- Edited
I started working on a Mod that adds Antimatter to the Game as type of weapon, source for fuel, propulsion method and all the like... but I need some help with it couse im not really fammilar with how the syntax and Object management works in this modding language...
At the moment ive got reskins for the batteries and a script to add the Antimatter as ammotype...
(literally started like 5 minutes before posting this)
Finished Sprites
AntimatterCapsules, RedMatterCapsules
RedMatterBeamBase:
(scince its stretched there will be a loss of details)
Red Matter Beam:
Roof is still missing
Particle Accelerator:
Questions:
- Is it possible to create a Beam type weapon that doesnt stretch but stack beam textures?
- Is it possible to create Factories that need 2 types of ingredients to operate?