LORE BEHIND THE FORGE...
Deep inside of the heart of SR-389, The home planet of the Zenioth and Diplo, there lies a sacred ground; A massive Ravine that cuts into the world's delicate surface, a Scar not visible from the Planet's Orange outer atmosphere. Here is where the Killer of Tutasara was executed for his Sins, Their Flesh sizzling away. The ground has since been industrialized by B.L.A.D.E. to heal the ancient crack in the Planet's surface, thus sealing away whatever remains of the Killer's corpse from the outside world...
ULTRALIGHT CRUISERS: CRUISERS UNDER 300K
Effectively just Large Fighters, Ultralight Cruisers posses a larger arsenal than Heavy Fighters, as well as better defences. They are more costly than fighters, but regularly more effective, Making them a great, flexible Strategic asset, Regularly leading a large squadron.
B.L.A.D.E. DRAKE
Mass: 251.8 Tonnes
Crew: 2 Pilots, 38 Supporting Crew (40 Total Crew)
Value: 206,400 Credits
When Cross Mining Co. Realized the extent of the Voidian's power they knew only N'Palmers would not suffice against them should they attack. Although they knew full well just how Futile their Defences would be anyway, they decided to create a larger defensive ship: The Drake. This ship possessed two heavy cannons for it's size, meaning it was Very Well-Armed... Even if It was highly volatile on the inside... and Also the fact that it doesn't have the best rate of fire. The ship was also created to go quite fast, as to outmaneuver enemy ships. Despite the fact the Voidians never came to attack Cross Mining Co., even now the Drake proves to be highly effective against larger enemy ships with it's Weaponry.
B.L.A.D.E. PRIME BETA
Mass: 226.6 Tonnes
Crew: 1 Pilot, 43 Supporting Crew (44 Crew Total)
Value: 207,550 Credits
For being Pirates, the Carnivores were a real force to be Reckoned with. Although many Carnivore designs were scrapped after our successful attack on their Alpha Mothership and the Death of their leader, "The Man", Also Known as Samuel Latowe… Some did remain due to their Sheer efficiency. Although small, One must never underestimate a Beta in combat. If you forget to deal with it and let it get behind you, It's game over, as these ships were created to be flankers. With it's Devastating Arsenal it can easily deal massive damage if left unchecked. The Carnivores may be long gone, but their most flexible ship will go on to see many battlefields before it's Decommissioned.
M88 TORTOISE CLASS COSMOTANK
Mass: 253.3 Tonnes
Crew: 2 Pilots, 44 Supporting Crew (46 Crew Total)
Value: 216,150 Credits
The M87 Tortoise Class Cosmotank was a Ship created for longer battles, Soaking up damage and Returning fire against the enemy. One may consider it as a giant Shield Projector, Serving the Same role as the Smaller ship in combat, despite it being Bulkier than the Slender, Nimble Craft. However, one oddity about them Separates them from every other conventional ship B.L.A.D.E. has: The ships are Self-Aware. We don't know why, or how. They were not made to be Self-Aware, too! They even had a Favourite food for crying out loud: STRAWBERRIES! One Remodel later didn't change this, but it Has made the Tortoise of doing more than flying about aimlessly.
ARROWHEAD RAMMING CRUISER
Mass: 163.3 Tonnes
Crew: 2 Pilots, 36 Supporting Crew (38 Crew Total)
Value: 217,700 Credits
The Arrowhead Ramming Cruiser is a very experimental ship; It's latest model was finalized in Late 2065, Somewhere around December 29. The Arrowhead was created as a Close-Quarters Domination ship, Quickly rushing into an Enemy ship and Dominating it as it deals constant damage whilst it controls it's direction. Given, it is very weak in combat against more than one ship, As it is Highly Vulnerable from all angles. Overall, the Arrowhead is only meant to fight in very specific Situations, but this definitely doesn't mean it isn't useful in said Scenarios.
JETHAR 2
Mass: 223.9 Tonnes
Crew: 1 Pilot, 47 Supporting Crew (48 Crew Total)
Value: 225,250 Credits
(Also Designed by my brother!)
The Jethar 2 Is a Crab-Shaped Top-of-the-line craft used by the Jethar. Featuring 5 Ion Beam Emitters, Multiple Shields, Including Rear ones, and a lot of Decorative armour, the Jethar 2 is a Ship for the Seasoned veterans of the Jethar Mercenary Group. The ship's Interior is a real thing of Beauty, Featuring Pieces of art, Gold-Trimmed walls, and even Furniture. Captains of the ship are to be respected; this isn't just a ship, It's a sign of Authority.
B.L.A.D.E. MINING SCARAB VERSION II
Mass: 209.6 Tonnes
Crew: 1 Pilots, 35 Supporting Crew (36 Crew Total)
Value: 227,650 Credits
The Cross Mining Cooperation Miner was a Second-Generation Mining Craft, Using a Mining beam to Dissect Asteroids into Individual Atoms, sorting said Atoms, then Teleporting the resources onto a Mobile Command Center. From there, It's just a matter of Further Sorting and Refinement, until the Material gets sent to the Cross HQ. However, with the Formation of B.L.A.D.E., The Mobile Command Center became Obsolete when the HQ itself was Updated with a heavy Refinery, as well as an advance in Matter Teleportation Technology, meaning that the Miners themselves could be fitted with a Long-Range Teleporter. However, even the Miner became Obsolete with it's lack of Maneuverability. Thus, the Mining Scarab was Created. The Ship is Lighter, More Efficient, and more Maneuverable than the older Model it was Built after.
Following a further advancement in technology during B.L.A.D.E.'s dormancy Period, the Cost and Weight of the ship were heavily reduced, with the optimisation of the Mining Scarab's Hull Plating and internal Composition. This advancement is further realized with the improvement in armament: With point Defenses to intercept Microparticles at high speeds, and a more complex and compact Mining Laser Targeting Computer, less computing power is needed to safely operate the ship, thus resulting in the removal of a Control Room. This has dramatically decreased the Cost of the Ship, and further optimized the ship for efficiency in any asteroid field.
SURGEON DROPSHIP
Mass: 281.3 Tonnes
Crew: 2 Pilots, 24 Supporting Crew, 62 Surgeon Troopers (26 Crew Total, 88 Including the Trooper Complement.)
Value: 249,300 Credits
The Surgeon QA&E-37 Class Dropship is one of the Deadliest ships in the Galaxy. Not because of it's weaponry, but because of it's Compliment: Surgeon Troopers are One of the best Boarding forces in the Galaxy, Protected by Nearly Invulnerable armour, and armed with a Slug Shotgun and Knife. Although this isn't much, they show they can put it to use, as These Troopers are Hyperlethal in combat. Their Commander is known as Captain Spider, a Strategist with Wire Implants that create his left arm. This Dropship has won many massive battles. If you want to survive a larger battle, these things have to be priority. That, or you won't have Your Trachea intact by the end of a battle. Not by a long shot. (Assuming you have one, anyway...)
THE MAJESTY OF THE STARS
Mass: 273.1 Tonnes
Crew: 1 Pilot, 47 Supporting Crew (48 Crew Total)
Value: 258,400 Credits
The Majesty of the Stars is a very Beautiful ship with a beautiful Backstory. The Zenioth easily related to the Eroberers after losing King Zaran, the last Pureblood member of their Royal Bloodline. Without him, The Zenioth had nothing to turn to. After the Fall of Varonguard, the Eroberers were lost, Hated by most of the other species of B.L.A.D.E.. The Majesty was Designed by Both Eroberers and Zenioth, Creating a very beautiful, but Dangerous, ship. The Majesty of the Stars is a Space Supremacy Cruiser, Featuring a Rear Laser Turret Array Made to Annihilate Enemy Fighters, and A Frontward Ion Beam-Based setup made to tackle larger enemy ships. Such makes this Cruiser Immensely flexible in combat. Generally, the Ship is a Sight to behold; an Embracement of the fact that not all stays gold forever, but nothing is ever gone forever. A Truly touching note for such a beautiful ship.
FAFNIR CLASS CRUISER
Mass: 223.2 Tonnes
Crew: 2 Pilots, 54 Supporting Crew (56 Crew Total)
Value: 276,150 Credits
The Fafnir Class Cruiser is named after the almighty Ogre Dragon of Lore; Powerful, Lethal, Brutal. In the Opera Sigfried, Fafnir used to be an Ogre that was adopted by a Dwarf before Killing his father and becoming a Horrific Drake. As for the Ship that was Named after the Character, It is a Red Sphere Collective ship, Rumored to be created around the year 735. In combat, it uses it's Arsenal of Two Large cannons and Two Electro-Bolt Casters to devastating effect. It is Definitely not a ship to underestimate in combat, and Really, It shouldn't be; Ships aren't named after Dragons for nothing, after all.
B.L.A.D.E. MOTHERDRAKE
Mass Overall: 339.1 Tonnes
Crew Overall: 3 Pilots, 53 Supporting Crew (56 Crew Total)
Overall Value: 284,875 Credits
The Motherdrake was Cross Mining Co.'s Trump card to fight against the Voidians, using the Resources they mined on a Modified Drake Capable of Producing N'Palmers. The Plan was to simply overwhelm the enemy Voidian ships... But of course, they never Came. The Motherdrake thus Remained to fight in any serious engagement that Cross Mining Co. Had to deal with, such as a Skirmish with Domini Naturae. Initially, The ship was Inefficient, but when Cross Mining Co. Joined B.L.A.D.E., the Motherdrake got access to the Primal Drive, Originally created by the Carnivores. This let Motherdrakes Pump out N'Palmers ten times as quickly, Making the ship one to be feared on the battlefield.
SPECTRA NEBUCRAB
Mass: 311.8 Tonnes
Crew: 56 Blood Clusters
Approximate Value: 299,650 Credits
The Nebucrab was originally an Experimental Organism being Created by Terribili, the Chief Geneticist of Domini Naturae. After Creating the Galactognat, the Creature that would eventually become the Spectra, He noticed just how quickly his precious Galactognats were dying off. Thus, he began working on a new, Bulkier Creature that could reproduce even quicker: The Nebucrab. However, the Spectra knew about the project, and decided to try and Destroy the recently created egg that was going to gestate into it. Although the Spectra Templar Sent to Seize it succeeded on it's mission, It decided to have mercy on the egg, eventually convincing the Queen to spare it as well, and it would end up hatching with the care of the Spectra Queen, treating the Newborn like her own Daughter. Now, Nebucrabs serve beside Templar as equals on the battlefield, steadfast and aggressive in combat.
LIGHT CRUISERS: CRUISERS UNDER 400K
Light Cruisers are more akin to the Galaxy's idea of a Cruiser, Possessing the Necessary size and Weaponry to be considered a worthy ship of it's class... To an extent. They are less flexible in combat than Ultralight Cruisers, but they trade off flexibility for added finesse in the Situations they were made to specialize in.
B.L.A.D.E. EXPLORATION PROBE
Mass: 316.9 Tonnes
Crew: 60 Robotic Droids
Value: 335,000 Credits
The Zenioth Exploration Probe. Created to find Habitable planets for the Zenioth, These Probes possess the Common, Playful Personality of most Zenioth A.I., making them act almost lifelike. One Particular Probe has quite a history, too. Although it was Destroyed, that doesn't mean it didn't change the Universe. It first Discovered Drake Latowe's Twincruiser while it was patrolling, which led to Him discovering the home planet of the Zenioth, SR-389. Drake and the Zenioth King (Zaran's Father) then became great friends during his time there, Pretty much acting as Brothers. But, this same Probe ended up also leading to the Zenioth's Downfall; Before the battle of Sigma Nvacto One, the same Probe was Corrupted by a Corruptor Spike, converting it to the side of the Corruption. When the battle began, the Zenioth Capital Ship, the Sinbreaker, was Surrounded by Corrupted ships, and, in the end, the Probe was the Ship that got the Finishing blow on the Sinbreaker… When the King happened to be onboard. His son, Zaran, would almost die in a Similar Manner in the Same system, in the Orbit of Sigma Nvacto III.
SPECTRA TEMPLAR MEDIC
Mass: 384.6 Tonnes
Crew: 50 Stem Cells
Approximate Value: 346,950 Tonnes
When the First Spectra Templar brood was Created, Something Happened. One Cluster were normal, But the other two were Different. One Cluster was Completely Female, and Possessed the ability to Create Stem Cells that they can use to heal the Wounded, alongside the average Templar ability to Create Blood used to give life to their Constructs. Thus, The Medics were Born. Highly maneuverable in combat, Medics possess a slightly more Fragile Frame than their relatives, but they can make or break a battle by repairing allied ships via fabrication. If you're onboard a regular ship that gets repaired... Just don't smell anything...
ZENIOTH ZARAN CLASS KNIGHT DRONE
Mass: 307.3 Tonnes
Crew: 70 Robotic Droids
Value: 350,350 Credits
The First Knight Class Drone was a Milestone in Zenioth A.I. Development. They knew the inherit risks of creating a true Artificial Intelligence, and, unlike us, Knew it would be foolish to even think of creating a robot meant to kill. This Ideology was only bolstered when the Zenioth King died to a Corrupted Probe that was likely bent to such a mentality. However, they also knew how to fix these errors: Don't make the A.I. only know violence. Heck, even we knew this was the proper way to create such an Intelligence. After some time, Lady Esmithas herself discovered a way to balance an A.I.'s Killer Instinct out. Whereas the Older Probes had Energy, akin to a child, the First Knight Drone was made to serve with Chivalry, to kill only when necessary, to never lie, and to be steadfast and content. However, She still had to name the Knight Drone. That was when she remembered her Deceased Nephew... And decided to name it in his Honor.
Now, In combat, the Zaran Class Knight Drone is a Top-of-the-Line Flanking Vessel, capable of Turning at angles most consider to be impossible. But, at the same time, they are also very fragile and do require support in combat, as they have a lightweight frame, devoid of heavy armour. Here's some Good advice: Don't let this thing get behind you. Trust me, It'll be almost Impossible to get this ship off your Flank.
MION CLASS SIEGE CRAFT (MODIFIED)
Mass: 368.3 Tonnes
Crew: 2 Pilots, 94 Supporting Crew (96 Crew Total)
Value: 374,400 Credits
The Mion Class Siege Craft is yet another ship of RSC Design, Estimated to be created in the year 1029. The ship was probably not used often Due to it's many Fatal Flaws; It did not have enough Missile Factories to support it's Missile Launchers, preventing them from using constant fire, It was too heavy to move around much, as it had a super thick layer of Armour protecting it's Front, and the weapon that was located on it's Spine was just an Ion beam; a Lone one. Although, being fair, the Railgun did not exist during the RSC's time, and even now it'd be a bad idea to make the ship use one, due to it's Inconvenient design. The only Real Improvements that could be made to it were giving it larger thrusters and Turning the Solid armour into strips, drastically decreasing it's weight. Even with these modifications, the ship proves to be... Disappointing, saying the least... No RSC ship was ready for the age of railguns, possibly save the Sutingurei Class.
MEDIUM CRUISERS: CRUISERS UNDER 500K
Medium Cruisers are more than worthy of their titles; They are large enough, armed enough, and armoured enough to operate well in the Role of a Fast, Midline ship in combat. At this stage in ship size, one can begin to notice more variety in a ship's combat strategy, finally being more adapted for the role they were built for.
B.L.A.D.E. PRIME CRUSHER
Mass: 424.3 Tonnes
Crew: 1 Captain, 83 Supporting Crew (84 Crew Total)
Value: 419,650 Credits
The Crusher Class Cruiser. Originally a heavy police ship, but to suppress enemy ships, some were captured by the Carnivores, a Civilized group of pirates. As time went on, the Crusher would always prove to be one of the best ships at the Carnivore's Disposal, Almost always getting the job done. That is, until Samuel Latowe (AKA The Man, the Leader of the Carnivores...) improved upon the ships even further. At that time, the upgrades proved to be substantial in combat, Never quite giving the enemy an opening to counter attack... Until a B.L.A.D.E. Operation destroyed the Carnivores from the inside. Now, back in the hands of the Law, the B.L.A.D.E. Prime Crusher Class Cruiser is a Devastating Midline Cruiser, capable of stopping enemy weapon systems with ease. A Skilled pilot can easily Maul ships larger than the Crusher and even defeat them, provided they know what purpose the Electro-Bolts are supposed to serve in combat.
B.L.A.D.E. MINER P.
Mass: 518.6 Tonnes
Crew: 2 Captains, 60 Supporting Crew (62 Crew Total)
Value: 437,350 Credits
The Cross Mining Cooperation Miner Penta Is an upgraded version of the Previous Miner P. That only Bolstered 4 Mining Beams. The Ship is Less Maneuverable but More efficient at mining asteroids than the Original Miner, acting akin to the older mining rigs of Earth's Time before it was destroyed. In combat, like most mining ships, It suffers due to it just not being made to engage in any battle, except the rare case of a False Asteroid attack. Otherwise, it's purpose is to Slice massive Asteroids into smaller Chunks for regular Miners to Mine, greatly reducing the time it takes to harvest the Thousand-Ton rocks that could potentially pose a threat for any planet in harbouring life in the same system as the Asteroid Field where these continent destroyers reside.
SPECTRA TEMPLAR
Mass: 376.1 Tonnes
Crew: 106 Stem/Blood Cells (53 of each)
Approximate Value: 453,050 Credits
Spectra Templar are the True members of the Spectra Race. Modified from Galactognat DNA, They were born as free thinkers with the average IQ of 150. In combat, Templar do not possess enough Stem Cells to Heal others, but they do have enough to Heal themselves from what can be considered as Lethal injuries; If any Live Cells remain in a piece of Templar, the Cells will Revert back into Stem Cells, and Rapidly Divide to rebuild It's body, also seeking out other clusters with the same genetic material as it. Templar will then Re-Establish their link to the Psionic Field and receive their Memories. After this, The Templar will Re-Establish links to the Vessel's it filled with it's blood. Recently, With the assistance of B.L.A.D.E., the Spectra's Genetic Material was Improved, Preventing a Genetic Disorder from affecting new Templar that has been affecting Older Templar, which Caused their Immune Systems to create Small, Empty Holes in their Carapace. The Older Templar were given a Symbiotic organism to fix their problems as well. In battle, Templar Regenerate a whole lot faster when Nourished, Meaning with the help of a medic, a Templar can be back in combat in just under a Minute or two on average, Depending if they lost their link to the Psionic field to a minor extent. Should they almost die completely and lose contact to the field, It can take up to a week for them to recover...
HEAVY CRUISERS: CRUISERS UNDER 700K
Heavy Cruisers are the top of the Line when it comes to combat, More flexible and Maneuverable than a Battlecruiser. Given, they themselves Suffer from the Bulk of their Weaponry and Armour; something that does not mean in any way that you should underestimate them.
SPECTRA SABOTEUR V2
Mass: 446.5 Tonnes Total
Crew: 96 Blood Clusters Total
Approximate Value: 513,100 Credits
The Spectra Saboteur is the wildcard Craft of the Spectra; the one that is never expected, the Class that isn't Cliché. Saboteurs can Cloak, Produce Blood and Stem Cells, Detect the Exact appearance of enemies from far away, and yet, they're just Constructs. Most of these abilities are covered by the Templar, yet the Saboteur can do all that the Templar can and more! Thus, It should not be a surprise they are the most advanced non-structure Spectra construct we know of. They are even capable of creating Mines that can grow as well as Hunters, allowing them to work from the back of enemy lines. When out of combat, they locate and contain Regenerating templar, taking them back to a blood bank as so they can Regenerate safely. They themselves unfortunately lack the ability to heal themselves, however...
Recent improvements in the Saboteur's creation process has resulted in a new, better line of backline field craft, capable of firing smaller, deadlier mines at a vastly improved rate. This upgrade is also accompanied by an improvement in the detachment of the Saboteur's Hunter compliment, letting it also release them even faster as well. Current predictions from field testing expect their efficiency to increase around threefold.
(Note: If anybody reads this, the Photo glitch has come back with a vengeance. Right when I wanted to get things done, too...)
SHIELD DISCHARGER
Mass: 428.7 Tonnes
Crew: 1 Captain, 111 Supporting Crew (112 Crew Total)
Value: 542,200 Credits
The Shield Discharger is a very Experimental ship. It has several shield generators that renders the ship almost invincible at it's front end, while still possessing weaponry so that it does not become a punching bag for the enemy. Although it's just a ship in it's testing phase, It has proven to be pretty powerful against opponents unprepared for it. But, we still remember the Blood Cult/Keepers of Light wars, and it makes us have our fare share of doubt about whether or not it would be a smart idea to engage civilizations with more Advanced weaponry, Even if we somehow reverse engineered bubble shields. Even a ship covered with Bubble shields did not save the Keepers of Light, after all. So against civilizations with similar tech to B.L.A.D.E., the Discharger is devastating. But, that doesn't mean we should not underestimate stronger ones... Usually, Nothing good comes out of history repeating itself.
(Also, This wasn't meant to sound inappropriate... I'm referring to Electrical Discharges when it comes to the name of the ship...)
SPECTRA TEMPLAR GUARD (B.L.A.D.E. VARIANT)
Mass: 461.4 Tonnes
Crew: 152 Blood Cells
Value: 573,500 Credits
The Other Cluster of Unnatural Spectra and the genetic Opposite of the Spectra Templar Medic, Guards loyally protect the Queen, or fight in combat situations on behalf of the Queen. Completely Male and Aggressive in Combat, a Templar Guard can Lose half of his head and still not stop fighting. They even have the Guts to ram ships Much larger than themselves with their heads, not giving up until it'd mean death not to. The thing about guards is that, just like how Medics only have a miniscule amount of blood, Guards only have a miniscule amount of stem cells, making them more susceptible to death than other Templar Variants. Despite this, they don't fear the reaper, and still use aggressive tactics in combat scenarios, knowing their Gallant action does not only inspire allies, but they can also shift the tide of the battle just by pushing a key enemy ship the wrong way. Given, they aren't stupid, and they know Ramming isn't the only thing about life. They follow the behaviour of the Spectra Hunters, Decorating themselves to match the faction they're serving on the Behalf of the Queen.
Thus ends the tour of the Ships created at the Excursion Forge. Whatever remain of the Damned shall no longer pollute the atmosphere of SR-389, freeing the world from the Man that slayed a god... In the meanwhile, the heart of the factory beats forevermore, creating larger ships to supply B.L.A.D.E. and redeem a locale deemed unholy.