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Drakador_Chaos oh

    16 days later

    @Drakador_Chaos Hey, after updating to 1.14.8, I was having an issue with the mod, giving me error codes. After removing all of the UIStats from all of my downloaded mods, I finally came up with this excerpt of my current issue.
    Halfling.Serialization.DeserializeException: Deserialization from source "<C:\Program Files\Cosmoteer\Data\rules.txt>" failed. ---> System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> Halfling.Serialization.DeserializeException: Deserialization from source "<C:\Program Files\Cosmoteer\Data\ships\terran\terran.txt>/Terran" failed. ---> System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> Halfling.Serialization.DeserializeException: Deserialization from source "<[user's home folder]\Documents\My Games\Cosmoteer\Mods\Bloodcult(14.5)\PrimalHunter\PrimalHunter.txt>/Part" failed. ---> System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> Halfling.Serialization.DeserializeException: Deserialization from source "<[user's home folder]\Documents\My Games\Cosmoteer\Mods\Bloodcult(14.5)\PrimalHunter\PrimalHunter.txt>/Part/Components/TurretEmitter" failed. ---> System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> Halfling.Serialization.DeserializeException: Deserialization from source "<[user's home folder]\Documents\My Games\Cosmoteer\Mods\Bloodcult(14.5)\PrimalHunter\PrimalShoot.txt>" failed. ---> System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> Halfling.Serialization.DeserializeException: Reflecting from source "<[user's home folder]\Documents\My Games\Cosmoteer\Mods\Bloodcult(14.5)\PrimalHunter\PrimalShoot.txt>/Components/Hit/HitOperational/MediaEffects/3" failed. ---> Halfling.ObjectText.OTNavigateException: Unable to find node at path "Dev". What should I do to fix this?

      Quarantine working on it

        15 days later

        What is the latest version of Cosmoteer that this mod works with? I really enjoyed it in the past but was met with sadness last time I tried using it.

          TheSurvivor64 14.5/6 Zerg will post the next update this time.

            Drakador_Chaos Ah shit I'm on 0.14.8 oof

              a month later

              Hi all. Just wondering when the latest update will be available ?
              (14.8)

                a month later

                My game crashed when trying to grt the mod on:

                MODS ARE ENABLED. THIS CRASH MAY BE CAUSED BY A MOD.
                PLEASE REPORT IT TO THE CREATOR OF THE MOD.

                System.Exception: Error loading mod: Blood cult ---> Halfling.ObjectText.OTNavigateException: Unable to find node at path "<modes/singleplayer/bounty/bounty.txt>/DifficultyLevels".

                at Halfling.ObjectText.OTNode.FindAtPath(String path, Boolean dereferenceFinalNode) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\ObjectText\OTNode.cs:line 255

                at Cosmoteer.Mods.ModAddManyAction.ApplyAction(OTFile rulesFile) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Mods\ModAddManyAction.cs:line 61

                at Cosmoteer.Mods.ModInfo.ApplyPreLoadMods(OTFile rulesFile) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Mods\ModInfo.cs:line 70

                --- End of inner exception stack trace ---

                at Cosmoteer.Mods.ModInfo.ApplyPreLoadMods(OTFile rulesFile) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Mods\ModInfo.cs:line 75

                at Cosmoteer.Data.Assets.ApplyPreLoadMods(OTFile rulesFile) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Data\Assets.cs:line 343

                at Cosmoteer.Data.Assets.LoaderThread() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Data\Assets.cs:line 308

                at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)

                at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)

                at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)

                at System.Threading.ThreadHelper.ThreadStart()

                07/03/2019 08:37:13 | Logging successful initialized.

                07/03/2019 08:37:13 | .NET Runtime Version: 4.0.30319.42000

                07/03/2019 08:37:13 | Running as a 64-bit process.

                07/03/2019 08:37:13 | Local: en-AU

                07/03/2019 08:37:13 | Language: en-US

                07/03/2019 08:37:13 | Cosmoteer version 0.14.13

                07/03/2019 08:37:13 | Microsoft Windows 10 Home 64-bit 10.0.17134

                07/03/2019 08:37:13 | AMD A9-9410 RADEON R5, 5 COMPUTE CORES 2C+3G (2 logical processors)

                07/03/2019 08:37:13 | 7637.4 MB RAM

                07/03/2019 08:37:13 | AMD Radeon(TM) R5 Graphics (21.19.157.256) (26/10/2016)

                07/03/2019 08:37:13 | 512.0 MB VRAM

                07/03/2019 08:37:13 |

                07/03/2019 08:37:14 | Loaded app settings.

                07/03/2019 08:37:14 | Process is now DPI-aware.

                07/03/2019 08:37:14 | Setup default cursor.

                07/03/2019 08:37:14 | Using display adapter 0

                07/03/2019 08:37:14 | Created DXGI factory.

                07/03/2019 08:37:14 | Adapter #0: AMD Radeon(TM) R5 Graphics

                07/03/2019 08:37:14 | Output #0: Generic PnP Monitor (1366x768)

                07/03/2019 08:37:14 | Adapter #1: Microsoft Basic Render Driver

                07/03/2019 08:37:14 | Updated Windows form configuration for borderless window.

                07/03/2019 08:37:14 | Created Windows form.

                07/03/2019 08:37:14 | Direct3D Feature Level: Level_11_0

                07/03/2019 08:37:14 | Created Direct3D 11 Device.

                07/03/2019 08:37:14 | Created swap chain: 1366x768.

                07/03/2019 08:37:14 | Created window.

                07/03/2019 08:37:14 | Created clock.

                07/03/2019 08:37:14 | Created graphics manager.

                07/03/2019 08:37:14 | Created XAudio2 device.

                07/03/2019 08:37:14 | Created audio manager.

                07/03/2019 08:37:14 | Created input manager.

                07/03/2019 08:37:14 | Created default font.

                07/03/2019 08:37:14 | Initial app state is 'MainMenu'

                07/03/2019 08:37:14 | Initial application settings:

                07/03/2019 08:37:14 | LastGameVersion:

                07/03/2019 08:37:14 | InitState: MainMenu

                07/03/2019 08:37:14 | Language:

                07/03/2019 08:37:14 | LockCursor: True

                07/03/2019 08:37:14 | EdgePanMode: Analog

                07/03/2019 08:37:14 | EdgePanSpeed: 15

                07/03/2019 08:37:14 | KeyboardPanSpeed: 15

                07/03/2019 08:37:14 | KeyboardZoomSpeed: 10

                07/03/2019 08:37:14 | KeyboardRotSpeed: 90°

                07/03/2019 08:37:14 | EnableMouseWheelZoom: True

                07/03/2019 08:37:14 | InvertMouseWheelZoom: False

                07/03/2019 08:37:14 | MouseWheelZoomSpeed: 1.12

                07/03/2019 08:37:14 | MouseWheelZoomAtCursor: True

                07/03/2019 08:37:14 | StickyFocus: True

                07/03/2019 08:37:14 | DpiScaleMode: Dpi100

                07/03/2019 08:37:14 | AnimateBackgrounds: True

                07/03/2019 08:37:14 | BackgroundGrid: True

                07/03/2019 08:37:14 | FancyParticles: True

                07/03/2019 08:37:14 | UncompressedTextures: False

                07/03/2019 08:37:14 | AllowShipDeselection: False

                07/03/2019 08:37:14 | CtrlSelectsParts: False

                07/03/2019 08:37:14 | EnableCollisionAvoidance: True

                07/03/2019 08:37:14 | PreferBlueprintMode: False

                07/03/2019 08:37:14 | BlueprintAutoPause: True

                07/03/2019 08:37:14 | ShowInvalidBlueprints: True

                07/03/2019 08:37:14 | BuildAutoFocus: True

                07/03/2019 08:37:14 | BuildAutoRotate: True

                07/03/2019 08:37:14 | BuildAutoInteriors: True

                07/03/2019 08:37:14 | PaintAutoFocus: True

                07/03/2019 08:37:14 | PaintAutoRotate: True

                07/03/2019 08:37:14 | PaintAllowOverwrite: True

                07/03/2019 08:37:14 | PaintMirrorEnabled: False

                07/03/2019 08:37:14 | PaintMirrorAxis: Vertical

                07/03/2019 08:37:14 | RepairAutoFocus: True

                07/03/2019 08:37:14 | RepairAutoRotate: False

                07/03/2019 08:37:14 | BuildAllowOverwrite: True

                07/03/2019 08:37:14 | BuildAutoDoors: True

                07/03/2019 08:37:14 | BuildEnforceCrewAccess: True

                07/03/2019 08:37:14 | BuildMirrorEnabled: False

                07/03/2019 08:37:14 | BuildMirrorAxis: Vertical

                07/03/2019 08:37:14 | RowsOfParts: 1

                07/03/2019 08:37:14 | GrabLeavesCorridors: True

                07/03/2019 08:37:14 | RepairAutoDoors: True

                07/03/2019 08:37:14 | AutoHireCrew: True

                07/03/2019 08:37:14 | PartToolTips: True

                07/03/2019 08:37:14 | PartToolTipsDefaultToStats: False

                07/03/2019 08:37:14 | AutoSave: True

                07/03/2019 08:37:14 | AutoSavesToKeep: 10

                07/03/2019 08:37:14 | QuickSavesToKeep: 10

                07/03/2019 08:37:14 | AutoSaveInterval: 600

                07/03/2019 08:37:14 | SaveLostShips: True

                07/03/2019 08:37:14 | LostShipsTokeep: 10

                07/03/2019 08:37:14 | FtlAutoSave: True

                07/03/2019 08:37:14 | ShowOnShipIndicators: True

                07/03/2019 08:37:14 | ShowZoomedOutBlibs: True

                07/03/2019 08:37:14 | ShowOffScreenBlips: True

                07/03/2019 08:37:14 | PingNearbyEnemies: True

                07/03/2019 08:37:14 | AutoPauseOnLostFocus: True

                07/03/2019 08:37:14 | ScreenShake: True

                07/03/2019 08:37:14 | ShowMidpointFocusWidget: True

                07/03/2019 08:37:14 | VersionCheckMode: Stable

                07/03/2019 08:37:14 | EnableMetrics: True

                07/03/2019 08:37:14 | PreferBorderlessWindowToggle: False

                07/03/2019 08:37:14 | MasterVolume: 1

                07/03/2019 08:37:14 | EffectsVolume: 1

                07/03/2019 08:37:14 | InterfaceVolume: 1

                07/03/2019 08:37:14 | ShowTutorials: True

                07/03/2019 08:37:14 | AutoFtlJump: False

                07/03/2019 08:37:14 | PaintSchemes: System.Collections.Generic.List`1[Cosmoteer.Ships.PaintScheme]

                07/03/2019 08:37:14 | DefaultBuildTool: Grab

                07/03/2019 08:37:14 | DefaultDecalTool: Grab

                07/03/2019 08:37:14 | TutorialPageStates: System.Collections.Generic.Dictionary`2[System.String,Cosmoteer.Tutorials.TutorialPageState]

                07/03/2019 08:37:14 | PlayerColor:

                07/03/2019 08:37:14 | EnemyColor:

                07/03/2019 08:37:14 | NeutralColor:

                07/03/2019 08:37:14 | RotateMinimap: True

                07/03/2019 08:37:14 | MiniviewInCombatMode: Auto

                07/03/2019 08:37:14 | MiniviewNotInCombatMode: Auto

                07/03/2019 08:37:14 | MiniviewLockRotation: False

                07/03/2019 08:37:14 | MiniviewSize:

                07/03/2019 08:37:14 | ShowInteriors: False

                07/03/2019 08:37:14 | AlwaysShowCommandWidgets: False

                07/03/2019 08:37:14 | ShowSelectedPartStatusBars: True

                07/03/2019 08:37:14 | PreferShipRelativeAttackAngle: False

                07/03/2019 08:37:14 | PreferWorldRelativeFollowAngle: False

                07/03/2019 08:37:14 | DirectControlEnableWeapons: True

                07/03/2019 08:37:14 | DirectControlAutoBrake: True

                07/03/2019 08:37:14 | DirectControlAutoFaceCursor: False

                07/03/2019 08:37:14 | DirectControlViewFollowsCursor: False

                07/03/2019 08:37:14 | DirectControlAutoRotateView: False

                07/03/2019 08:37:14 | DirectControlAutoZoomView: False

                07/03/2019 08:37:14 | ShipLibraryLargeIcons: False

                07/03/2019 08:37:14 | AdHocFormations: False

                07/03/2019 08:37:14 | BreakFormationToAttack: True

                07/03/2019 08:37:14 | DisplayAllShips: False

                07/03/2019 08:37:14 | ShowAdvancedCommands: False

                07/03/2019 08:37:14 | EnabledMods: System.Collections.Generic.HashSet`1[System.String]

                07/03/2019 08:37:14 | AutoDisableMods: True

                07/03/2019 08:37:14 | DeleteFileOnStartup:

                07/03/2019 08:37:14 | DefaultGameMode:

                07/03/2019 08:37:14 | DefaultCreativeModeMapSize: 0

                07/03/2019 08:37:14 | DefaultBountyModeDifficulty: 0

                07/03/2019 08:37:14 | DefaultBountyModeMapSize: 0

                07/03/2019 08:37:14 | DefaultBountyModeStarterShip: 0

                07/03/2019 08:37:14 | MPShipColorMode: RandomPerPlayer

                07/03/2019 08:37:14 | MPBlipColorMode: FriendAndFoe

                07/03/2019 08:37:14 | MPShowDamagePoints: True

                07/03/2019 08:37:14 | CustomRulesets: System.Collections.Generic.Dictionary2[System.String,System.Collections.Generic.List1[Cosmoteer.CustomRuleset]]

                07/03/2019 08:37:14 | AllowP2PConnections: True

                07/03/2019 08:37:14 | PreferLAN: False

                07/03/2019 08:37:14 | DefaultServer: 0

                07/03/2019 08:37:14 | ShowNewsOnStartup: True

                07/03/2019 08:37:14 | ReadNewsArticles: System.Collections.Generic.HashSet`1[System.String]

                07/03/2019 08:37:14 | ShowNewsAlerts: True

                07/03/2019 08:37:14 | HiddenNewsAlerts: System.Collections.Generic.HashSet`1[System.String]

                07/03/2019 08:37:14 | MainMenuBackgroundIndex: 0

                07/03/2019 08:37:14 | CycleMainMenuBackground: True

                07/03/2019 08:37:14 | DefaultAuthorName:

                07/03/2019 08:37:14 | Starting main game loop...

                07/03/2019 08:37:14 | Enabled mods:

                07/03/2019 08:37:14 | zergRush99.Bloodcult

                07/03/2019 08:37:15 | Memory usage at time of crash: 140,165,120

                07/03/2019 08:37:15 | Application state stack at time of crash:

                07/03/2019 08:37:15 | Cosmoteer.Data.Assets

                07/03/2019 08:37:15 | FPS at time of crash: 0

                07/03/2019 08:37:15 | Running processes at time of crash: ACCStd, ACEMon, ACEStd, AdminService, Adobe CEF Helper, Adobe Desktop Service, AdobeIPCBroker, AdobeUpdateService, AGMService, AGSService, AppVShNotify, atieclxx, atiesrxx, audiodg, BackgroundAgent, CCXProcess, chrome, conhost, CoreSync, Cosmoteer, Creative Cloud, csrss, ctfmon, dasHost, dllhost, dwm, EpicGamesLauncher, ePowerButton_NB, explorer, fontdrvhost, FubTool, gjagent, GoogleCrashHandler, GoogleCrashHandler64, HostAppServiceUpdater, Idle, LocationNotificationWindows, lsass, mDNSResponder, Memory Compression, MSASCuiL, NF, node, NortonSecurity, nsWscSvc, OfficeClickToRun, OriginWebHelperService, QAAdminAgent, QAAgent, QALockHandler, QALSvc, QASvc, RadeonSettings, RAVBg64, Registry, RuntimeBroker, SearchFilterHost, SearchIndexer, SearchProtocolHost, SearchUI, SecurityHealthService, sedlauncher, sedsvc, services, SettingSyncHost, SgrmBroker, ShellExperienceHost, sihost, SkypeApp, SkypeBackgroundHost, SkypeBridge, smartscreen, smss, spoolsv, Steam, SteamService, steamwebhelper, svchost, System, TampMon, taskhostw, TeamViewer, TeamViewer_Service, tv_w32, tv_x64, UnrealCEFSubProcess, unsecapp, WargamingErrorMonitor, wgc, wininit, winlogon, WmiPrvSE, wtfast,

                07/03/2019 08:37:15 | System.Exception: Error loading mod: Blood cult ---> Halfling.ObjectText.OTNavigateException: Unable to find node at path "<modes/singleplayer/bounty/bounty.txt>/DifficultyLevels".

                07/03/2019 08:37:15 | at Halfling.ObjectText.OTNode.FindAtPath(String path, Boolean dereferenceFinalNode) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\ObjectText\OTNode.cs:line 255

                07/03/2019 08:37:15 | at Cosmoteer.Mods.ModAddManyAction.ApplyAction(OTFile rulesFile) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Mods\ModAddManyAction.cs:line 61

                07/03/2019 08:37:15 | at Cosmoteer.Mods.ModInfo.ApplyPreLoadMods(OTFile rulesFile) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Mods\ModInfo.cs:line 70

                07/03/2019 08:37:15 | --- End of inner exception stack trace ---

                07/03/2019 08:37:15 | at Cosmoteer.Mods.ModInfo.ApplyPreLoadMods(OTFile rulesFile) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Mods\ModInfo.cs:line 75

                07/03/2019 08:37:15 | at Cosmoteer.Data.Assets.ApplyPreLoadMods(OTFile rulesFile) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Data\Assets.cs:line 343

                07/03/2019 08:37:15 | at Cosmoteer.Data.Assets.LoaderThread() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Data\Assets.cs:line 308

                07/03/2019 08:37:15 | at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)

                07/03/2019 08:37:15 | at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)

                07/03/2019 08:37:15 | at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)

                07/03/2019 08:37:15 | at System.Threading.ThreadHelper.ThreadStart()

                07/03/2019 08:37:17 | Actual data hash: 9d465774cc4647cb0b539e80edbf4201

                07/03/2019 08:37:17 | Expected data hash: 9d465774cc4647cb0b539e80edbf4201

                07/03/2019 08:37:17 | Director received exit call.

                07/03/2019 08:37:17 | Disposed default font.

                07/03/2019 08:37:17 | Disposed XA2AudioManager device.

                07/03/2019 08:37:17 | Disposed audio manager.

                07/03/2019 08:37:17 | Disposed clock.

                07/03/2019 08:37:17 | Disposed input manager.

                07/03/2019 08:37:17 | Disposed graphics manager.

                07/03/2019 08:37:17 | Disposed swap chain.

                07/03/2019 08:37:17 | Disposed Direct3D device.

                07/03/2019 08:37:17 | Disposed DXGI factory.

                07/03/2019 08:37:17 | Closed Windows form.

                07/03/2019 08:37:17 | Director received exit call.

                07/03/2019 08:37:17 | Disposed window.

                07/03/2019 08:37:17 | Disposed platform interface.

                07/03/2019 08:37:17 | Closing log output file...

                  zaccyboiYT

                  There really isn't a need to make a different version just to fix this trivial issue.

                  If you can go into your explorer, find Cosmoteer (it should be in your "My Games" folder), then go to this mod (BloodCult), you should eventually find a file called "mod.txt" Open that.

                  Once it is open, you need to replace every instance of where it says modes/singleplayer/bounty with just modes/bounty. Basically, you don't need that "Singleplayer" bit in the file anymore. It may be hard to find with all those layers of confusing code, but a good shortcut to use is Ctrl + F, which is a finding tool. Just type in what you want to find and it should show up!

                  Remember, you want to remove the "singleplayer/" in "modes/singleplayer/bounty", on every instance of it. Afterwards, Do not forget to save mod.txt! After that is done, run Cosmoteer with this mod again, and it should work.

                  I'm not the creator of this mod, but I like to help. Thank you for understanding.

                  RandomCommander (zaccyboiYT ) I'm pretty certain there have been some more modding changes since 0.14.6 tho...

                    9 days later

                    CursedPh4nt0m Ya I haven't been able to use that method to get Bloodcult working for 14.14 so I guess we'll just have to wait.

                      There will be a functional version in the future(likely somewhen during the next weeks), unfortunately I´m not familiar with modding bounty hunter, so it might be the Bloodcult bounty hunter will be archived as of now, we will see.

                      Drakador_Chaos I could help with bounty hunter if you need it

                      a month later

                      i am gonna be honest, i really miss the parts, looking forward to when you get blood cult working again

                        alf7979 Gonna try to once I got my next week off.

                          14 days later

                          Well, read above, not much else to say, rest of the info is in the opening thread.

                          Drakador_Chaos Finally!
                          Thanks you for doing all that coding, updating Bloodcult for 0.15 probably was equal to re-writing it.

                          a month later

                          Updated for 0.15.3
                          -adjusted EoD and some other minor things in the main mod