- Edited
Hello everybody,
I made a modd and still have a lot of ideas. So far, the modd has a new energy type, five new weapons, new engines, a self-repair system, three bubbles shields and five different types of armor. All new objects balance around vanilla.
I would like to add more weapons,as well as new shields on the surface of the ship. If you have any ideas, just write here. In addition, I would like to introduce more ships for the bounty hunter mode if you have built some, I can add it too.
Changelog:
v0.4.5:
- It is compatible with version 0.14.12
- And add three new ships
v0.4.4:
- It is compatible with version 0.14.11
- Improvement of the logo
v0.4.3:
- It is compatible with version 0.14.10
v0.4.2:
- It is compatible with version 14.7, 14.8 and 14.9
- Add stat bars and tooltips
- Improving performance
v0.4.1:
- It is compatible with version 14.5 and 14.6
- Add new features such as loading bars for weapons and shields, and customize with the new damage types.
v0.4.0:
- it is compatible with version 14.4
- warp drive
- fighter cockpit, small reacktor, structure field generator and two small lasers (green and yellow)
- Buff for AreaDamageBlockFactor and InitialPenetrationResistance are on all parts
- roof decales ä, ü, ö, ß, globe and UN signs
- new ship added
v0.3.1:
- now compatible with 14.2
- Small changes as projectiles act
v0.3.0:
- Again, I have no new texture for the bolt gun
- Parts added:
- huge antimatter engine
- small anti-matter engine two and three way
- self-repair system
- three bubbles shields
- Shield cooling system
- Delta-Armor
- large antimatter cannon on the roof
- turpolifte( one way)
- a ZPM
- main defense station
- Damage and prices have been adjusted for more balance
- add ISS America and ISS Europe to the bounty hunter mode(Vangard)
- completely German translation
v0.2.0:
I have updated the mod and again it has no texture for the bolt cannon. In addition, there was a few changes in the weapons strength and adds the superlaser and crew bench. Also the bolt cannon now uses antimatter as an energy source.
v0.14.12:
v0.14.11:
v0.14.10:
v0.14.7 to v0.14.9:
v0.14.5 to v0.14.6 compatible:
v0.14.2 to v0.14.4 compatible:
- v0.4.0:https://www.mediafire.com/file/j66quksnf600j2s/Changerboy.Experimental_Ships.v0.4.0.rar/file
- v0.3.2:http://www.mediafire.com/file/9egagq1zb1ck56m/Changerboy.Experimental_Ships.v0.3.2.rar/file
- v0.3.1:http://www.mediafire.com/file/q9sxety5zbiph2y/Changerboy.Experimental_Ships.v0.3.1.rar/file
v0.14.0 to v0.14.1 compatible:
- v0.3.0:http://www.mediafire.com/file/7la55b9bd3d20eg/Changerboy.Experimental_Ships.v0.3.0.rar/file
- v0.2.0:http://www.mediafire.com/file/a7g3i67y14i29n1/Changerboy.Experimental_Schiffe.v0.2.0.rar
v0.13.9 compatible:
v0.1.0: http://www.mediafire.com/file/ddasrairid1gcxu/Changerboy.Experimental_Schiffe.v0.1.0.rar
.
.
The new armor:
All armor, except the Super Amore, have the same size as vanilla.
1. Alpha-Armor: 8000 HP
2. Beta-Armor: 1200 HP
3. Gamma-Armor: 16000 HP
4. Delta-Armor: 20000 HP
4. Omega-Armor: 100000 HP
All the armor look so.
.
.
The new energy is antimatter and is used for the antimatter cannone and the new engines. She had a reactor and a storage. The ZPM produces normal energy and antimatter in large quantities.
.
.
The new weapons are:
1. Big antimatter cannon: very high damage but very slow rate of fire
2.Flak cannon: very high rate of fire, can destroy missiles and cause mediocre damage
3. Laser Minigun: It has a very high fire rate, but does little harm
4.Bolt cannon: it is very good to disable shields and reduces enemy energy, but do otherwise little harm( same texture as the standard cannon)
.
.
5.Super laser: extremely high damage with enormous energy consumption
.
.
6.Flare dispenser: He was supposed to intercept rockets, but now it's just a souped-up PD with effects
.
.
The new engines are about four times as strong as the normal ones and run with antimatter, but also better in turning.
.
.
The Warp drive is an engine, which can be buff with the help of warp spools. Unfortunately, this does not affect the FTL capabilities.
.
.
The new factories and warehouses. Antimatter bullets and multifunction ammunition.
.
.
- Main defense stadium: unlocks new defense options
- Self-repair system: heals the ships in combat and outside of it
- Shield cooling system: reduces the energy consumption of the shields by 50%, is stackable
- Structure field generator increases the AreaDamageBlockFactor and InitialPenetrationResistance are on all parts in the reach
.
.
The only difference in the shields is that they are different in size and more or less enduring. Besides the large shields, this has a small secondary shields. which is fully operational even after an FTL jump.
.
.
Crew bench: 6 new crew members on 1 * 2 room
.
.
More things for the crew are planned. For example Captain's quarters with buff the crew, various crew rooms and new sensors with buffs.
If you want to join in, just write me.
If any problems occur please write me I will try to fix it. I would be pleased about criticism and suggestions for improvement.