | Discussions | Wiki | Roadmap

Big, slow, multi-module armoured missiles with shield phasing and AOE.

Shield Phasing, what the hell is that? Stick with me a bit longer...

Torpedoes are big ship killers. Fired from a distance they can track a target but they can still be avoided by ships with moderate speed. Railguns are also fired from a distance and can dice up big ships in minutes (and small ships too). But Railguns don’t work well against shields. Electro bolts and even standard cannons and lasers can take down shields a lot quicker. But they all require getting into close (or closer) range. There is nothing too really threaten a shielded big ship from a distance, and that's where Torpedoes come in.

Torpedoes are multi-part weapons, consisting of nose, body (up to two) and engine.
Adding an extra body section is optional, but each part adds to the weight and slows the Torpedo down significantly. However, Torpedoes are big enough to carry a significant AOE explosive, a Shield Phasing device, or both.

The Shield phasing device would be an optional (and heavy) body part that allows a Torpedo to fly through shields without being stopped. This is obviously an extremely powerful ability and to keep things balanced, this is why Torpedoes are (relatively) slow and unmaneuverable, but also why they are big and expensive. Torpedo heavy, slow to reload and (depending on part) expensive too. But to stop torpedoes being a complete waste of time, they will also be big and very well armoured. The extra armour on Torpedos would render them nearly immune from standard PD, so but they would be vulnerable to normal weapons fire. Torpedos will have decent armour, somewhere in the region of 1-3k health. This means they would keep going even after several hits, meaning they would distract even battleship level fire-power for a second or two, which can be a decisive distraction in a heated battle.

Multi-part weapons are a great idea, and I hope we see many more of them. Even with just four interchangeable parts Torpedoes will have a lot of variation. But, with a couple more parts, they could be very versatile indeed.

Alternative Nose sections could be:
Standard (normal tracking)
Blind (no tracking, cheaper, increased damage)
Penetrating (no tracking, but increases armour and penetration)

Alternative Body sections could be:
Shield Phasing (expensive, allows Torp to pass through shields)
Explosive (Adds damage and AEO range)
EMP (Added Electro Bolt to damage and AOE range)
Armoured (heavy but adds a lot of armour)
Fuel (adds range)
Thrusters veins (adds manoeuvrability)
Dummy (cheap, slight armour boost)

Alternative Thruster sections could be:
Standard (normal range and speed)
Boosted (expensive, adds speed, reduces range, less armour)
Directional Thrusters (expensive, adds manoeuvrability)
Basic (cheap, no manoeuvring, slightly faster than standard)

Every part would add to the weight and armour value of the Torpedo. With the right parts the Torp could be fitted to chase faster ships, but it would never be as manoeuvrable as a missile, and those choices would also mean it has less armour and damage than usual. Expensive parts would mean expensive modules and longer reload times, tacking more resources. Damage, AOE range, Armour, Weight, Maneuverability, are all cumulative values affected by part choice. Only one Shield Phasing module would be needed, additional phase sections would have no effect other than adding to the cost and weight of the torpedo.

The Torpedo Nose ship module would have to be placed on the outside of a ship, but I’d allow it more health than a Railgun part, and make them cheaper than Railguns too. A torpedo with added range might be able to launch from beyond Railgun range, but they may need other ships or larger range sensors to provide LOS before they can launch.

so what your suggesting is a modular missile that can ( if equipped with the right component ) ignore shielding and tear ships apart. my question is this: would these torps be able to independently track there targets like a missile or would they be like wire guided torpedoes that travel in a single direction

SIERRA075

Mainly wire like wire guided, you could launch from the sides at ships in front, but they have a large turning circle so you've just reduced their range and given the target more time to shoot them down.

I'm thinking they would have a hard time hitting anything that tries to get out of the way.

With modules: Guidance, Ex, Viens, DT you'd get maximum manoeuvrability, and could track most things easily, but would still find it impossible to hit a faster ship. But it could still be useful for chasing them away.

Elethio I take it by shoot them down you mean they would be suseptibal to the currant point defence settings

    Yes and no, I'm inclined to let normal PD fire at them but I'd add so much armour that it would be ineffectual. There's also the AOE effect. even if the PD can kill them the blast radius would mean they've still done their job.
    I'm thinking that it would be fun to allow normal weapons to hit them. They're almost like micro ships in size and speed.

      Multi-part missiles have been suggested a very long time ago. I believe they will come eventually perhaps along with the fighter upgrades. Also note the Additional missile type coming with 0.14.3.

      this would be like a one time use weapon that you fire and that is placed somewhere on your ship right? like a big missile that you cant produce inside and instead is being mounted on the ship? or is a weapon that builds like a bigger missile every 10 seconds or so?

      either way, could be a good idea, i like the fact that you can shoot it down if you notice it coming to yout ship

      Arkren I'd have it as build-able. Its hard to estimate times and everything, it has to balance with vanilla weapons so 10secs might be Ok. The Torp modules wouldn't make parts but would probably use Missile components - lots of them. So to reach maximum fireing speed you may need 1-3 missile factories per Torpedo.
      Not forgetting that certain sections need a lot more parts to build them (2 x parts per dummy section, 8 x parts per Phase section, 4x parts for a thruster, as an estimate).

        One more thing that just occurred to me - Launch doors, Launch tubes could have protective doors that only open when firing. and automatically close in between. Giving just a bit more life to a main weapon that only fire infrequently. I also think standard missile storage is too small, even without torpedoes, but with, I'd like too see much denser part storage to make storage worth while.

          Well, I had the idea for external haul-able one-shot large missile a long time ago and did have planned it last year for Abh but it was not worth it considering the size and impact for little gain. Also it would be just another fleet ballistic missile variant. Animation is not a problem memory usage is.

          6 days later

          this gets my vote

          Write a Reply...