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I think it would be nice to have a Large cannon type that had maybe 3-4 large shots (12-16 cannon ammo) in a magazine that would rotate when fired but you have a small storage for ammo so this is best used in bursts

image https://i.imgur.com/Yp4HHYF.png

Reahs This is not a rotary weapon but a revolver more precisely an autocannon of type Mauser.
This can be modded.

Lafiel Which mauser? I do like german history, but I've never heard of mauser making autocannons...

    boombox Mausers are autocannon like the Mauser BK-27. It's a rotary drum system instead of rotary barrels. In fact the mauser was shipped to the US for investigation and from that experience the modern gatling was created. In this suggestion it's just placed on the floor but it's the same rotary principle to make things load and fire faster.

    Lafiel
    Well I knew the system and all, but the fact that it was Mauser who came up with that is completely new to me. You learn something new everyday I guess... 🙂

      I found this weapon suggestion interesting. Some info for anyone else who might be curious:

      Revolver Cannon compared to Gatling guns
      Automatic revolver cannon generally have a lower maximum sustained rate of fire than Gatling guns, as all the rounds are fired through a single barrel, which suffers from much higher heating loads. Some cannon caliber Gatling guns have a rate of fire of up to 10,000 rounds per minute (such as the Gryazev-Shipunov GSh-6-23), while revolver cannon typically have a rate of fire no more than 2,000 rounds per minute. On the other hand, revolver cannon are generally able to be made much lighter than gatling guns, requiring less support and mounting hardware. Gatling type guns spin the whole multiple barrel and breech assembly, which in equal caliber versions can weigh hundreds of kilograms more. The firing rate of a Gatling-type gun is directly related to the rotational speed of the barrel cluster. The need to accelerate this cluster requires generally a large external power-supply and means that the maximum attainable rate of fire is not instantaneously available. Revolver cannon do not suffer from these limitations. Another difference is found in the inherent greater accuracy of the revolver cannon over the Gatling-type guns, caused by the dispersion of multiple barrels rotating at a varying speed of the latter. Gatling-type guns are most effective against a large group of infantry, while revolver cannons, with bigger caliber rounds deal with enemy armor such as a Tank or a BTR.

      https://en.wikipedia.org/wiki/Revolver_cannon

      Reahs

      After Lafiel's insight I'm more convinced this is a good addition. Fitting somewhere in between the upcoming Gatling laser and the existing Large cannon perhaps?

      I actually had the same idea many years ago for torpedoes. The reasons are simple.
      It would be meaningless to created it at regular gun size since they would be no different than existing ones. Hence, it got to be applied to something bigger. Obviously firepower will be high.
      I'll probably create them sometime.

      Lafiel

      I think it could be applied to the existing cannons with differences. I'm thinking large cannon in overall size but instead of 4 ammo for one shot, a burst of cannon shots. Say six standard cannon ammo for a three shot burst, rotary magazine holds a total of 18 standard cannon ammo (three bursts total). All 18 rounds need to be loaded before it can fire and those 18 rounds take longer to load then 18 rounds would (comparably) in the standard or large cannon.

        ja7833 Load timing is still fixated on effecting firing rate only... unless Walt changes the one as I suggested it's difficult to get it right. Anything is possible but with impact on spriting time.

          Lafiel

          Maybe make the revolver cannon magazine a separate part then, needs to be adjacent - maybe something with a conveyor built in that would feed ammo?

            ja7833 Functionality coding and graphics are only connected by "indicatitors", e.g. batteries or on/off states. How graphics look doesn't matter at all as far as function is concerned but it's impacting spriting time. Animation complexity does impact coding it, though.

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