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Love the game, but not how the ships fight so close you can probably stick your head out an airlock and have a good chance of hitting each other with rocks, so I'm doing something about that.

The mod may be tweaked as I go, but here's what I have so far.
Weapon ranges and projectile velocities are quadrupled. Missiles get increased range, but only 3 times the lifetime. May tweak this after additional playtesting, idea is extreme range will get the missile one chance to hit, if it misses, no time to try again.
Point defense range and shot velocity increased 50%

Here's the current version, made on Cosmoteer 0.12.6
https://www.dropbox.com/s/xytp2q0enzumavo/Tiberiumkyle%27s%20range%20n%20velocity%20mod.zip?dl=0

Edit 1: Replaced zip with one made via in game mod manager.
Edit 2: Forgot about the ion beams, will poke at that tomorrow.
Edit 3: Looked at em, same issue as missile lifetime. Need help figuring out how to get that modded without changing base game files.
Edit 4: Stuff sorted, all 0.12.6 stock weapons are now covered.

    For missile lifetime, you should be able to do something like:

    {
        Action = Replace
        Replace = "<Ships/Terran/missile_launcher/missile.txt>/Components/DeathByLifetime/Lifetime"
        With = 25
    }

    That's untested, but I think should work.

    That appears to work, not crashing at least, many thanks! Will have the mod updated after work.

      First 'full' version ready to grab.

        Downloaded, I like it, but for personal taste I removed the speed increase of the bullets. I love how battles look this way.

          8 days later

          Nice mod, but only with vanilla weapons, 'cuz if there's modded one's it becomes unfair, vanilla weapons shooting too far and modded weapons seems to be useless.

            DemonX3 there is some modded weapon that can shoot the same range as long range mod, but many of them becomes useless indeed. A shame there isnt an actual global modifier or something

              5 days later

              I considered doing versions for at least ABH mod, but for various reasons decided against it for the time being.

                Bumping because christ, it's so difficult to do gun runs when your agile ships will accelerate backwards out of their range.

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