i have a part with:
FTL_Toggle
{
Type = UIToggle
ToggleID = "FTL_on_off"
Default = 1
}
MyToggledComponents
{
Type = ToggledComponents
Toggle = FTL_Toggle
Invert = false
Components
{
FtlDrive
{
Type = FtlDrive
SpinDownDuration = 5
JumpEfficiencyDistanceRange = [5, 30]
}
}
}
when I turn the toggle off and grab that part and i try to place it again i get this crash
MODS ARE ENABLED. THIS CRASH MAY BE CAUSED BY A MOD.
PLEASE REPORT IT TO THE CREATOR OF THE MOD.
System.InvalidOperationException: Colección modificada; puede que no se ejecute la operación de enumeración.
en System.ThrowHelper.ThrowInvalidOperationException(ExceptionResource resource)
en System.Collections.Generic.List`1.Enumerator.MoveNextRare()
en Cosmoteer.Ships.Parts.Part.OnComponentAttached(SceneNode node) en C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Part.cs:línea 806
en Halfling.Scene.Dim2.SceneComponent.InvokeAttached(SceneNode node) en C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneComponent.cs:línea 1800
en Halfling.Scene.Dim2.SceneNode.NodeComponents.Add(SceneComponent component) en C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneNode.cs:línea 1615
en Cosmoteer.Ships.Parts.CommonBasePartsManager`1.AddPart(TPart part, Action onAddedBeforeEvents) en C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\CommonBasePartsManager.cs:línea 716
en Cosmoteer.Ships.Parts.PartsManager.AddPart(Part part) en C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\PartsManager.cs:línea 201
en Cosmoteer.Ships.Parts.PartsManager.CreatePart(PartRules rules, IntVector2D loc, Int32 rot, Boolean spawnedFromDestroyed, Boolean defaultToMinHealth) en C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\PartsManager.cs:línea 175
en Cosmoteer.Ships.ShipUpdateInfo.ApplyPhysical(Boolean destroyBlocking) en C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\ShipUpdateInfo.cs:línea 242
en Cosmoteer.Game.SelectionStates.BaseBuildState.TryApplyUpdate(ShipUpdateInfo sui, Vector2D worldCenter) en C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\SelectionStates\BaseBuildState.cs:línea 203
en Cosmoteer.Game.SelectionStates.BaseAddPartsState.InputImpl() en C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\SelectionStates\BaseAddPartsState.cs:línea 274
en Cosmoteer.Game.SelectionStates.GrabPartState.InputImpl() en C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\SelectionStates\GrabPartState.cs:línea 310
en Cosmoteer.Game.Gui.GameGui.InputSelectionState() en C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\Gui\GameGui.cs:línea 619
en Cosmoteer.Game.Gui.GameGui.Input() en C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\Gui\GameGui.cs:línea 596
en Cosmoteer.Game.GameRoot.Input(StateMethodInvoker inputParent) en C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:línea 1130
en Halfling.Application.AppStateEx.Halfling.Application.IAppState.Input(StateMethodInvoker inputParent) en C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\AppStateEx.cs:línea 187
en Halfling.Application.Director.CallInput() en C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:línea 873
en Halfling.Application.Director.DoInput() en C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:línea 788
en Halfling.Application.Director.<GetRunIterator>d__83.MoveNext() en C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:línea 336
en Halfling.Application.Bases.GenericApp.<ApplicationMainIterator>d__42.MoveNext() en C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:línea 249
en Halfling.Windows.D3D11.D3D11Window.RunGameLoop(String[] args, IEnumerable`1 iterator) en C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingPlatformWDX\Windows\D3D11\D3D11Window.cs:línea 890
en Halfling.Application.Bases.GenericApp.ApplicationMain(String[] args) en C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:línea 165
en Cosmoteer.GameApp.Main(String[] args) en C:\Users\Walt\Documents\Code\Cosmoteer\Source\GameApp.cs:línea 119
06/08/2018 18:52:31 | Logging successful initialized.
06/08/2018 18:52:31 | .NET Runtime Version: 4.0.30319.42000
06/08/2018 18:52:31 | Running as a 64-bit process.
06/08/2018 18:52:31 | Local: es-ES
06/08/2018 18:52:31 | Language: es-ES
06/08/2018 18:52:31 | Cosmoteer version 0.14.1
06/08/2018 18:52:31 | Microsoft Windows 7 Ultimate 64 bits 6.1.7601
06/08/2018 18:52:31 | AMD Athlon(tm) 64 X2 Dual Core Processor 5200+ (2 logical processors)
06/08/2018 18:52:31 | 4095,3 MB RAM
06/08/2018 18:52:31 | NVIDIA GeForce GTX 750 Ti (9.18.13.3788) (18/05/2014)
06/08/2018 18:52:31 | 2048,0 MB VRAM
06/08/2018 18:52:31 |
06/08/2018 18:52:31 | Loaded app settings.
06/08/2018 18:52:31 | Mixpanel Distinct ID: 47DFCB9ED7FC6DA33817E9962A2ACFA5
06/08/2018 18:52:31 | Process is now DPI-aware.
06/08/2018 18:52:31 | Setup default cursor.
06/08/2018 18:52:31 | Using display adapter 0
06/08/2018 18:52:31 | Created DXGI factory.
06/08/2018 18:52:31 | Adapter #0: NVIDIA GeForce GTX 750 Ti
06/08/2018 18:52:31 | Output #0: Monitor PnP genérico (1920x1080)
06/08/2018 18:52:31 | Updated Windows form configuration for resizable windowed.
06/08/2018 18:52:31 | Created Windows form.
06/08/2018 18:52:31 | Direct3D Feature Level: Level_11_0
06/08/2018 18:52:31 | Created Direct3D 11 Device.
06/08/2018 18:52:31 | Created swap chain: 1920x1033.
06/08/2018 18:52:31 | Created window.
06/08/2018 18:52:31 | Created clock.
06/08/2018 18:52:31 | Created graphics manager.
06/08/2018 18:52:31 | Created XAudio2 device.
06/08/2018 18:52:32 | Created audio manager.
06/08/2018 18:52:32 | Created input manager.
06/08/2018 18:52:32 | Created default font.
06/08/2018 18:52:32 | Initial app state is 'MainMenu'
06/08/2018 18:52:32 | Initial application settings:
06/08/2018 18:52:32 | LastGameVersion:
06/08/2018 18:52:32 | InitState: MainMenu
06/08/2018 18:52:32 | Language:
06/08/2018 18:52:32 | LockCursor: True
06/08/2018 18:52:32 | EdgePanMode: Analog
06/08/2018 18:52:32 | EdgePanSpeed: 15
06/08/2018 18:52:32 | KeyboardPanSpeed: 15
06/08/2018 18:52:32 | KeyboardZoomSpeed: 10
06/08/2018 18:52:32 | KeyboardRotSpeed: 90°
06/08/2018 18:52:32 | EnableMouseWheelZoom: True
06/08/2018 18:52:32 | InvertMouseWheelZoom: False
06/08/2018 18:52:32 | MouseWheelZoomSpeed: 1,12
06/08/2018 18:52:32 | MouseWheelZoomAtCursor: True
06/08/2018 18:52:32 | StickyFocus: True
06/08/2018 18:52:32 | DpiScaleMode: Dpi100
06/08/2018 18:52:32 | AnimateBackgrounds: True
06/08/2018 18:52:32 | FancyParticles: True
06/08/2018 18:52:32 | UncompressedTextures: False
06/08/2018 18:52:32 | AllowShipDeselection: False
06/08/2018 18:52:32 | CtrlSelectsParts: False
06/08/2018 18:52:32 | PreferBlueprintMode: False
06/08/2018 18:52:32 | BlueprintAutoPause: True
06/08/2018 18:52:32 | ShowInvalidBlueprints: True
06/08/2018 18:52:32 | BuildAutoFocus: True
06/08/2018 18:52:32 | BuildAutoRotate: True
06/08/2018 18:52:32 | BuildAutoInteriors: True
06/08/2018 18:52:32 | PaintAutoFocus: True
06/08/2018 18:52:32 | PaintAutoRotate: True
06/08/2018 18:52:32 | PaintAllowOverwrite: True
06/08/2018 18:52:32 | PaintMirrorEnabled: False
06/08/2018 18:52:32 | PaintMirrorAxis: Vertical
06/08/2018 18:52:32 | RepairAutoFocus: True
06/08/2018 18:52:32 | RepairAutoRotate: False
06/08/2018 18:52:32 | BuildAllowOverwrite: True
06/08/2018 18:52:32 | BuildAutoDoors: True
06/08/2018 18:52:32 | BuildEnforceCrewAccess: True
06/08/2018 18:52:32 | BuildMirrorEnabled: False
06/08/2018 18:52:32 | BuildMirrorAxis: Vertical
06/08/2018 18:52:32 | RowsOfParts: 1
06/08/2018 18:52:32 | GrabLeavesCorridors: True
06/08/2018 18:52:32 | RepairAutoDoors: True
06/08/2018 18:52:32 | AutoHireCrew: True
06/08/2018 18:52:32 | PartToolTips: True
06/08/2018 18:52:32 | AutoSave: True
06/08/2018 18:52:32 | AutoSavesToKeep: 10
06/08/2018 18:52:32 | QuickSavesToKeep: 10
06/08/2018 18:52:32 | AutoSaveInterval: 600
06/08/2018 18:52:32 | FtlAutoSave: True
06/08/2018 18:52:32 | ShowOnShipIndicators: True
06/08/2018 18:52:32 | AutoPauseOnLostFocus: True
06/08/2018 18:52:32 | ScreenShake: True
06/08/2018 18:52:32 | VersionCheckMode: Stable
06/08/2018 18:52:32 | EnableMetrics: True
06/08/2018 18:52:32 | PreferBorderlessWindowToggle: False
06/08/2018 18:52:32 | MasterVolume: 1
06/08/2018 18:52:32 | EffectsVolume: 1
06/08/2018 18:52:32 | InterfaceVolume: 1
06/08/2018 18:52:32 | ShowTutorials: True
06/08/2018 18:52:32 | AutoFtlJump: False
06/08/2018 18:52:32 | PaintSchemes: System.Collections.Generic.List`1[Cosmoteer.Ships.PaintScheme]
06/08/2018 18:52:32 | DefaultBuildTool: Grab
06/08/2018 18:52:32 | DefaultDecalTool: Grab
06/08/2018 18:52:32 | TutorialPageStates: System.Collections.Generic.Dictionary`2[System.String,Cosmoteer.Tutorials.TutorialPageState]
06/08/2018 18:52:32 | PlayerColor:
06/08/2018 18:52:32 | EnemyColor:
06/08/2018 18:52:32 | NeutralColor:
06/08/2018 18:52:32 | MiniviewInCombatMode: Auto
06/08/2018 18:52:32 | MiniviewNotInCombatMode: Auto
06/08/2018 18:52:32 | MiniviewLockRotation: False
06/08/2018 18:52:32 | MiniviewSize:
06/08/2018 18:52:32 | ShowInteriors: False
06/08/2018 18:52:32 | AlwaysShowCommandWidgets: False
06/08/2018 18:52:32 | PreferShipRelativeAttackAngle: False
06/08/2018 18:52:32 | PreferWorldRelativeFollowAngle: False
06/08/2018 18:52:32 | ShipLibraryLargeIcons: False
06/08/2018 18:52:32 | AdHocFormations: False
06/08/2018 18:52:32 | BreakFormationToAttack: True
06/08/2018 18:52:32 | EnabledMods: System.Collections.Generic.HashSet`1[System.String]
06/08/2018 18:52:32 | DeleteFileOnStartup:
06/08/2018 18:52:32 | DefaultGameMode:
06/08/2018 18:52:32 | DefaultCreativeModeMapSize: 0
06/08/2018 18:52:32 | DefaultBountyModeDifficulty: 0
06/08/2018 18:52:32 | DefaultBountyModeMapSize: 0
06/08/2018 18:52:32 | DefaultBountyModeStarterShip: 0
06/08/2018 18:52:32 | WarnOutOfDateGpuDrivers: True
06/08/2018 18:52:32 | MPShipColorMode: RandomPerPlayer
06/08/2018 18:52:32 | MPBlipColorMode: FriendAndFoe
06/08/2018 18:52:32 | AutoPortForwarding: True
06/08/2018 18:52:32 | DisplayPublicIP: True
06/08/2018 18:52:32 | PreferLAN: False
06/08/2018 18:52:32 | DefaultServer: 0
06/08/2018 18:52:32 | ShowNewsOnStartup: True
06/08/2018 18:52:32 | ReadNewsArticles: System.Collections.Generic.HashSet`1[System.String]
06/08/2018 18:52:32 | ShowNewsAlerts: True
06/08/2018 18:52:32 | HiddenNewsAlerts: System.Collections.Generic.HashSet`1[System.String]
06/08/2018 18:52:32 | Starting main game loop...
06/08/2018 18:52:32 | Enabled mods:
06/08/2018 18:52:32 | cosmoteer.huge_ships
06/08/2018 18:52:32 | Kroom.Krooms_Forge
06/08/2018 18:52:32 | Loaded language 'en'.
06/08/2018 18:52:46 | Loaded game rules.
06/08/2018 18:53:16 | Game pushed onto stack.
06/08/2018 18:53:16 | Game mode is: CreativeGameModeManager
06/08/2018 18:53:31 | Making FTL jump...
06/08/2018 18:53:32 | Finished FTL jump.
06/08/2018 18:53:38 | Making FTL jump...
06/08/2018 18:53:39 | Finished FTL jump.
06/08/2018 18:53:58 | Memory usage at time of crash: 671.846.400
06/08/2018 18:53:58 | Application state stack at time of crash:
06/08/2018 18:53:58 | Cosmoteer.Game.GameRoot
06/08/2018 18:53:58 | Cosmoteer.Gui.TitleScreen
06/08/2018 18:53:58 | FPS at time of crash: 77,44811
06/08/2018 18:53:58 | Running processes at time of crash: aswidsagenta, audiodg, AVGSvc, AVGUI, chrome, Cosmoteer, csrss, explorer, firefox, GoogleCrashHandler, GoogleCrashHandler64, Idle, jucheck, jusched, lsass, lsm, mDNSResponder, MemuService, notepad, nvvsvc, nvxdsync, SearchIndexer, services, smss, spoolsv, svchost, System, taskhost, TotalCmd64, update_notifier, wininit, winlogon, WmiPrvSE, wmpnetwk,
06/08/2018 18:53:58 | System.InvalidOperationException: Colección modificada; puede que no se ejecute la operación de enumeración.
06/08/2018 18:53:58 | en System.ThrowHelper.ThrowInvalidOperationException(ExceptionResource resource)
06/08/2018 18:53:58 | en System.Collections.Generic.List`1.Enumerator.MoveNextRare()
06/08/2018 18:53:58 | en Cosmoteer.Ships.Parts.Part.OnComponentAttached(SceneNode node) en C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Part.cs:línea 806
06/08/2018 18:53:58 | en Halfling.Scene.Dim2.SceneComponent.InvokeAttached(SceneNode node) en C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneComponent.cs:línea 1800
06/08/2018 18:53:58 | en Halfling.Scene.Dim2.SceneNode.NodeComponents.Add(SceneComponent component) en C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneNode.cs:línea 1615
06/08/2018 18:53:58 | en Cosmoteer.Ships.Parts.CommonBasePartsManager`1.AddPart(TPart part, Action onAddedBeforeEvents) en C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\CommonBasePartsManager.cs:línea 716
06/08/2018 18:53:58 | en Cosmoteer.Ships.Parts.PartsManager.AddPart(Part part) en C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\PartsManager.cs:línea 201
06/08/2018 18:53:58 | en Cosmoteer.Ships.Parts.PartsManager.CreatePart(PartRules rules, IntVector2D loc, Int32 rot, Boolean spawnedFromDestroyed, Boolean defaultToMinHealth) en C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\PartsManager.cs:línea 175
06/08/2018 18:53:58 | en Cosmoteer.Ships.ShipUpdateInfo.ApplyPhysical(Boolean destroyBlocking) en C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\ShipUpdateInfo.cs:línea 242
06/08/2018 18:53:58 | en Cosmoteer.Game.SelectionStates.BaseBuildState.TryApplyUpdate(ShipUpdateInfo sui, Vector2D worldCenter) en C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\SelectionStates\BaseBuildState.cs:línea 203
06/08/2018 18:53:58 | en Cosmoteer.Game.SelectionStates.BaseAddPartsState.InputImpl() en C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\SelectionStates\BaseAddPartsState.cs:línea 274
06/08/2018 18:53:58 | en Cosmoteer.Game.SelectionStates.GrabPartState.InputImpl() en C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\SelectionStates\GrabPartState.cs:línea 310
06/08/2018 18:53:58 | en Cosmoteer.Game.Gui.GameGui.InputSelectionState() en C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\Gui\GameGui.cs:línea 619
06/08/2018 18:53:58 | en Cosmoteer.Game.Gui.GameGui.Input() en C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\Gui\GameGui.cs:línea 596
06/08/2018 18:53:58 | en Cosmoteer.Game.GameRoot.Input(StateMethodInvoker inputParent) en C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:línea 1130
06/08/2018 18:53:58 | en Halfling.Application.AppStateEx.Halfling.Application.IAppState.Input(StateMethodInvoker inputParent) en C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\AppStateEx.cs:línea 187
06/08/2018 18:53:58 | en Halfling.Application.Director.CallInput() en C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:línea 873
06/08/2018 18:53:58 | en Halfling.Application.Director.DoInput() en C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:línea 788
06/08/2018 18:53:58 | en Halfling.Application.Director.<GetRunIterator>d__83.MoveNext() en C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:línea 336
06/08/2018 18:53:58 | en Halfling.Application.Bases.GenericApp.<ApplicationMainIterator>d__42.MoveNext() en C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:línea 249
06/08/2018 18:53:58 | en Halfling.Windows.D3D11.D3D11Window.RunGameLoop(String[] args, IEnumerable`1 iterator) en C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingPlatformWDX\Windows\D3D11\D3D11Window.cs:línea 890
06/08/2018 18:53:58 | en Halfling.Application.Bases.GenericApp.ApplicationMain(String[] args) en C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:línea 165
06/08/2018 18:53:58 | en Cosmoteer.GameApp.Main(String[] args) en C:\Users\Walt\Documents\Code\Cosmoteer\Source\GameApp.cs:línea 119
06/08/2018 18:53:58 | Director received exit call.
06/08/2018 18:53:58 | Disposed default font.
06/08/2018 18:53:58 | Disposed XA2AudioManager device.
06/08/2018 18:53:58 | Disposed audio manager.
06/08/2018 18:53:58 | Disposed clock.
06/08/2018 18:53:58 | Disposed input manager.
06/08/2018 18:53:58 | Disposed graphics manager.
06/08/2018 18:53:58 | Disposed swap chain.
06/08/2018 18:53:58 | Disposed Direct3D device.
06/08/2018 18:53:58 | Disposed DXGI factory.
06/08/2018 18:53:58 | Closed Windows form.
06/08/2018 18:53:58 | Director received exit call.
06/08/2018 18:53:58 | Disposed window.
06/08/2018 18:53:58 | Disposed platform interface.
06/08/2018 18:53:58 | Closing log output file...