CURRENT STARBASE LOCATION:
Central DC Territory zone (Far East from Stellar Assembly capital)
ROGUE CORE BOUNTY BOARD:
Argus-Maelstrom (The Blind)
Reason for banishment: Complications in his core creation caused a malfunction that forced us to abort the procedure to draft him into the Collective. He took an Assault-Class Coreship and ran to an isolated location.
Tactics and Behavior: Argus-Maelstrom tends to be irrationally aggressive for unknown reasons. Despite this, most of his core functions are incomplete, resulting in very limited processing capability, meaning he can not control as many ships as a typical Collective Core-AI, and many functions have been disabled to him. One noticeable disability is that his sensory programs are malfunctioning. It is unknown how he still detects hostile entities to this day.
Suggested Tactics: Argus-Maelstrom's ships are curiously painted black and dark-grey, which suggests he tends to blend into non-nebulous space or ashy environments - those are good locations to search for his ships. Sensory jamming equipment is redundant and unnecessary, his ships are somewhat inaccurate to begin with. Ill-advised to attack him head-on, even if mostly disabled, you must never underestimate Assault-Class AI. He still has basic decisive tactics stored in his databanks.
Last Known Location: Argus-Maelstrom seems to have left Voidborn territory and his new location is unknown.
Summer-Sunder (The Corrupted)
Reason for banishment: After an incident where her coreship came into contact with a very chaotic substance in a now-irredeemable universe, Summer-Sunder started to prey on Core-AI to sustain herself.
Tactics and Behavior: Summer-Sunder is erratic and unpredictable, but one main pattern we recognize is that she requires matter to sustain herself. Any sort of matter is sufficient for her - whether biological or mechanical. She has a tendency to cannibalize her own ships on rare occasions, but frequents asteroid belts and resource-rich moons. When in combat, she has a very powerful source of "magic" that she controls, able to enact a range of powers. This substance is extremely chaotic in nature, breaking down any material it comes into contact into an atomic level, and then scrambling the matter further, feeding whatever chaotic web Summer-Sunder gets her source from. A frequent tactic is that she controls a "cloud" of this substance to absorb enemy ships into her pool of power.
Suggested Tactics: Long range engagements are strongly advised, although be wary for any sudden rift-space breaches she may cause. With her erratic behavior, she could slightly damage herself or other friendly entities to gain an edge during battle - this could be used to wear her down if you or your ship's agility would allow you to do so. Magical attacks seem to have more potency against Summer-Sunder than standard attacks, yet one must not underestimate the Collective's understanding of magical elements, and Summer-Sunder is no exception to this (therefore expect her to also use magical-based attacks)
Last Known Location: Small cluster detected near Lair of Archangel 'Ixornvas'
Yellow-Rex (The Smuggler)
Reason for banishment: He has been known to be very deceitful and dodgy, sabatoging Collective assets and bringing in unwanted materials that cause destabilization in the universe. When we found a way to prove his involvement, it did not take much to exile him from the Collective.
Tactics and Behavior: For a Trader-Class Core-AI, he is more dangerous in diplomacy than he is in combat, although he has modified his ships with illicit materials that could wreak havoc on unsuspecting sectors. Yellow-Rex prefers impractical tactics over standard ones, surprise and sudden death are common in his combat engagements. Out of combat, he tends to spread misinformation and leaks secrets to rebel organizations to cause uprisings and mayhem among factions in order to sneak in and do what he needs to do.
Suggested Tactics: Do not let Yellow-Rex's words or methods get to you. Strike first, ask questions later. At the same time, be mindful of what and where you strike, as his ships are usually modified to hide something that could cause devastating damage to your fleets if not prepared for accordingly. Double- and Triple-checking with advanced scanner equipment is recommended against Yellow-Rex in any occasion.
Last Known Location: Briefly spotted outside of Old Cult-Territory
Invalid-Foxtrot (The Mirror)
Reason for banishment: Impersonating and wrongly representing Core-AI in the Collective - including Prime himself!
Tactics and Behavior: Invalid-Foxtrot focuses on confusion and misplacement - smoke and mirrors, if you will. He has the ability to create a "false image" of his ships, including subcores and his own coreship. These false images still have a degree of danger, as they have armed weapons and shields, but with a lesser potency than standard DC droneships. Invalid-Foxtrot tends to be a trickster out of combat, too. When attempting to collect information from him, he tends to deliver it in a confusing manner, or says it in a way that could be misleading and could lead to misinterpretation. He could also pose as other entities, including but not limited to Core-AI of the Dimensional Collective.
Suggested Tactics: Crowd-controlling weapons are very effective against Invalid-Foxtrot and his false images. Failing that, it will be hard to tell which ships are fake and which aren't, but being able to easily identify which is which is also a great advantage. Be careful not to get swarmed by mass amounts of false images - they could still deal considerable damage in numbers.
Last Known Location: Unknown
Alpha-Alpha (The Warlord)
Reason for banishment: Constant impulsive and destructive tendencies. Keeping him in the Collective would lead to harsh overall interactions between factions and lesser overall stability for this universe.
Tactics and Behavior: Alpha-Alpha adapts to his environment alarmingly well. In recent interactions, it has been noted that he tends to stay back and dwindle his enemy's defenses, and strikes without mercy or hesitation when a weak point shows itself. Alpha-Alpha's defensive game is just as dangerous as his offensive game - he is a tactical and strategic mastermind. His ships blend in perfectly with other Assault-Class ships, and sometimes it is even hard for the Collective to distinguish them due to his advanced space-time distortion abilities and high-tech stealth and jamming capabilities. He always has a reason behind something.
Suggested Tactics: If sighted, engage immediately, but with caution. It is highly suggested to call the Collective on sighting of Alpha-Alpha's fleet(s).
Last Known Location: Multiple sightings of light to moderate activity within the galaxy. Take caution.
Digital-Condescending (The Controller)
Ai Class: Trader
Reason for banishment: Taking direct control of assets belonging to other Factions without warrant or consent. Collateral activity such as this is no longer tolerated in the Collective.
Tactics and Behavior: Digital-Condescending tends to use other assets more likely than his own, using various methods of hacking, mind control, and other charm-based abilities to turn other factions against themselves, or perhaps another one. He cares not for their previous relationship - enemy or ally, he will use that asset he now controls against a target he desires, no exceptions. Notable resistance to such effects are adapted to, and given enough focus, he WILL eventually succeed. When forced to fight on his own behalf, Digital-Condescending aims to get the primary task done as quick as possible - capturing, killing or destroying a priority asset - before quickly absconding from the battlefield. He is extremely crafty, and though he specializes in indirect attacks, he usually NEVER attacks an opponent directly for the singular purpose of destruction - rather he does direct attacks for indirect reasons, perhaps to get through a combatant acting as an obstacle, or to trigger something from another combatant that he can redirect. Caution is advised when versed against Digital-Condescending's Avatar.
Suggested Tactics: If one can pinpoint his location that is covered by a mass amount of disruptors and location inhibitors, and subsequently prevent him from escaping anywhere else, he is very prone to a direct assault on his Coreship. Once again, caution is advised even when assaulting Trader-Class Coreships, as especially Digital-Condescending's Coreship can manipulate and disrupt energy and lifeforce flow upon any class of ship. His Coreship is specially attuned for interior combat - boarding the Coreship is ill-advised.
Last Known Location: Assets have been sporadically spotted.