---- The New Scavangers ---
The third installment of a series of great factions
Before you start reading, most of the Lore of the Scavangers is irrelevant. Many factions these days are far too serious, and over powered, but remember that the Scavangers are not, and never have been, like any other factions. They’re goals are simple, and I am ok with the idea of them falling once again. On that same note, any actions taken, for or against, the Scavangers must also be done respectfully and with reason. I hope the Scavangers can serve as a new hope for faction role play, setting a new norm for realistic, fun and proper faction roleplay.
Believe it of not, the Scavangers were once an actual faction. The first half of the story here wasn’t even heard until after the demise of the Scavangers, because it wasn’t needed. They lived by having the roleplay of the community defining them not them defining the community. In fact, I only made the Scavangers as an excuse for Drakador_Caos to have somebody for him to give the beetle too. Pretty amazing eh? Well, considering half of you came in much long after the Scavangers, this raps up everything.
Anyway, this lore here is generated by me, until I reach the stuff genrated on the forum through roleplay.
The Miner-Scavengers, the First Scavangers
During the year 2200, the terran mining industries were booming. Huge companies mined out regions of space, bringing back hyper-refined minerals expanding humanities reach across the solar system. However, things were not peaceful. Land was furiously fought over for the right to reap the materials found there. As these wars were fought, a minority of miners scavengers, collected debris and dysfunctional ships for their own uses. As needless materials were wasted in these wars, the mining factions weakened, the miner-scavengers grew stronger.
A Trading Empire
By the year 2300, the miner scavengers named themselves the Scavangers. Now they controlled the asteroid belts, and soon opened hundreds of trading ports across the solar system. As trade bustled, the Scavangers had made a name for themselves. Soon they dominated their sector. However, with fame came attention. The Scavangers were famous for their giant supply of FTL fuel.
One day, a Bloodcult member decided that he wanted to spread the cult into a galaxy far away. The high council at that time denied his venture, and did not supply a ship. Instead, the member decided he would take action himself. He boarded a Scavanger freighter as a stowaway. A few FTL jumps latter and he had infiltrated the Scavanger’s main trading outpost. Somehow, he made it into the main Scavanger vault, loaded a ship with all the FTL pellets, and hightailed it, to never be seen again. With that much fuel, it was impossible to track him down. He was never seen again. The Scavangers, without their FTL fuel were forgotten by the industry, and another company overtook the role that once only a Scavanger could fulfill.
And so began the Scavanger’s faction on the forums. All the following Lore is generated through roleplay.
The Scavangers were a small band of scavengers, lead by Chain, and his followers. However, as chance would have it, a Bloodcult member, going by the name of “warlord”, offered them a mothership, and a moon in their territory, in exchange for one of their ships. The ship that was exchanged was a Beetle MK 3, which the Scavangers had acquired from [REDACTED] in exchange for [REDACTED] from the planet [REDACTED]. However, once in possession of the new ship, the Scavangers realised their roots, traders leading huge empires, and so decided to use their ship to begin trading across the galaxy once more. Over time, more and more factions ordered from the Scavangers, sold with the Scavangers. Tim, head of communication handled hundreds of requests a day. The Scavangers serviced a galactic market of supplies, with the help of Rust, head of development. Huge freighters carried anything from groceries to minerals to the famous Scavangers Grade Poking Sticks, designed and built by the famous Scavanger engineer Jack. The Scavangers supplied the warfronts of the KOL and the Bloodcult, they battled [REDACTED] from a strange universe, and discovered a race of sentient drones from the planet [REDACTED], now today known simply as "The Drones" faction. Life was perfect until...
The Fall of a Faction
It was like any day for the Scavangers, trading, mining, turning down the insane requests of Greenfire. But then, Tim picked up a rouge communication from one who call's himself "Apollo" @moddedwarfare . Apollo stated that a ruler, calling himself "Cosmolord" is advancing on the Scavangers, comming to take over their land. Most of the Scavangers didn't believe him, until they saw the images of the decemated ships of a Scavanger fleet. Not only that, but a few survivors were now infected by Cosmolord. Cosmolord isn't just an insane ruler, he can also infect ships.
Cosmolord made slow advancements. Many factions offered small support for the Scavangers. Chain ordered attacks against Cosmolord, trying to slow him down, but ultimately it just makes him more powerful. Eventually, Chain realised all he could do was wait for the end... but maybe there was a small hope for the Scavangers?
It was the last day before the demise of the Scavangers. All freighters were called in, to defend the mothership. Cosmolord sent his army to attack the Scavangers, to finish them off. The battle lasted hours. Cosmolord advanced towards the mothership, meter by meter, and at 9:45 UT, the mothership's hull was breached. Many Scavangers were lost as Cosmolord mercilessly ended the innocent lives of so many simply to gain a small amount of territory.
R.I.P CHAIN: died controlling troops in the last battle
R.I.P TIM: died fighting aboard a "Pew Pew", his favourite craft
R.I.P RUST: Captured and ransomed by Greenfire @NaterzPotaterz . His location is unknown, presumed dead.
R.I.P JACK: Died manning a missile launcher.
The Lightning Union
However, Chain, knowing his end would come, launched escape pods carrying the 4 most elite Scavangers at his disposal. The team piloted the escape pod to outlaw territory, and from there, they have started there covert mission. They called themselves the Lightning Union. The Lightning Union stayed low, performing small missions to advance toward's there goal. They ravaged Green-Fire for it's war crimes, and made small contact with The Drone's faction. Under there cover, they gained a band of engineers to build and pilot a fleet of Lighting ships. Now, the Lightning Union had ammased the supplies for their new target. It was time for operation Delta Base. Their new operations have been highly militarized, promising a level of security almost unheard of by the Scavangers.
And now comes the New Scavangers! Any actions taken to the Scavangers will merely grow this story, but the Scavanger legacy will live on!
Eric: Leader status: at Delta Base
Xylan: Deputy Head status: at Delta Base
Jake: Head Engineer status: off on a road-trip
The Drones Faction stability: good, status: allied
The Drones faction have had a close alliance with the Scavangers since their discovery. During the Lightning Union days, the Drones supplied a small portion of minerals to help mantain them. The Lightning Union has promised to repay their debt.
Cybercruiser Empire @BattleCruiserCommander stability: normal, status: approachable
During the Lightning Union days, some ships were provided by the Cybercruiser Empire as small support. The current political circumstances are unknown after the long time however.
United Galaxies @The_Guy545 stability: low, status: approachable
Terran Alliance @TheUnleashedPiraat stability: good, status: allied to the end.
Recognised as a trading partner through
bribery trade deal. They also supplied ship construction facility “ASAP Shipyards”.
Sector 37 General Hospitableers @Tson stability: good, status: friendly
United Earth Federation @Nathan_Playz stability: good, status: friendly
Currently have trade agreements for iron ore, required by the UEF for maintaining radiation shielding.
... no other relationships exist yet
Lightning MK 1 (50 ships, "tiny attack" class)
The Lightning MK 1 was designed by the lightning Union as a simple attack ship. It is based off of the hull of the common Model-L, so it is inexpensive to build thanks to it's readily available parts. It is a surprisingly tough little ship, and can serve many different functions for the New Scavangers.
Mass: 100.2 Tonnes
Crew: 18 Souls
Value: 116,900 Credits
Weaponry: 4 Small Lasers
Defense: 1 Shield, 4 Point Defense Systems
Lightning MK 2 (60 ships, "tiny attack" class)
The Lightning MK 2 may be visually similar to the Lightning MK 1, but don't be fooled! The MK 2 boasts more firepower with the addition of two electro-bolts, allowing it to wreck havoc in fleets versus larger ships.
Mass: 105.2 Tonnes
Crew: 30 Souls
Value: 137,700 Credits
Weaponry: 4 Small Lasers, 2 Electro-Bolts
Defense: 1 Shield, 4 Point Defense Systems
Lightning MK 3 (25 ships, "small attack" class)
The Lightning MK 3 smashes the original MK 2 with over double the size, defense and fire power. The MK 3 also uses state of the art engine technology to give it unprecedented speed and efficiency. It is highly capable as an escort for most larger freighters.
Mass: 196.7 Tonnes
Crew: 48 Souls
Value: 230,150 Credits
Weaponry: 6 Small Lasers, 6 Electro-Bolts
Defense: 3 Shield, 4 Point Defense Systems
SC108 - Dungbeetle Freighter (70 ships, "tiny freighter" class)
After a quick "meeting", Jake was ordered to design a new freighter for transporting a larger quantity of goods to and from factions. The Dungbeetle Freighter can hold 216 units of any cargo in a standard SC108 cargo container. The ship bares the New Scavanger logo. It will be actively deployed for transporting decent quantities of cargo, accompanied by Lightning's when necessary.
Mass: 112.6 Tonnes
Crew: 12 Souls
Value: 89,500 Credits
Weaponry: 2 Small Lasers
Defense: 1 Sheild
Cargo: 60 Tonnes
4xSC108 - Packhorse Freighter (32 Ships, "small freighter" class)
Mass: 240.9 Tonnes
Crew: 24 Souls
Value: 154,000 Credits
Weaponry: 2 Small Lasers, 2 Electro Bolts
Defense: 1 Sheild
Cargo: 240 Tonnes
Warrior (3 Ships, “large battleship” class)
Jake's mind can become surprisingly useful when drunk.
Mass: 2474 Tonnes
Crew: 480 Souls
Weaponry: 24 Small Lasers, 14 Medium Cannons, 14 Large Cannons
Defense: 20 Shields, 22 Point Defense Systems
Delta Base (fully operational, self sustaining)
Delta base was originally built during the days of the Old Scavangers, as a doomsday bunker. It is fully kited with workshops, living quaters, defense mechanisms and many other parts. It is fully self contained, and could function entirely independently if needed. It has been re-purposed as ground zero for many Scavenger operations. It is also boasts very tough security measures, meaning entrance without permission is near impossible. Many wares are also stored at delta base, as well as the equipment to manufacture them. It has since been drastically expanded, from its original 500 personal capacity, up to over 3000.
Inhabitants: 3291 Souls
Weaponry: 32 Stick Railguns, 24 Laser Gattling Guns, 1 Big Ass Zappy Boi
Defense: 4 Ultra Heavy Airlock Blastdoors, Standard Blastdoors, 5 meters of Concrete, 25 centimeters of Lead
Hardware: Large Hanger Bay, Ship maintenance facilitates, Ship construction facilities, Life Support Systems (anti-bio-material ventilation systems), Hydroponic Farms, Solar Farms, Mines, Refinery, Commander Grade Sensor Array
RELAY-01 is a fairly large transmitter, built and maintained by the Drones faction. The New Scavangers have made a deal with the drones to have direct access to the transmitter, allowing contact with just about anyone in the galaxy. It can be used to broaden current trade information, and has the advantage of anomalising the New Scavanger’s location.
Inhabitants 0 Souls
Weaponry: Assorted Sentient Drones (weekdays only)
Defense: Assorted Sentient Drones (weekdays only)
Hardware: Massive Transmitter, Direct link to Delta Base
Hardware: Large Hanger Bay, life support systems, ship maintenance facilities, ship construction facilities