samepage Here is the current state of PD and missile. PD is only effective against small amount of missiles. Once you reach the critical number of missiles, no amount of PDs, shields, or armors can stop a constant stream of missiles.
You could say the same thing about any other weapon - shields are good against ion beams, until you have a critical number of ion beams. Armor is good against lasers, until you have a critical number of lasers. And so on and so on.
Mc2 And from Dalas and nop performance (what they did to their enemies) you can clearly see, that even good shielded ship, with decent number of Pd had no chance agains same cost missle ship.
I would beg to differ - my missile spinner very nearly lost to Oneye's laser triangle, and my splitter very nearly beat nop's missile barge. I would put both those battles at around 50-50 odds, and those were vs ships with very little PD. I spent an extra 10k on PD, or if Oneye had better power flow, those battles could have gone very differently.
Mc2 So corectly said, reasonable amonth of Pd can hold missiles for acceptable time, but missiles will always win fith fight where PD is only antimisile defense.
Just like every other weapon and every other defense. Armor can hold lasers for an acceptable time, but lasers will always cut through armor eventually. Shields can hold cannons for an acceptable time, but cannons will always break through the shields eventually. PD can hold missiles for an acceptable time, but missiles will break through the pd eventually. The difference is that it takes missiles a LOT longer to break PD than any other weapon to break shields/armor.
.
I honestly don't understand where the idea comes from that "every missile must be shot down forever." Nobody thinks that shields should block cannon shots forever, or that armor should block lasers forever.
IMO the real issue is that missile stacking is still the only effective way to use missiles. If you have 0 missiles you can ignore pd, but if you have any missiles you need enough to overwhelm their PD. I do think it's better than before (because a low pd ship doesn't instantly lose on the ship select screen), but still not great. Ideally, I would like to see ships use a mixture of missiles and non-missiles and still be effective, instead of missile-only vs 0-missile ships. I'm not sure what a great solution is, though I've been trying to think of one for a few days now.