Transdimensional Military Department
Bounty hunting, Escorts and more
The TMD is a private branch of the Celestial-Kin Military from the same universe as the Abyssal-Kina nd the TATC, the TMD has their main outpost in this universe in the center of the TATC headquarters of this universe. They´re a organization specialized on bounty hunting, escorting , ground operations and occassionally also take war-contracts. While being allowed to take military actions in foreign universes they are under regulations of the ITC in many aspects. The TMD was originally formed after having the need for a stronger escort fleet for trading convoys and other ships, though to sustain the income they also take on tasks by other factions.
After having run several fieldtest of technology adapted to this universe, the TMD will soon offer it´s services here, it will be announced once all preparations are finished.
Thank you for your patience,
~Saria Lumox
TMD public Fieldtest reports:
Report 7: Mak Battlefield VII: Supra-crystalline-corruption
The crystallione corruption has been used to great effect against the MAK feildtests have shown the range in this universe is considerably lower so effective use is only achievable at high enemy density, like in the homeworld the crystalline reacts to Solais-particles and the energy outburst can be manipulated by the exostellar-catalysts.
Supra-crystalline structures will have to undergo further tests before regular use in the universe.
Personal Note: The sun of the system was collected at the end of the test as material for construction of a 'Roc'
Report 26: Mak Battlefield XVII: Gate-projectors
Gate projectors have been proven useful in concept though their viability is questionable, they can project spatial-folds and teleport gates over immense distances though the issue is that they´re unrelieable as a interruption of the projection zone by a high intensity anomaly can prove fatal to both sides of the gate and the projection area.
Gate-projectors tests currently halted until a more reliable way of stabilization in the universe is found.
Personal note: Several resident races we encountered during the test seemed to be unable or unwilling to install a simple translation program, which was rather underwhleming.
Report 67: Parendam Beta: Stellaris-plating, Exo-Armor
The general ship designs with the external armor plates has proven useful in this universe aswell, it prevents most critical damages to the primary hull even if the exo-armor takes severe damages, aswell recoil of own and enemy weapons aswell as impact damage is severly reduced by it. The Stellaris-coating on the Quark armor has been proven to be resilient to extreme heat and energy levels as proven in the artificial supernova of Parendam Beta.
Personal note: The supernova of Parendam Betas sun was of a relatively low intensity, further fieldtests required for reliable data under heavy strains.
Report 134: TTE-Crusade: conventional-weapon fieldtests, Solaris-Spears
Leaving in-depth evaluations of the enemy forces aside, all weapons seem to be perfectly functional, the ftl-velocity projectiles seem to precise even at maximum speed, obstructed target points or complex firing vectors.
Plasma bursts and Biogenic beams are working at near optimal levels though there seems to be currently an odd form of interference with the target acquisition. Proximity defense systems are operating flawless, not much else to say there. As for the Solarisspears, their energy output and destructive potential is far beyond that of conventional weaponry, however the energy output of the ship internal energy systems is insufficient and drains most of the other systems, a potential solution of the issue is the installment and containment of the supra-crystalline Corruption.
Report 289: UG-space: Warp-gates, Warp-gate stacking, Sol-prisms and the great Sol-crystalline
The fixed Quantum-Teleport gates in different sizes seem to be working, ridden of the issues of it´s predecessors. Even after sending them through spatial-folds or other teleport-gates they´re still operating without errors. They´re perfectly fit to deliver the Sol-bursts and hold the prisms in order to redirect them or alter the intensity.
The prisms made from the Sol-crystalline seem to be working perfectly fine in this universe using the data collected on the Solaris-spears and the supra-crystalline corruption, precision seems to be consistent without power-dropoff even after passing several prisms, intensity is stable even at consistent full-power bursts.
Personal note: Both Thrawn and Fleryg forces seemed to comply to leaving the testing area under control of the TMD, this could be useful for future missions.
Please note that if you want to directly interact with the TMD-homestation you´ll have to go to the TATC-Headquarters.
Important Personnel:
Saria Lumox
Position: Local TMD General
Race: Celestial-Kin(f)
Age: 1317 (visually 26)
Height: 175 cm
Profile: A young woman with long golden hair and silver irises, ussually seen wearing a seemingly heavy platearmor during her missions, she had been with the TMD since her youth, her younger sister is working at the TATC despite her family having a long history of military carreers, she supports her nontheless. She had a long apprenticeship and is hardworking so she rose in the ranks quickly. She is always determined to reach the best possible outcome, but gets irritated by some peoples stubborness, apart of that she a nice person to be around even though slightly overidealistic at times. She likes beach holidays.
Vulra Moonfang
Position: Local Deputy General
Race: Wolf-Kin(f) (Commonly referred to as "Werewolf")
Age: 7350 (visually 32)
Height: 190cm
Profile: A well-shaped Wolf-Kin woman, she has long white hair and silver eyes in her human form and as typical for her race a wolf-like tail and ears, she is usually wearing casual clothes even in during duty, though this is a habit that she upholds due to her transformations, one of the first Wolf-Kin who has acquired the rank of a General. She is an acquaintance of Doran, Hera and Lyra, she has a easygoing nature but is holds onto military procedure on duty regardless and is an esceptional general. She likes unconventional tactics and hunts in free time, she has a long holiday every few years which she returns to her homeworld. In close-combat she is ferocious.
Merwan Akran
Position: Local Acquisition Officer
Race: Celestial-Kin(m)
Age: 2873 (visually 28)
Height: 170cm
Profile: A young man of average size, his hair is of medium lenght and is silver just as his irises. He usually wears a TMD uniform and does not seem to stand out physically in any way. Though, his looks are deceiveing, he has a cunning mind and knows well how to work at the borders of certain regulations. If the TMD needs anything that can be gained in a non-military way he´ll acquire it under guarantee. He likes manipulating people but usually does so only for his personal entertainment. Some of his "achievements" within the TMD are rather questionable.
Alarian Svarn
Position: Leading Bountyhunter
Race: Celestial-Kin(m)
Age: 7353 (visually 24)
Height: 182cm
Profile: A man whose age does not seem to match his appearance, while he is older than most other higher ranking officials he appears as a only 24 year old man, he has wild medium-length white hair and and his irises are silver like with other Celestial-Kin, unknown to the public a large scar goes across his chest, a souvenir from one of his first bounty hunts. He has a split personality, while one is fit to converse with officials and leaders of factions and make tactical decisions and preparations, the other is a brute, bad-mouthed maniac who prefers a more "direct" approach. In his early days in the TMD there had been several issues with this, though, he did not want to lay down his second personality and went to military prison and then to exile for several hundred years after some incidents. When he returned he had full control over both his personalities and could switch them at will and he was re-integrated into the TMD, though due to his past he could not pass the rank of Captain despite his remarkable bounty-hunting successes which brought him the position of the leading bounty hunter of this TMD outpost, he does not care about this that much regardless, as he claims that he´s only here "for the challange" anyways.
Contract types and rules:
General contract rules:
1. The TMD does not accept civilian or political targets, should it show itself that you have given a target similar to these after contract acceptation you will have the expect repercussions.
2. Contracts can be cancelled at any time however this will come with a fee depedning on the type of contract and the time of deployment. A contract can also be cancelled by the TMD if it deems it fit, this will come with a complete refund.
3. The TMD does not take responsibility for repercussions for orders taken out in the name of the contractor during the duration of the contract.
4. The usage and attempted usage of loopholes within these and the contract rules will result in repercussions.
Bounty contracts:
-Bounty contracts can only be made for officially registered bounties.
-Number and type of deployed troops and ships depends on risk level and the height of the bounty.
-Payment will be completed once the bounty has been taken down.
Escort contracts:
-The price of escort contracts will scale with the estimated risk level, the number and type of deployed escorts and the travel route and length.
-The number and type of escorts can be adjusted by the contractor before contract acceptation.
-The contractor is encouraged to avoid high risk areas if possible.
-Damages to both TMD and escorted targets will affect the price.
-Payment will be completed once the target has reached it´s destination.
War contracts:
-War contracts are more open in their operation as other contracts, the TMD will deploy troops and ships as it deems fit for the situation, however payment will be calculated per battle and scale with the estimated threat level of the enemy.
-Orbital bombardment can be ordered as part of the contract, however, civilian planets, planets with legacy state or targets that would pose a considerable threat upon destruction for the surrounding sector will not be bombarded.
-TMD fleets can also be deployed in planetary blockades, as defensive fleet or other manouvers, if you require tactical advice you can talk to one of our Captains or Generals.
-Should the contractor commit any major warcrimes during the duration of the contract, the contract will be nullified.
-Payment on War-contracts will have to be done upon contract acceptation due to the high risk-factor.
Ground-deployment contract:
-This contract can only be made for special targets where no orbital support is to be expected.
-TMD will deploy troops and equipment as it deems fit depending on estimated threat-level and target-type.
-The price will scale with the estimated risk-level, target/s and environment.
-Special approaches can be set in the contract, if none is set the TMD will operate as it deems fit for the operation, some possible approaches are but are not limited to: Siege, covered operation, infiltration, frontal assault, guerilla tactics etc.
-Payment will have to completed upon contract acceptation due to high risk-factor.
TMD homestation and other assets:
Aria-Val-Lumia-3 (TMD homestation)
The Aria-Val-Lumia-3 Station is built around the innermost celestial body of the Syrt-Lachvar System, located within the TATC-Headquarters. It is a singular "Mega-City" covering the entire surface of the barren dwarf-planet. It´s facilities go deep into it´s surface, while on the surface itself there´s mostly living quarters and other quality of life installations for the TMD members, above the surface there a massive floating city, containing most of the military installations as well as the shipyards and docks of the planet. The planet has been artificially hollowed out and the solid core has been replaced with a sol-crystalline similar to those powering the ships and other tech to ensure a consistent supply of energy, Aria-Val-Lumia-3 has been built by the TATC just as the other stations in the system. The planet itself is barren and has no notable atmosphere or endothermical activity due to being artificial.
Gate- and Prism-belt:
Between the Aria-Val-Lumia-3 station and Syrt-Lachvar is a thin belt of Sol-prisms, gate-projectors and Warp-gates that Orbit the large Sol-crystalline, they are currently mainly used for transport but also regulate the energy output of the Sol-crystalline. They come in sizes from two up to a thousand metres in diameter or height.
Syrt-Lachvar:
The "star" Syrt-Lachvar, in the process of terraforming and construction by the TMD, has been transformed into a large sol-crystalline, a large bipyramidical object that is nearly round at it´s equatorial base. it measures about twice it´s diameter in height and is best compared to a relatively large star in size. For more Information about the System look into the TATC-Headquarters info.
TMD-Fleet: Ship types
TMD ships generally have heavy external armor and are immune to environmental effects like supernovae and gravity to some degree, layered shields add to that stability and their weaponry usually includes the iconic TMD Solar-Spear.
ID: TMD-Scoutcrystal
Class: Scout
Equipment: Sol-Crystalline core, gravity-control wings, long and short range scanner of various kinds, particle- and holo-projector
Notes: These crystals are used for reconnaissance, infiltration and distraction, propelled by their four gravity wings they can used spatial folding to cover great distances in short amounts of time. Inside their crystalline hull they have several kinds of scanners being able to unveil most cloaked ships aswell as fleets on different layers and dimensions such as the rift. Another piece of equipment includes an extremely advanced holo- and particle projector which can perfectly mimic other ships as long nobody makes direct contact with or shoots at them.
[No visual Data available]
The Scouts are usually featuring a hull of Sol-crystalline in a bipyramidical form which has polygons with varying numbers of edges as base depending on the generation. Around them, disconnected from the main-body there are four triangular wings orbiting them, which bear the colors of TMD and serve as hull for the gravity-propulsion-drives.
ID: Banshee
Class: Fighter
Equipment: classified
Notes: Relatively small ship usually used as fighter, has a front mounted weapon. Deployed usually in groups from 3 up to 21. Supportcraft for all kinds of situations.
ID: Gryphon
Class: Frigate
Equipment: classified
Notes: Next stage to the Banshee, has completely closed frontal armor and depends on homing projectiles, used in blockades and on the frontlines. Usually deployed in groups of 2 to 8.
ID: Manticore
Class: Heavy Frigate
Equipment: classified
Notes: Heavy frigate, has it´s external armor sidemounted for better frontal weaponry, has large missile bays and external armor on the back. Usually deployed independently or in groups up to 3 along with other ships.
ID: Garuda
Class: Destroyer
Equipment: Classified
Notes: Classified
[No visual data available]
ID: Roc
Class: Dreadnought
Equipment: Classified
Notes: Classified
[No visual data available]