Cygnusia torn apart
The year the United Planetary Army revolted from the Supreme Galactic Government will never be forgotten. The SGG were left protected by a thin veil known as the Final Ones, members of the UPA that followed the SGG to death. In desperation, the SGG turned to the Galactic Law Enforcers, who reluctantly handed over their best troopers.
The R-UPA rose from the ashes of the UPA and the offerings of the GLE. Now, the galaxy is torn to pieces from the ever-growing fighting between R-UPA and the Rebels. The battles of the ground are nothing compared to the ones in space. Space ships hurl energy balls, missiles, rockets and plasma at each other in a war for dominance. A war for dominance over the Cosmos...
This mod contains ships, stations, weapons, thrusters, armour and shields from the lore of the Galactic Civil War, the war between the R-UPA and the Rebels for control over the galaxy and the people inside it.
0.8.1 - Download here - Compatible with 0.15.0
0.8.0 - Download here - Compatible with 0.14.15
0.7.6 - Download here - Compatible with 0.14.15
0.7.5 - Download here - Compatible with 0.14.14
0.7.4 - Download here - Compatible with 0.14.13
0.7.3 - Download here - Compatible with 0.14.12
0.7.2 - Download here - Compatible with 0.14.10/11
GCW Decals - Download here - Compatible with 0.14.X+
- Non-bounty hunter mod.txt - Replacement Mod.txt - Use this if you are having compatibility problems with bounty hunter mods. Only compatible with 0.5.0. Installation instructions are located in the file.
Discord Server - https://discord.gg/cyFFhZK - Chat with other mod users and get sneak peaks
Trello Page - https://trello.com/b/2G7v0ocd/gcw-mod - View what’s coming
Hall of Fame
- Reply to this post with your best ship using this mod for a chance to get it featured in a ship library with your name on it!
SCROLL DOWN TO SEE THE FEATURES INCLUDED IN THE GALACTIC CIVIL WAR MOD
Phantom-Class Fighter Reactor
A smaller reactor made for producing small amounts of batteries. They can be typically found in fighters.
FlightTech G1 Thrusters
The FlightTech G1 thrusters are cheap thrusters with low thrust force but burn very little fuel. They come in six different variants: Huge, Large, Standard, Small, Small 2-Way and Small 3-way
FlightTech G3 Thrusters
The FlightTech G3 Thrusters are expensive thrusters that are much more powerful than regular thrusters, but they consume more fuel. They come in six different variants: Huge, Large, Standard, Small, Small 2-Way and Small 3-Way.
FlightTech Manoeuvring Thruster
A very weak thruster, manufactured by FlightTech for manoeuvring. Because it is weak, it can be placed in places other thrusters cannot fit.
Command Bridges are required parts for certain tiers of weapons, allowing them to function. Without a command bridge, the weapons will not function.
The smallest sized command bridge that can be found. This only allows access to Tier One Weapons.
A medium size command bridge, often the most common type found. This allows access to Tier One and Two Weapons.
The largest sized command bridge that can be found. This only allows access to Tier One, Two and Three Weapons.
Please note: Some weapons come in two variants: Rebel Weapons and R-UPA Weapons. Rebel Weapons do high damage to shields, but a moderate amount of damage to physical parts, where as with the R-UPA, they do high damage to parts, but medium damage to shields.
Small Laser Turret (R-UPA and Rebel Variants)
A standard issue turret for fighters, this turret is highly accurate and sports two barrels.
Electro Turret (R-UPA and Rebel Variants)
A small turret that fires short-circuiting blasts that drain power out of the target. The unit itself can drain a small amount of power from the surrounding parts when it fires.
Roof-mounted Machinegun turret (R-UPA and Rebel Variants)
A small turret that rapidly fires lasers at enemies. Does low damage but makes it up with high ROF.
Medium Laser Turret (R-UPA and Rebel Variants)
A larger, more powerful variant of the small laser turret, this turret is highly accurate with a low ROF but deals more damage than the small laser turret.
Roof-mounted Heavy Machinegun Turret (R-UPA and Rebel Variants)
A larger version of the Roof-mounted Machine Gun Turret which has increased damage and ROF.
Large Laser Turret (R-UPA and Rebel Variants)
A large variant of the laser turret, this turret has the power to decimate smaller ships. Low ROF but very high damage output.
Spread Beam Emitter (R-UPA and Rebel Variants)
A very powerful beam emitter that is roof-mounted and fires several beams like a shotgun. It is short ranged and not very accurate, but deals a lot of damage.
Capital Laser Turret
The largest, most powerful turret. This turret deals incredibly high damage to physical parts and moderately high damage to shields.
Roof-Rocket Launchers (Standard, Large and Capital Variants)
Roof mounted rocket launchers are intended for larger ships that need more firepower. They typically have heavy launchers, so it turns slower than turrets of similar size. They require rockets from the rocket factory.
Rebel Destroyer Cannon
The most powerful roof-mounted cannon employed by the rebels, it fires devastating cannon rounds that simply shred shields and parts.
Light Machinegun (R-UPA and Rebel Variants)
A rapid-firing gun that does very little damage but has an extremely high rate of fire.
Heavy Machinegun (R-UPA and Rebel Variants)
A rapid-firing mounted gun that uses energy to fire and is more powerful and larger than the light machinegun, but also more expensive and heavier.
Dual Heavy Machinegun (R-UPA and Rebel Variants)
Two heavy machine guns mounted on a single turret. The advantages of this weapon is that it can be powered more easily and only requires one crew to control it.
Side-mounted Fighter cannon (R-UPA and Rebel Variants)
A powerful side-mounted cannon that can adjust its angle by use of side rods. This weapon deals high damage to everything but cannot aim properly.
Beam Laser (R-UPA and Rebel Variants)
A high powered-laser beam emitter mounted on a turret. This weapon can do high amounts of damage but needs a lot of energy to work.
Light Shotgun (R-UPA and Rebel Variants)
A heavy weapon intended for finishing enemies off. It fires small laser pellets that deal small damage by themselves, but in a large group deal tons of damage. Best used at close range for maximum effect.
Heavy Shotgun (R-UPA and Rebel Variants)
A much larger variant of the shotgun, which has more battery capacity and can shoot more pellets in a single blast. Does far more damage but has a lot more recoil than the Light Shotgun.
Penetration Cannon (R-UPA and Rebel Variants)
An upgraded version of the Heavy Cannon, the Penetration Cannon has increased penetration, damage, health and price
The beam cannon is a powerful weapon that is used by both the R-UPA and the Rebels. The gear needed to make it work is extremely heavy, so it cannot be mounted on a turret.
The beam cannon has two modes, Constant-fire and Burst-fire. Constant Beam does lots of damage over a long period of time and uses less power, whereas Burst Fire does a lot of damage in a short period of time and uses far more power.
Light Rocket Launcher
A side mounted rocket launcher that fires rockets at enemies. The rocket launcher requires rockets made in the Rocket Factory.
Heavy Rocket Launcher
A much larger version of the Light rocket launcher that can hold more rockets and fire them faster.
A factory that produces rockets intended for use on rocket launchers
A storage that stores a limited cache of rockets.
Anti-Missile Defence Turret (R-UPA and Rebel Variant)
A cheap roof-mounted gun that fires lasers at oncoming missiles. These guns are only for defensive purposes and cannot damage enemies. The Rebel variant has a high ROF but low accuracy, compared to the R-UPA Variant which has a high accuracy and low ROF.
Dual Point Defence Turret (R-UPA and Rebel Variant)
A double-barrelled gun built to shoot down incoming missiles. More powerful than the normal Defence Turret but also larger.
ARK Shields 90d and 180d (Fighter, Small, Medium and Large Variants)
These shields are manufactured by ARC Industries. They generate a protective arc that protects the ship from projectiles and missiles.
Fusion Armour (All Shapes)
A super-strength part made from a fusion of reinforced steel, titanium and copper. However, this blend of metals mean that the armour is heavier than intended.
Reinforced Armour (All Shapes)
A strong, but light armour piece. This durable armour piece is reinforced by titanium rivets with a steel outer. Low penetration resistance but low density.
An inflammable room with two fire extinguishers in it. Lowish health due to the materials it is made of.
A small unit that increases radar range.
A piece of structure with a small explosive charge attached to it. The explosive charge can be manually detonated without any collateral damage. Useful to detach parts of ships without causing any major damage.
Carbon Structure (All Shapes)
An underlying structural piece made of carbon fibre. This variant of structure is lighter, and more durable but costs more to produce.
Ancient JAV-178 Laser Turret
A re-built JAV-178 Laser Turret from the alien wars. The original design of the JAV series was a point defence unit, but the JAV-178 was made to destroy enemy subsystems. Mainly used on R-UPA flagships as trophies.
They deal very high part damage, but also deal very little damage to shields. They can only turn in a 270-degree arc due to the heavy rust on the turntable.
Ancient JAV-279 Heavy Laser Turret
A larger version of the JAV-178, manufactured during the alien wars. It was designed to tear ships to pieces, but it can be easily countered with shields. It is mostly found on R-UPA Flagships as trophies
Ancient 12-ASC Shield Generator
A powerful shield generator made to protect ships from alien blasts during the Alien Wars. Most are salvaged from crashed Pacisa Federation Navy Frigates. Typically found on Rebel ships, although a few R-UPA capitals have been found with them.
They have a larger arc than the standard shield, but also consume more power.
Ancient 34-IUS Burst Cannon
A cannon that fires penetrating blasts in 4-burst rounds. This cannon was used in the AI war by UNiDef with devastating effect.
Ancient UPA Small Turret
This turret was used by the original armies of the SGG, the UPA. The UPA small turret is decently sized and does a good balance of shield damage and physical damage. While the part itself is rather recent, it is not used by modern ships and is mostly found on the older models of rebel ships.
Ancient UPA Repair Beam
An experimental beam emitter made by the UPA to repair damaged ships while they are in combat.
Ancient HDG-987 Hedgehog PD
Built by the New Zealand Defence Force during the War of the Robot Insects, this was built to quickly deal with large amounts of cy-ants. While it has been at least 400 years since World War Bug, a few modifications on this defence system have made it able to target missiles.
Armour / Corridor Hybrid (Standard, Fusion and Reinforced Variants)
A hybrid of the corridor and armour for high strength. They can only be placed in corners.
Structure-Armour Hybrid (Standard, Fusion and Reinforced Variants)
A hybrid of structure and armour built more for fighters that require extra stability. They only take the shape of wedges.
As well as adding parts, this mod also adds new ships. The ships that are added to the game are as follows:
- R-UPA Ships (Some of the fighters can be found as Starter ships)
GLE Ships (Which can be found in Bounty Hunter)
The rest of the changelog can be found in the README.txt document.
- Updated all parts to work with the new update.
- Added Strings to the Ammo to work with the new update.
- Updated sprites for Fusion Armour and it's hybrid counterparts.
- Updated sprites for Reinforced Armour and it's hybrid counterparts.
- Added the Carbon Structure/Armour Hybrid.
- Added the Carbon Structure/Fusion Armour Hybrid.
- Added the Carbon Structure/Reinforced Armour Hybrid.
- Condensed file size down some more.
- Changed Mod logo
- Bugfix: Extra space in reinforced armour hybrid strings where it was not necessary.
- Bugfix: 1x3 Reinforced armour not mirroring correctly.
- Bugfix: 1x3 Armour not being able to be placed correctly.
- Bugfix: Reinforced armour having incorrect health values.
- Balance: Made some slight adjustments to armour values.