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Here are some guidelines to classifying your ships based on role and scale. The numbers are based on smaller ships so some imagination may be needed. go ahead and tell me what you think.

Classes include:
Escorts
Interceptors
Fighters
Fighter-Bombers
Bombers
Corvettes
Frigates
Cruisers
Destroyers
Monitors
Battleships
Anti-Capital ships
Carriers

Well, a simple primitive and restrictive system. You will always lose in war. Battlefield conditions always shifts so any kind of restriction already means a lost. You should define purely by abilities or as an engineer & builder by pure efficiency.

Lafiel Its not constraints, its just a way to classify the role and scale of a ship. Conditions in a war aren't going to make a classification system obsolete. Maybe the numbers may no longer work, but the roles will still be fairly dependable.

Roles are as fleeting as are doctrines and change with time or circumstances. Just take the Zumwalt as an example. It was envisioned in light of the Panama/Gulf War (invasion) but was outdated before completion because things have long (20 years already) shifted toward hypersonic missiles and global strike.

The only constraint that cannot be taken out of the classification equation is technology dependency, hence, specific technological limitations.

Many people consider the ternary chart to be the ultimate form of representing design classification:

image https://i.imgur.com/whQ6Dye.png
I beg to differ because it's a simplification that is only good as an indicator. For example when you meet an unknown force and the only things you know is the ship's size/mass, speed, and maybe firepower if you're unlucky.

As a builder or engineer I would rather use these (copyrighted 😛)

As you see this is far more useful. One ship is a well rounded ship, the standard, the other a destroyer warship.


As ship sizes evolve independently from ship classification this is how level are related.

ImNotLaffng just curious,whats "monitors"?

Lafiel Thanks for all of the graphs, this system is mainly for naming ships and I should have put it that way from the beginning, I think the outline of the roles is simple enough, and the meta is stable enough to allow the roles of ships to stay relevant. I made this to be a simple way to name ships based on role. I thought a technical scale would be overboard for a naming system. Sorry for any misunderstanding.

    Dumb The link should have given you an idea but here is a Wikipedia link.

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