Dalas120 Could missiles block the ion beam while they're getting destroyed, instead of just evaporating without affecting the beam?
It would block it for a brief second, but probably not long enough to be practical. Unless I changed how ion beams work.
Would be awesome, but it poses a significant U.I. design challenge. How would the player actually do this? There are a lot of details to be worked out and a lot of U.I. to program.
Perhaps instead of infinitely-flexible bezier curves, there are a few different attack modes that can be used (aim for front, aim for sides, aim for back) that picks a pre-defined curve.
Dalas120 Any changes should probably wait for the different missile types update though. Thematically they'll fit better, and there's no point fine-tuning missile balance now only to throw it all out the window with new missiles.
Agreed.
SpaceCat To make sensor arrays more usefull i still think they should be stackable as in: more sensor arrays = more radar range. So it would make sense to have more then one.
I think this would also be a good change, but I don't think alone it'd be enough. Especially for multiplayer battles with the FoW disabled.
SpaceCat Should there be a module that serves two rather different purposes (like missile control & radar range here)?
I would say better have specific single purpose parts.
I don't really see why not? The two purposes are at least thematically similar.
nop If sensors potentially more than double the effective RoF of all adjacent launchers
Well that's assuming you can supply missile parts fast enough.