I wanted to create some sort of mod but I don't know exactly what.
I'll stay standing as a random progress, with only few things planned.
Temp Mod parts: A Tz'y'gorn Fusion Turret, does nothing against the shield but is pretty great against armor. (Listed as Bap)
(Turret floats outside the part)
AkyrMarine (A basic 1x1 fighter, quite expensive for a part but effective against small ships. Meant to be used in numbers)
Electric Dischargers (The basic opposite of the Tz'y'gorn Turret. Effective against shields but not against Armor.)
Droid Laser (to be done, A slightly good uncrewed blaster, however is a power-consumer and has low accuracy.)
LoudCannon (I can't think of any other name due to it looking like a loudencer)
Volcanic Blaster (Slow-Firing powerful weapon,,,,against the interior. It's pretty weak against the shell and will need assistance from other weapons to pierce the ship.)
Dual Green Blaster Laser (also a control room due to space issues)
Twin Ion Engine (may still need to do some tweaking.)
Imperial-class Broadside Turbolaser
Uses Ion Cannisters to do massive armor damage. Can do moderate damage to shields.
forgot to add spread
Literally the same stats as two EB paired
Triple heavy. OP?
(no suitable image)
This emits two long-range beams at the cost of damage.
Inspired off SWGB, this does MASSIVE damage but has practically no range.
OP Missile Launcher (bugged so it can't fire, expect a patch sometime soon)
Fires new types with their according ammo.
MX Nuke (pic shown): Homing Missile that can be easily taken down, but does massive damage over 5 seconds if it survives.
Fastest Missile in the planet: This purple speedo can easily home onto targets, and does heavy impulse damage.
Sawblade Mine: Goes a long way to home on ships themselves. Can cluster, unlike the proximity mines designed by god himself.
some emp orb idk: Better EMP than the prototype, not really than the newest.
Plasma Railgun Loader
for poor peeps who can't afford ammo
Dual Barrels slice into armor and missile alike.
takes a lot of ammo but has quite a rewarf.
(not really) massdriver
Fires shield-striking bolts.
RoofTop Railgun Launcher
Just for when things couldn't get complicated enough, these railguns now bend upward! ((NOTICE!! This uses Outdated Technology, and may not follow standards of the Standard Launcher))
cuz one might not know the absolute power of this killer machine.
Rooftop Imperial-Class Cannon
Fires in bursts of 1 and has terrible storage capacity for it's size.
One must have ultimate power to power this without crew.
(incorrectly stringed) Lateral Thruster
Cuz steering thrusters couldn't be balanced enough (in my view)
(also in the other applicable classes) Reverse Thrusters!
good for kiting. uses vaccum to propel backward.
who tf designed this again?
Triple Bunk (has incorrect mirroring)
annoying to place.
High pen res but low health.
Shield gen Duffle
Double the battery but lasts as long as a vanilla shield...if it's idle.
Double the range as well.
this only uses copied sprites lulz
not a part
easily removable but this makes it incompatible with crew-changer mods.
Everyone obviously needed that.
HIGHLY VOLATILE REACTOR!!
1x1 part that yields 6 batterys. Very obsolete against the generic 8-battery 1x1 reactors everyone's making now.
not volatile reactors
2x2 4-battery with slower production. Can cluster without too much damage (hopefully)
1x1 1-doored 6-battery reactor. Good for power-needing smol components.
1x1 3-doored 2-battery reactor. Good for compartmentalization.
1x2 3-doored 4-battery reactor. Not at all volatile. Makes rolling sounds which annoy the crew.
needs a lil balancing.
Folder Name: Age_Of_Starlight
Ingame-Name: Age of Starlight
A mod that contains decals, colorflags (mixed in with the decals), weapons, an automation++ thruster, more weapons, and... a fully cosmetic control room?
random trello that i keep forgetting to touch