Got this error while enterning a veteran bounty level world.
System.AggregateException: One or more errors occurred. ---> System.IO.FileNotFoundException: Could not find file '[user's home folder]\Documents\My Games\Cosmoteer\Mods\AWV_stargate_bounty_ships\ships\tournament20_coolroco101(modified).ship.png'.
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)
at Cosmoteer.Ships.Ship.Load(String filepath, Int32 playerIndex, Boolean blueprintsOnly, Boolean centerOnZero, Boolean initializeToMax, Nullable`1 randSeed) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Ship.cs:line 1515
at Cosmoteer.Ships.LazyShipFile.LoadShipBlueprints() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\LazyShipFile.cs:line 43
at Cosmoteer.Modes.SinglePlayer.Bounty.Bounty.GetSpawnShip(BountyRules rules, Vector2D spawnLoc, Rand rand) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\SinglePlayer\Bounty\Bounty.cs:line 269
at Cosmoteer.Modes.SinglePlayer.Bounty.Bounty.Spawn(BountyRules rules, Rand rand, HashSet`1 shipsInFleet) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\SinglePlayer\Bounty\Bounty.cs:line 144
at Cosmoteer.Modes.SinglePlayer.Bounty.BountySimModeManager.AddBounty(BountyRules bountyRules, Rand rand, HashSet`1 shipsInFleet) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\SinglePlayer\Bounty\BountySimModeManager.cs:line 419
at Cosmoteer.Modes.SinglePlayer.Bounty.BountySimModeManager.AddBountyForTier(Int32 tier, Rand rand, List`1 spawnedBounties) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\SinglePlayer\Bounty\BountySimModeManager.cs:line 317
at Cosmoteer.Modes.SinglePlayer.Bounty.BountySimModeManager.InitSimRoot() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\SinglePlayer\Bounty\BountySimModeManager.cs:line 107
at Cosmoteer.Simulation.SimRoot..ctor(GameRoot game, MapNode mapNode, Nullable`1 bgKey, SimModeFactory simMode) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:line 417
at Cosmoteer.Modes.GameModeManager.CreateSimRootForNode(MapNode mapNode) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\GameModeManager.cs:line 98
at Cosmoteer.Game.GameRoot.<>cDisplayClass110_1.<GoToNodeTask>b0() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 613
at System.Threading.Tasks.Task.Execute()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at Cosmoteer.Game.GameRoot.<GoToNodeTask>d__110.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 663
--- End of inner exception stack trace ---
at Cosmoteer.Game.GameRoot.<JumpToNode>d__109.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 546
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at Cosmoteer.Game.GameRoot.<DoLocalPlayerFtlJump>d__108.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 457
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
at Halfling.Application.QueueingSyncContext.HandleQueue() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\QueueingSyncContext.cs:line 42
at Halfling.Application.Director.<GetRunIterator>d__83.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 320
at Halfling.Application.Bases.GenericApp.<ApplicationMainIterator>d__48.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 279
at Halfling.Windows.D3D11.D3D11Window.RunGameLoop(String[] args, IEnumerable`1 iterator) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingPlatformWDX\Windows\D3D11\D3D11Window.cs:line 890
at Halfling.Application.Bases.GenericApp.ApplicationMain(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 195
at Cosmoteer.GameApp.Main(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\GameApp.cs:line 148
---> (Inner Exception #0) System.IO.FileNotFoundException: Could not find file '[user's home folder]\Documents\My Games\Cosmoteer\Mods\AWV_stargate_bounty_ships\ships\tournament20_coolroco101(modified).ship.png'.
File name: '[user's home folder]\Documents\My Games\Cosmoteer\Mods\AWV_stargate_bounty_ships\ships\tournament20_coolroco101(modified).ship.png'
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)
at Cosmoteer.Ships.Ship.Load(String filepath, Int32 playerIndex, Boolean blueprintsOnly, Boolean centerOnZero, Boolean initializeToMax, Nullable`1 randSeed) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Ship.cs:line 1515
at Cosmoteer.Ships.LazyShipFile.LoadShipBlueprints() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\LazyShipFile.cs:line 43
at Cosmoteer.Modes.SinglePlayer.Bounty.Bounty.GetSpawnShip(BountyRules rules, Vector2D spawnLoc, Rand rand) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\SinglePlayer\Bounty\Bounty.cs:line 269
at Cosmoteer.Modes.SinglePlayer.Bounty.Bounty.Spawn(BountyRules rules, Rand rand, HashSet`1 shipsInFleet) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\SinglePlayer\Bounty\Bounty.cs:line 144
at Cosmoteer.Modes.SinglePlayer.Bounty.BountySimModeManager.AddBounty(BountyRules bountyRules, Rand rand, HashSet`1 shipsInFleet) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\SinglePlayer\Bounty\BountySimModeManager.cs:line 419
at Cosmoteer.Modes.SinglePlayer.Bounty.BountySimModeManager.AddBountyForTier(Int32 tier, Rand rand, List`1 spawnedBounties) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\SinglePlayer\Bounty\BountySimModeManager.cs:line 317
at Cosmoteer.Modes.SinglePlayer.Bounty.BountySimModeManager.InitSimRoot() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\SinglePlayer\Bounty\BountySimModeManager.cs:line 107
at Cosmoteer.Simulation.SimRoot..ctor(GameRoot game, MapNode mapNode, Nullable`1 bgKey, SimModeFactory simMode) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:line 417
at Cosmoteer.Modes.GameModeManager.CreateSimRootForNode(MapNode mapNode) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\GameModeManager.cs:line 98
at Cosmoteer.Game.GameRoot.<>cDisplayClass110_1.<GoToNodeTask>b0() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 613
at System.Threading.Tasks.Task.Execute()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at Cosmoteer.Game.GameRoot.<GoToNodeTask>d__110.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 663<---