In case this helps, here is the buff code:`{
Action = Add
AddTo = "<buffs/buffs.txt>"
Name = "Defense"
ToAdd
{
CombineMode = Max
BaseValue = 100%
Icon
{
Texture
{
File = "buff_engine.png"
MipLevels = 2
SampleMode = Linear
}
Size = [2, 2]
}
IconTextFormatKey = "BuildBox/BuffPercentageFmt"
IconTextMultiply = 100
IconTextAdd = -100
RectBorderColor = [0, 255, 84, 160]
RectFillColor = [0, 84, 255, 64]
}
}`