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Hello everybody,

I made a modd and still have a lot of ideas. So far, the modd has a new energy type, five new weapons, new engines, a self-repair system, three bubbles shields and five different types of armor. All new objects balance around vanilla.

I would like to add more weapons,as well as new shields on the surface of the ship. If you have any ideas, just write here. In addition, I would like to introduce more ships for the bounty hunter mode if you have built some, I can add it too.

Changelog:

v0.4.5:

  • It is compatible with version 0.14.12
  • And add three new ships

v0.4.4:

  • It is compatible with version 0.14.11
  • Improvement of the logo

v0.4.3:

  • It is compatible with version 0.14.10

v0.4.2:

  • It is compatible with version 14.7, 14.8 and 14.9
  • Add stat bars and tooltips
  • Improving performance

v0.4.1:

  • It is compatible with version 14.5 and 14.6
  • Add new features such as loading bars for weapons and shields, and customize with the new damage types.

v0.4.0:

  • it is compatible with version 14.4
  • warp drive
  • fighter cockpit, small reacktor, structure field generator and two small lasers (green and yellow)
  • Buff for AreaDamageBlockFactor and InitialPenetrationResistance are on all parts
  • roof decales ä, ü, ö, ß, globe and UN signs
  • new ship added

v0.3.1:

  • now compatible with 14.2
  • Small changes as projectiles act

v0.3.0:

  • Again, I have no new texture for the bolt gun
  • Parts added:
  • huge antimatter engine
  • small anti-matter engine two and three way
  • self-repair system
  • three bubbles shields
  • Shield cooling system
  • Delta-Armor
  • large antimatter cannon on the roof
  • turpolifte( one way)
  • a ZPM
  • main defense station
  • Damage and prices have been adjusted for more balance
  • add ISS America and ISS Europe to the bounty hunter mode(Vangard)
  • completely German translation
    v0.2.0:
    I have updated the mod and again it has no texture for the bolt cannon. In addition, there was a few changes in the weapons strength and adds the superlaser and crew bench. Also the bolt cannon now uses antimatter as an energy source.

v0.14.12:

v0.14.11:

v0.14.10:

v0.14.7 to v0.14.9:

v0.14.5 to v0.14.6 compatible:

v0.14.2 to v0.14.4 compatible:

v0.14.0 to v0.14.1 compatible:

v0.13.9 compatible:
v0.1.0: http://www.mediafire.com/file/ddasrairid1gcxu/Changerboy.Experimental_Schiffe.v0.1.0.rar
.

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The new armor:
All armor, except the Super Amore, have the same size as vanilla.
1. Alpha-Armor: 8000 HP
2. Beta-Armor: 1200 HP
3. Gamma-Armor: 16000 HP
4. Delta-Armor: 20000 HP
4. Omega-Armor: 100000 HP
All the armor look so
All the armor look so.
.

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The new energy is antimatter and is used for the antimatter cannone and the new engines. She had a reactor and a storage. The ZPM produces normal energy and antimatter in large quantities.
energy
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The new weapons are:
weapons
1. Big antimatter cannon: very high damage but very slow rate of fire
2.Flak cannon: very high rate of fire, can destroy missiles and cause mediocre damage
3. Laser Minigun: It has a very high fire rate, but does little harm

4.Bolt cannon: it is very good to disable shields and reduces enemy energy, but do otherwise little harm( same texture as the standard cannon)
.

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Super laser
5.Super laser: extremely high damage with enormous energy consumption
.

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Flare dispenser
6.Flare dispenser: He was supposed to intercept rockets, but now it's just a souped-up PD with effects
.

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engines
The new engines are about four times as strong as the normal ones and run with antimatter, but also better in turning.
.

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warp engines
The Warp drive is an engine, which can be buff with the help of warp spools. Unfortunately, this does not affect the FTL capabilities.
.

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factories
The new factories and warehouses. Antimatter bullets and multifunction ammunition.
.

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utility

  1. Main defense stadium: unlocks new defense options
  2. Self-repair system: heals the ships in combat and outside of it
  3. Shield cooling system: reduces the energy consumption of the shields by 50%, is stackable
  4. Structure field generator increases the AreaDamageBlockFactor and InitialPenetrationResistance are on all parts in the reach

.

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shields
The only difference in the shields is that they are different in size and more or less enduring. Besides the large shields, this has a small secondary shields. which is fully operational even after an FTL jump.
.

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Crew bench
Crew bench: 6 new crew members on 1 * 2 room
.

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More things for the crew are planned. For example Captain's quarters with buff the crew, various crew rooms and new sensors with buffs.
If you want to join in, just write me.
If any problems occur please write me I will try to fix it. I would be pleased about criticism and suggestions for improvement.

changerboy Can we see your parts? so we can see what we are downloading?

    zergRush99 I can only do that. but do not expect graphic miracles.

      changerboy I dont see the parts

        zergRush99 Ops i have used the wrong url.

          its the same skin as the vanila weapons

            @kola2134 I know and try to change it, but my graphics skills are very limited.

              6 days later

              changerboy Use paint.net and download AddOns/Plugins. You will get as good as others over a time of about 2-3 weeks, i guess

                Doge420GoodGuy thank dir the tip

                  changerboy No problem, ill always help a fellow modder 😉

                    5 months later

                    Version 0.3.1 is here

                    those shields and that super lazer looks pretty similar to those in SW:ACD,you might wanna ask for permission if your sprite is really "based off" of those

                      changerboy I'm getting errors with your mod on 14.3, please ensure your mod is compatible with the latest version or I will remove the 14.3 compatibility from the mod list.

                        IVIemories Unfortunately today I can not, but could you send me the error message.

                          Halfling.Serialization.DeserializeException: Deserialization from source "<[user's home folder]\Documents\My Games\Cosmoteer\Mods\Changerboy.Experimental_Ships.v0.3.1\mod.txt>" failed. ---> System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> Halfling.Serialization.DeserializeException: Unable to find node at path "ManyToAdd" relative to "<[user's home folder]\Documents\My Games\Cosmoteer\Mods\Changerboy.Experimental_Ships.v0.3.1\mod.txt>/Actions/1".

                            IVIemories Can you please tell me when and how the error occurred, because I can not reconstruct it.

                              changerboy Pretty Nice Mod!

                                huh took the super laser and shield sprites.......... you better have got permission

                                  changerboy The Death Star laser is an exclusive Star Wars item provided by me and I do not wish for it to be use elsewhere. I don't mind about the crew bench from Abh (SW:ACD) or the chaff dispenser from Abh.
                                  As for the shield approval will have to be given by @Jesus3747.
                                  In any case you got to give credit in your readme.txt or mod.txt.

                                  Lafiel

                                  Lafiel The Death Star laser is an exclusive Star Wars item provided by me

                                  Lafiel I don't mind about the crew bench from Abh (SW:ACD)

                                  What