Multiple "sub-factions" combined into a single commonwealth, they will try to target weak factions and make them join their cause. To enemies, they will fight them to the death, but to allies, they will always be by their side. All sub-factions Have different weaponry, and different rankings. All 7 sub-factions are treated well by the the commonwealth, but some of them will try to gain power by fighting each other.
Timeline:
2005: Priornate Superious is founded, after huge advancements in technology is made. (ABH)
2007: Priornate Superious launches their first fleet into space.
2011: Priornate Superious launches second and third fleets, with the first fleet conquering a very weak fire-based faction, converting them to the Priornate Infernicus.
2014: First fleet is destroyed by a faction with overwhelming numbers, and slight unknown advancements.
2015: Second and third fleet, with superior advancements and more numbers than the previous fleet, easily captures them, turning them to the Priornate Archnate.
2016: Superious lends the other two factions a fleet each, with the completion of the fourth fleet. (Note that these fleets were striped of their newer tech, so they still had the upper hand.)
2019: After arguing and multiple attempts of escaping, they agree on forming the Commonwealth of the Priornate.
2023: After years of fighting and much talking, two more sub-factions join the group. One has electronical ways of supplying power, being called the Priornate Technate, and a trading based faction with flamethrowers, sniper lasers, mortars and others, which is named Priornate Indicus.
2028: Two allied factions are discovered, with one having the same advancements when Superious was founded, and another one, with weapons called "Turbolasers", and bubble shields, along with blueprints for a superweapon.
2029: War is declared by the new factions, which lasts for 16 years.
2045: With both sides of the war nearly collapsing, the allies have no hope but to join the commonwealth to stay stable.
2050: Once both sides had stabilized, The allies named themselves the Priornate Dominus, and the Priornate Stellus. Both have less taxes because of the halting of both sides collapsing.
Flags:
Infernus flag:
Ships:
Priornate Infernus
The fire based faction have gained one of the highest ranking in the Commonwealth, because of its early conquering by Priornate Superious, gaining their trust and allegiance. Their ships are completely vanilla (aside from roof turrets). All have the same colour scheme.
Light Craft
Infenus Drone
Small ship that is used in swarms. Very cheap and expendable.
Number= 500
Uses= Training, Swarm tactics.
Infernus Scouter
Slightly armed better than the previous, it has an Electro-Bolt for disabling other weapons and shields.
Number= 350
Uses= Advanced Training, Scouting
Infernus Stalker
Used generally as a vehicle that follows prey, It has enough weaponry to stand its ground.
Number=300
Uses= Following, light fighter
Infernus Fighter
Main Fighter of the ships, it is equipped with four Standard Lasers, and a shield. Good in Offense and Defense.
Number= 200
Uses= Elite Training, Fleet battles
Infernus Bomber
Bombs bigger ships. All you need to know.
Number= 200
Uses= Elite Training, Fleet battles
Infernus Supporter
Mostly used for offense, this ship trades that in for poor defense. Good to take down shielded enemies.
Number= 200
Uses Elite Training= Shielded Enemy Assassinations, Fleet battles
Medium craft
Infernus Escort
An escort with low amounts of weaponry, it trades that or shielding and more maneuverability.
Number= 175
Uses= Escorting, heavy fighter
Infernus Frigate
Fist ship with a roof turret, it has moderate damage output and low armour for shielding.
Number= 150
Uses= Escorting, leading squadron of 2-5 fighters.
Infernus Cruiser
A hit and run master, it has high weaponry and shield piercing abilities, along with speed, but for virtually no armour.
Number= 125
Uses= Leading groups of 3-7 fighters, hit and run ship.
Infernus Barricade
Mainly used to make a line of defense from an enemy or rebels, it is a perfect mix of offense and defense, with average speed.
Number= 100
Uses= Wall of defense against opponents, Guarding territories
Heavy Craft
Infernus Destroyer
Heavy assault vehicle, it packs a punch. Perfect for putting down groups of enemies.
Number= 50
Uses=Leading 10-20 fighters and 2-3 medium vehicles, Fleet battles.
Infernus Battleship
Heavy Enforcer, Has Tons of offense and defense, but little speed.
Number= 30
Uses= leading 10-25 fighters and 2-5 Medium vehicles, fleet battles.
Infernus Capital ship
Main commander of a battle, it has heaps of strength, both in gun-power and defensively, but virtually no thrust.
Number= 15
Uses= Commanding fleets about 50-100 ships, Fleet battles
Infenus Command Ship
A good all-rounder ship, it commands (As the name states) whole sectors of controlled territory.
Number= 3
Uses= Commanding whole sectors and fleets in numbers between 100-300
Infernus Mother-ship
The glorious ship controls all other ships, with supreme defensive and offensive abilities. Average maneuverability.
Number= 1
Uses= Controls ALL ships in the faction.
Allies: N.A
Enemies: N.A
Taxing system:
On Each day of the week, one faction will be taxed.
Superious: $1,000,000
Dominus: $100,000
Stellus: $100,000
Infernus: $250,000
Archnate: $250,000
Technate: $250,000
Indicus: $150,000+ quarter of whatever they earn.
Money: $101,000,000
Mods:
ABH
Drones++
New Weapons and devices
Archons plasma
Star Wars: A Cosmos Divided
Roof Turret Cannon
Extra Information:
They are Atheists
Even though the Commonwealth have a diverse range of people, the Priornate Superious shares 50% of their DNA with the Gatrien.
They are inspired by the British Commonwealth, especially the UK and how its flag is on multiple others. (e.g. AUS, NZ)