Every time I try to jump to a new sector, the game crashes, saying it can't find one of the ships it wants to spawn. But I find the file for the ship easily enough. Any suggestions?
MODS ARE ENABLED. THIS CRASH MAY BE CAUSED BY A MOD.
PLEASE REPORT IT TO THE CREATOR OF THE MOD.
System.AggregateException: One or more errors occurred. ---> System.IO.FileNotFoundException: Could not find file 'C:\Users\User\Documents\My Games\Cosmoteer\Mods\0.2.2pClassicJam.Star_Wars_Galaxy\Ships\2-Medium\Arquitaens class Heavy Cruiser.ship.ship.png'.
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access)
at Cosmoteer.Ships.Ship.Load(String filepath, Int32 playerIndex, Boolean blueprintsOnly, Boolean centerOnZero, Boolean initializeToMax) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Ship.cs:line 1339
at Cosmoteer.Ships.LazyShipFile.LoadShipBlueprints() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\LazyShipFile.cs:line 43
at Cosmoteer.Modes.Bounty.Bounty.GetSpawnShip(BountyRules rules, Vector2D spawnLoc, Rand rand) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\Bounty.cs:line 269
at Cosmoteer.Modes.Bounty.Bounty.Spawn(BountyRules rules, Rand rand, HashSet`1 shipsInFleet) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\Bounty.cs:line 144
at Cosmoteer.Modes.Bounty.BountySimModeManager.AddBounty(BountyRules bountyRules, Rand rand, HashSet`1 shipsInFleet) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\BountySimModeManager.cs:line 374
at Cosmoteer.Modes.Bounty.BountySimModeManager.InitSimRoot() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\BountySimModeManager.cs:line 104
at Cosmoteer.Simulation.SimRoot..ctor(GameRoot game, MapNode mapNode, Nullable`1 bgKey, SimModeFactory simMode) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:line 279
at Cosmoteer.Modes.GameModeManager.CreateSimRootForNode(MapNode mapNode) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\GameModeManager.cs:line 88
at Cosmoteer.Game.GameRoot.<>cDisplayClass101_1.<GoToNodeTask>b0() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 577
at System.Threading.Tasks.Task.Execute()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at Cosmoteer.Game.GameRoot.<GoToNodeTask>d__101.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 570
--- End of inner exception stack trace ---
at Cosmoteer.Game.GameRoot.<JumpToNode>d__100.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 510
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at Cosmoteer.Game.GameRoot.<DoLocalPlayerFtlJump>d__99.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 426
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
at Halfling.Application.QueueingSyncContext.HandleQueue() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\QueueingSyncContext.cs:line 42
at Halfling.Application.Director.<GetRunIterator>d__83.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 303
at Halfling.Application.Bases.GenericApp.<ApplicationMainIterator>d__41.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 245
at Halfling.Windows.D3D11.D3D11Window.RunGameLoop(String[] args, IEnumerable`1 iterator) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingPlatformWDX\Windows\D3D11\D3D11Window.cs:line 846
at Halfling.Application.Bases.GenericApp.ApplicationMain(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 162
at Cosmoteer.GameApp.Main(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\GameApp.cs:line 75
---> (Inner Exception #0) System.IO.FileNotFoundException: Could not find file 'C:\Users\User\Documents\My Games\Cosmoteer\Mods\0.2.2pClassicJam.Star_Wars_Galaxy\Ships\2-Medium\Arquitaens class Heavy Cruiser.ship.ship.png'.
File name: 'C:\Users\User\Documents\My Games\Cosmoteer\Mods\0.2.2pClassicJam.Star_Wars_Galaxy\Ships\2-Medium\Arquitaens class Heavy Cruiser.ship.ship.png'
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access)
at Cosmoteer.Ships.Ship.Load(String filepath, Int32 playerIndex, Boolean blueprintsOnly, Boolean centerOnZero, Boolean initializeToMax) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Ship.cs:line 1339
at Cosmoteer.Ships.LazyShipFile.LoadShipBlueprints() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\LazyShipFile.cs:line 43
at Cosmoteer.Modes.Bounty.Bounty.GetSpawnShip(BountyRules rules, Vector2D spawnLoc, Rand rand) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\Bounty.cs:line 269
at Cosmoteer.Modes.Bounty.Bounty.Spawn(BountyRules rules, Rand rand, HashSet`1 shipsInFleet) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\Bounty.cs:line 144
at Cosmoteer.Modes.Bounty.BountySimModeManager.AddBounty(BountyRules bountyRules, Rand rand, HashSet`1 shipsInFleet) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\BountySimModeManager.cs:line 374
at Cosmoteer.Modes.Bounty.BountySimModeManager.InitSimRoot() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\BountySimModeManager.cs:line 104
at Cosmoteer.Simulation.SimRoot..ctor(GameRoot game, MapNode mapNode, Nullable`1 bgKey, SimModeFactory simMode) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:line 279
at Cosmoteer.Modes.GameModeManager.CreateSimRootForNode(MapNode mapNode) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\GameModeManager.cs:line 88
at Cosmoteer.Game.GameRoot.<>cDisplayClass101_1.<GoToNodeTask>b0() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 577
at System.Threading.Tasks.Task.Execute()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at Cosmoteer.Game.GameRoot.<GoToNodeTask>d__101.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 570<---
09/16/2017 16:32:07 | Logging successful initialized.
09/16/2017 16:32:07 | .NET Runtime Version: 4.0.30319.42000
09/16/2017 16:32:07 | Local: en-US
09/16/2017 16:32:07 | Language: en-US
09/16/2017 16:32:07 | Cosmoteer version 0.12.11
09/16/2017 16:32:07 | Microsoft Windows 8.1 64-bit 6.3.9600
09/16/2017 16:32:07 | Intel(R) Core(TM) i5-4210U CPU @ 1.70GHz (4 logical processors)
09/16/2017 16:32:07 | 8113.1 MB RAM
09/16/2017 16:32:07 | Intel(R) HD Graphics Family (10.18.10.4061) (12/17/2014)
09/16/2017 16:32:07 | 2080.0 MB VRAM
09/16/2017 16:32:07 |
09/16/2017 16:32:07 | Loaded app settings.
09/16/2017 16:32:07 | Mixpanel Distinct ID: a3c65f6c-0898-4d31-8bef-7d15ba3be486
09/16/2017 16:32:07 | Process is now DPI-aware.
09/16/2017 16:32:07 | Setup default cursor.
09/16/2017 16:32:07 | Using display adapter 0
09/16/2017 16:32:07 | Created DXGI factory.
09/16/2017 16:32:07 | Adapter #0: Intel(R) HD Graphics Family
09/16/2017 16:32:07 | Output #0: Generic PnP Monitor (1920x1080)
09/16/2017 16:32:07 | Adapter #1: Microsoft Basic Render Driver
09/16/2017 16:32:07 | Updated Windows form configuration for borderless window.
09/16/2017 16:32:07 | Created Windows form.
09/16/2017 16:32:07 | Direct3D Feature Level: Level_11_0
09/16/2017 16:32:07 | Created Direct3D 11 Device.
09/16/2017 16:32:07 | Created swap chain: 1920x1080.
09/16/2017 16:32:07 | Created window.
09/16/2017 16:32:07 | Created clock.
09/16/2017 16:32:07 | FLUSH TEST: 0
09/16/2017 16:32:08 | Created graphics manager.
09/16/2017 16:32:08 | Created XAudio2 device.
09/16/2017 16:32:08 | Created audio manager.
09/16/2017 16:32:08 | Created input manager.
09/16/2017 16:32:08 | Created default font.
09/16/2017 16:32:08 | Initial app state is 'MainMenu'
09/16/2017 16:32:08 | Initial application settings:
09/16/2017 16:32:08 | LastGameVersion:
09/16/2017 16:32:08 | InitState: MainMenu
09/16/2017 16:32:08 | Language:
09/16/2017 16:32:08 | LockCursor: True
09/16/2017 16:32:08 | EdgePanMode: Analog
09/16/2017 16:32:08 | EdgePanSpeed: 15
09/16/2017 16:32:08 | KeyboardPanSpeed: 15
09/16/2017 16:32:08 | KeyboardZoomSpeed: 10
09/16/2017 16:32:08 | KeyboardRotSpeed: 90°
09/16/2017 16:32:08 | InvertMouseWheelZoom: False
09/16/2017 16:32:08 | MouseWheelZoomSpeed: 1.12
09/16/2017 16:32:08 | MouseWheelZoomAtCursor: True
09/16/2017 16:32:08 | StickyFocus: True
09/16/2017 16:32:08 | HighDpiMode: False
09/16/2017 16:32:08 | AnimateBackgrounds: True
09/16/2017 16:32:08 | FancyParticles: True
09/16/2017 16:32:08 | AllowShipDeselection: False
09/16/2017 16:32:08 | PreferBlueprintMode: False
09/16/2017 16:32:08 | BlueprintAutoPause: True
09/16/2017 16:32:08 | BuildAutoFocus: True
09/16/2017 16:32:08 | BuildAutoRotate: True
09/16/2017 16:32:08 | BuildAutoInteriors: True
09/16/2017 16:32:08 | PaintAutoFocus: True
09/16/2017 16:32:08 | PaintAutoRotate: True
09/16/2017 16:32:08 | PaintAllowOverwrite: True
09/16/2017 16:32:08 | PaintMirrorMode: False
09/16/2017 16:32:08 | RepairAutoFocus: True
09/16/2017 16:32:08 | RepairAutoRotate: False
09/16/2017 16:32:08 | BuildAllowOverwrite: True
09/16/2017 16:32:08 | BuildAutoDoors: True
09/16/2017 16:32:08 | BuildEnforceCrewAccess: True
09/16/2017 16:32:08 | BuildMirrorMode: False
09/16/2017 16:32:08 | GrabLeavesCorridors: True
09/16/2017 16:32:08 | RepairAutoDoors: True
09/16/2017 16:32:08 | AutoHireCrew: True
09/16/2017 16:32:08 | PartToolTips: True
09/16/2017 16:32:08 | AutoSave: True
09/16/2017 16:32:08 | AutoSavesToKeep: 10
09/16/2017 16:32:08 | QuickSavesToKeep: 10
09/16/2017 16:32:08 | AutoSaveInterval: 600
09/16/2017 16:32:08 | FtlAutoSave: True
09/16/2017 16:32:08 | ShowOnShipIndicators: True
09/16/2017 16:32:08 | AutoPauseOnLostFocus: True
09/16/2017 16:32:08 | ScreenShake: True
09/16/2017 16:32:08 | VersionCheckMode: Stable
09/16/2017 16:32:08 | EnableMetrics: True
09/16/2017 16:32:08 | PreferBorderlessWindowToggle: False
09/16/2017 16:32:08 | MasterVolume: 1
09/16/2017 16:32:08 | EffectsVolume: 1
09/16/2017 16:32:08 | InterfaceVolume: 1
09/16/2017 16:32:08 | ShowTutorials: True
09/16/2017 16:32:08 | AutoFtlJump: False
09/16/2017 16:32:08 | PaintSchemes: System.Collections.Generic.List`1[Cosmoteer.Ships.PaintScheme]
09/16/2017 16:32:08 | DefaultBuildTool: Grab
09/16/2017 16:32:08 | DefaultDecalTool: Grab
09/16/2017 16:32:08 | DontReportErrorsForShips: System.Collections.Generic.HashSet`1[System.String]
09/16/2017 16:32:08 | TutorialPageStates: System.Collections.Generic.Dictionary`2[System.String,Cosmoteer.Tutorials.TutorialPageState]
09/16/2017 16:32:08 | PlayerColor:
09/16/2017 16:32:08 | EnemyColor:
09/16/2017 16:32:08 | NeutralColor:
09/16/2017 16:32:08 | MiniviewInCombatMode: Auto
09/16/2017 16:32:08 | MiniviewNotInCombatMode: Auto
09/16/2017 16:32:08 | MiniviewLockRotation: False
09/16/2017 16:32:08 | MiniviewSize:
09/16/2017 16:32:08 | ShowInteriors: False
09/16/2017 16:32:08 | AlwaysShowCommandWidgets: False
09/16/2017 16:32:08 | PreferWorldRelativeAttackAngle: False
09/16/2017 16:32:08 | PreferWorldRelativeFollowAngle: False
09/16/2017 16:32:08 | ShipLibraryLargeIcons: False
09/16/2017 16:32:08 | AdHocFormations: False
09/16/2017 16:32:08 | EnabledMods: System.Collections.Generic.HashSet`1[System.String]
09/16/2017 16:32:08 | DeleteFileOnStartup:
09/16/2017 16:32:08 | FeedbackEmail:
09/16/2017 16:32:08 | DefaultGameMode:
09/16/2017 16:32:08 | DefaultCreativeModeMapSize: 0
09/16/2017 16:32:08 | DefaultBountyModeDifficulty: 0
09/16/2017 16:32:08 | DefaultBountyModeMapSize: 0
09/16/2017 16:32:08 | DefaultBountyModeStarterShip: 0
09/16/2017 16:32:08 | Starting main game loop...
09/16/2017 16:32:08 | Enabled mods:
09/16/2017 16:32:08 | 0.2.2pClassicJam.Star_Wars_Galaxy
09/16/2017 16:32:08 | Akinata_stargate_weapons
09/16/2017 16:32:08 | Akinata_weapons_variants
09/16/2017 16:32:08 | Meranera_additional_weapons
09/16/2017 16:32:08 | Loaded language 'en'.
09/16/2017 16:32:10 | Output compiling shader 'C:\Users\User\Documents\My Games\Cosmoteer\Mods\0.2.2pClassicJam.Star_Wars_Galaxy\advanced_shield\advanced_shield.shader' (pix):
09/16/2017 16:32:10 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
09/16/2017 16:32:10 |
09/16/2017 16:32:11 | Output compiling shader 'C:\Users\User\Documents\My Games\Cosmoteer\Mods\0.2.2pClassicJam.Star_Wars_Galaxy\Shields\ShieldGenSml\shield.shader' (pix):
09/16/2017 16:32:11 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
09/16/2017 16:32:11 |
09/16/2017 16:32:11 | Output compiling shader 'C:\Users\User\Documents\My Games\Cosmoteer\Mods\0.2.2pClassicJam.Star_Wars_Galaxy\Shields\ShieldGenInt\shield.shader' (pix):
09/16/2017 16:32:11 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
09/16/2017 16:32:11 |
09/16/2017 16:32:11 | Output compiling shader 'C:\Users\User\Documents\My Games\Cosmoteer\Mods\0.2.2pClassicJam.Star_Wars_Galaxy\Shields\ShieldGenLrg\shield.shader' (pix):
09/16/2017 16:32:11 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
09/16/2017 16:32:11 |
09/16/2017 16:32:22 | Loaded game rules.
09/16/2017 16:32:35 | Loaded game named 'Auto-Save 2017-09-16_16-31-04'.
09/16/2017 16:32:35 | Game pushed onto stack.
09/16/2017 16:32:35 | Game mode is: BountyGameModeManager
09/16/2017 16:32:37 | Starting local player FTL jump...
09/16/2017 16:32:41 | Saved game as "Auto-Save 2017-09-16_16-32-37".
09/16/2017 16:32:41 | Making FTL jump...
09/16/2017 16:32:43 | Memory usage at time of crash: 1,825,406,976
09/16/2017 16:32:43 | Application state stack at time of crash:
09/16/2017 16:32:43 | Cosmoteer.Game.GameRoot
09/16/2017 16:32:43 | Cosmoteer.Menus.MainMenu
09/16/2017 16:32:43 | FPS at time of crash: 46.6504
09/16/2017 16:32:43 | Running processes at time of crash:
09/16/2017 16:32:43 | audiodg
09/16/2017 16:32:43 | avp
09/16/2017 16:32:43 | avpui
09/16/2017 16:32:43 | chrome
09/16/2017 16:32:43 | ClassicStartMenu
09/16/2017 16:32:43 | Cosmoteer
09/16/2017 16:32:43 | csrss
09/16/2017 16:32:43 | dasHost
09/16/2017 16:32:43 | dwm
09/16/2017 16:32:43 | esif_assist_64
09/16/2017 16:32:43 | esif_uf
09/16/2017 16:32:43 | explorer
09/16/2017 16:32:43 | Idle
09/16/2017 16:32:43 | igfxCUIService
09/16/2017 16:32:43 | igfxEM
09/16/2017 16:32:43 | igfxHK
09/16/2017 16:32:43 | igfxTray
09/16/2017 16:32:43 | jucheck
09/16/2017 16:32:43 | jusched
09/16/2017 16:32:43 | ksde
09/16/2017 16:32:43 | ksdeui
09/16/2017 16:32:43 | Locator
09/16/2017 16:32:43 | lsass
09/16/2017 16:32:43 | PresentationFontCache
09/16/2017 16:32:43 | SearchFilterHost
09/16/2017 16:32:43 | SearchIndexer
09/16/2017 16:32:43 | SearchProtocolHost
09/16/2017 16:32:43 | services
09/16/2017 16:32:43 | SettingSyncHost
09/16/2017 16:32:43 | SkyDrive
09/16/2017 16:32:43 | smss
09/16/2017 16:32:43 | spoolsv
09/16/2017 16:32:43 | Steam
09/16/2017 16:32:43 | SteamService
09/16/2017 16:32:43 | steamwebhelper
09/16/2017 16:32:43 | svchost
09/16/2017 16:32:43 | System
09/16/2017 16:32:43 | TabTip
09/16/2017 16:32:43 | TabTip32
09/16/2017 16:32:43 | taskhostex
09/16/2017 16:32:43 | wininit
09/16/2017 16:32:43 | winlogon
09/16/2017 16:32:43 | WmiApSrv
09/16/2017 16:32:43 | WmiPrvSE
09/16/2017 16:32:43 | WUDFHost
09/16/2017 16:32:43 | System.AggregateException: One or more errors occurred. ---> System.IO.FileNotFoundException: Could not find file 'C:\Users\User\Documents\My Games\Cosmoteer\Mods\0.2.2pClassicJam.Star_Wars_Galaxy\Ships\2-Medium\Arquitaens class Heavy Cruiser.ship.ship.png'.
09/16/2017 16:32:43 | at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
09/16/2017 16:32:43 | at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
09/16/2017 16:32:43 | at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access)
09/16/2017 16:32:43 | at Cosmoteer.Ships.Ship.Load(String filepath, Int32 playerIndex, Boolean blueprintsOnly, Boolean centerOnZero, Boolean initializeToMax) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Ship.cs:line 1339
09/16/2017 16:32:43 | at Cosmoteer.Ships.LazyShipFile.LoadShipBlueprints() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\LazyShipFile.cs:line 43
09/16/2017 16:32:43 | at Cosmoteer.Modes.Bounty.Bounty.GetSpawnShip(BountyRules rules, Vector2D spawnLoc, Rand rand) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\Bounty.cs:line 269
09/16/2017 16:32:43 | at Cosmoteer.Modes.Bounty.Bounty.Spawn(BountyRules rules, Rand rand, HashSet`1 shipsInFleet) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\Bounty.cs:line 144
09/16/2017 16:32:43 | at Cosmoteer.Modes.Bounty.BountySimModeManager.AddBounty(BountyRules bountyRules, Rand rand, HashSet`1 shipsInFleet) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\BountySimModeManager.cs:line 374
09/16/2017 16:32:43 | at Cosmoteer.Modes.Bounty.BountySimModeManager.InitSimRoot() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\BountySimModeManager.cs:line 104
09/16/2017 16:32:43 | at Cosmoteer.Simulation.SimRoot..ctor(GameRoot game, MapNode mapNode, Nullable`1 bgKey, SimModeFactory simMode) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:line 279
09/16/2017 16:32:43 | at Cosmoteer.Modes.GameModeManager.CreateSimRootForNode(MapNode mapNode) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\GameModeManager.cs:line 88
09/16/2017 16:32:43 | at Cosmoteer.Game.GameRoot.<>cDisplayClass101_1.<GoToNodeTask>b0() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 577
09/16/2017 16:32:43 | at System.Threading.Tasks.Task.Execute()
09/16/2017 16:32:43 | --- End of stack trace from previous location where exception was thrown ---
09/16/2017 16:32:43 | at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
09/16/2017 16:32:43 | at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
09/16/2017 16:32:43 | at Cosmoteer.Game.GameRoot.<GoToNodeTask>d__101.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 570
09/16/2017 16:32:43 | --- End of inner exception stack trace ---
09/16/2017 16:32:43 | at Cosmoteer.Game.GameRoot.<JumpToNode>d__100.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 510
09/16/2017 16:32:43 | --- End of stack trace from previous location where exception was thrown ---
09/16/2017 16:32:43 | at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
09/16/2017 16:32:43 | at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
09/16/2017 16:32:43 | at Cosmoteer.Game.GameRoot.<DoLocalPlayerFtlJump>d__99.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 426
09/16/2017 16:32:43 | --- End of stack trace from previous location where exception was thrown ---
09/16/2017 16:32:43 | at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
09/16/2017 16:32:43 | at Halfling.Application.QueueingSyncContext.HandleQueue() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\QueueingSyncContext.cs:line 42
09/16/2017 16:32:43 | at Halfling.Application.Director.<GetRunIterator>d__83.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 303
09/16/2017 16:32:43 | at Halfling.Application.Bases.GenericApp.<ApplicationMainIterator>d__41.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 245
09/16/2017 16:32:43 | at Halfling.Windows.D3D11.D3D11Window.RunGameLoop(String[] args, IEnumerable`1 iterator) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingPlatformWDX\Windows\D3D11\D3D11Window.cs:line 846
09/16/2017 16:32:43 | at Halfling.Application.Bases.GenericApp.ApplicationMain(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 162
09/16/2017 16:32:43 | at Cosmoteer.GameApp.Main(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\GameApp.cs:line 75
09/16/2017 16:32:43 | ---> (Inner Exception #0) System.IO.FileNotFoundException: Could not find file 'C:\Users\User\Documents\My Games\Cosmoteer\Mods\0.2.2pClassicJam.Star_Wars_Galaxy\Ships\2-Medium\Arquitaens class Heavy Cruiser.ship.ship.png'.
09/16/2017 16:32:43 | File name: 'C:\Users\User\Documents\My Games\Cosmoteer\Mods\0.2.2pClassicJam.Star_Wars_Galaxy\Ships\2-Medium\Arquitaens class Heavy Cruiser.ship.ship.png'
09/16/2017 16:32:43 | at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
09/16/2017 16:32:43 | at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
09/16/2017 16:32:43 | at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access)
09/16/2017 16:32:43 | at Cosmoteer.Ships.Ship.Load(String filepath, Int32 playerIndex, Boolean blueprintsOnly, Boolean centerOnZero, Boolean initializeToMax) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Ship.cs:line 1339
09/16/2017 16:32:43 | at Cosmoteer.Ships.LazyShipFile.LoadShipBlueprints() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\LazyShipFile.cs:line 43
09/16/2017 16:32:43 | at Cosmoteer.Modes.Bounty.Bounty.GetSpawnShip(BountyRules rules, Vector2D spawnLoc, Rand rand) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\Bounty.cs:line 269
09/16/2017 16:32:43 | at Cosmoteer.Modes.Bounty.Bounty.Spawn(BountyRules rules, Rand rand, HashSet`1 shipsInFleet) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\Bounty.cs:line 144
09/16/2017 16:32:43 | at Cosmoteer.Modes.Bounty.BountySimModeManager.AddBounty(BountyRules bountyRules, Rand rand, HashSet`1 shipsInFleet) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\BountySimModeManager.cs:line 374
09/16/2017 16:32:43 | at Cosmoteer.Modes.Bounty.BountySimModeManager.InitSimRoot() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\BountySimModeManager.cs:line 104
09/16/2017 16:32:43 | at Cosmoteer.Simulation.SimRoot..ctor(GameRoot game, MapNode mapNode, Nullable`1 bgKey, SimModeFactory simMode) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:line 279
09/16/2017 16:32:43 | at Cosmoteer.Modes.GameModeManager.CreateSimRootForNode(MapNode mapNode) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\GameModeManager.cs:line 88
09/16/2017 16:32:43 | at Cosmoteer.Game.GameRoot.<>cDisplayClass101_1.<GoToNodeTask>b0() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 577
09/16/2017 16:32:43 | at System.Threading.Tasks.Task.Execute()
09/16/2017 16:32:43 | --- End of stack trace from previous location where exception was thrown ---
09/16/2017 16:32:43 | at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
09/16/2017 16:32:43 | at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
09/16/2017 16:32:43 | at Cosmoteer.Game.GameRoot.<GoToNodeTask>d__101.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 570<---
09/16/2017 16:32:43 |
09/16/2017 16:32:43 | Actual data hash: aa2aa6f293b7d65ea541130e491c6911
09/16/2017 16:32:43 | Expected data hash: aa2aa6f293b7d65ea541130e491c6911
09/16/2017 16:32:43 | Director received exit call.
09/16/2017 16:32:43 | Disposed default font.
09/16/2017 16:32:43 | Disposed XA2AudioManager device.
09/16/2017 16:32:43 | Disposed audio manager.
09/16/2017 16:32:43 | Disposed clock.
09/16/2017 16:32:43 | Disposed input manager.
09/16/2017 16:32:43 | Disposed graphics manager.
09/16/2017 16:32:43 | Disposed swap chain.
09/16/2017 16:32:43 | Disposed Direct3D device.
09/16/2017 16:32:43 | Disposed DXGI factory.
09/16/2017 16:32:43 | Closed Windows form.
09/16/2017 16:32:43 | Director received exit call.
09/16/2017 16:32:43 | Disposed window.
09/16/2017 16:32:43 | Disposed platform interface.
09/16/2017 16:32:43 | Closing log output file...