Walt
Hello
One more, but this time i have no clue what happend.
System.ArgumentOutOfRangeException: Index je mimo rozsah. Index musí být nezáporný a musí být menší než velikost kolekce.
Název parametru: index
v System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
v System.Collections.Generic.List`1.RemoveAt(Int32 index)
v Cosmoteer.Ships.Crew.CrewManager.RemoveCrewmanFromUpdateList(Crewman c) v C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Crew\CrewManager.cs:řádek 466
v Cosmoteer.Ships.Crew.CrewManager.RemoveCrewman(Crewman crewman, Boolean killed) v C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Crew\CrewManager.cs:řádek 246
v Cosmoteer.Ships.Crew.Crewman.Kill(DeathCause cause) v C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Crew\Crewman.cs:řádek 447
v Cosmoteer.Ships.Parts.PartsManager.RemovePart(Part part, Boolean killCrew, Boolean moveCrew, Boolean destroyed, Boolean removeDoors) v C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\PartsManager.cs:řádek 229
v Cosmoteer.Ships.Parts.PartsManager.OnPartDestroyed(Object sender, EventArgs e) v C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\PartsManager.cs:řádek 479
v System.EventHandler`1.Invoke(Object sender, TEventArgs e)
v Cosmoteer.Ships.Parts.Part.OnHealthChanged(Int32 oldValue, Int32 newValue) v C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Part.cs:řádek 639
v Cosmoteer.Ships.Parts.Part.set_Health(Int32 value) v C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Part.cs:řádek 122
v Cosmoteer.Ships.Parts.Part.OnHit(Int32 damage) v C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Part.cs:řádek 335
v Cosmoteer.Simulation.HitEffects.PartDamageEffectRules.DoEffect(HitEffectParams effectParams) v C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\HitEffects\PartDamageEffectRules.cs:řádek 39
v Cosmoteer.Simulation.HitEffects.MultiHitEffectRules.DoEffect(HitEffectParams effectParams) v C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\HitEffects\MultiHitEffectRules.cs:řádek 20
v Cosmoteer.Bullets.Hits.BulletPenetratingHit.DoHitEffect(Ship hitShip, Part hitPart, ArcShield hitShield, HitRules hitRules, Vector2D worldPoint, Vector2D worldNormal, Single effectScale, Boolean isPenetrating) v C:\Users\Walt\Documents\Code\Cosmoteer\Source\Bullets\Hits\BulletPenetratingHit.cs:řádek 331
v Cosmoteer.Bullets.Hits.BulletPenetratingHit.OnHitPart(Part part, Vector2D worldPoint, Vector2D worldNormal) v C:\Users\Walt\Documents\Code\Cosmoteer\Source\Bullets\Hits\BulletPenetratingHit.cs:řádek 248
v Cosmoteer.Bullets.Hits.BulletPenetratingHit.OnCollision(Fixture ourFixture, Fixture theirFixture, Contact contact) v C:\Users\Walt\Documents\Code\Cosmoteer\Source\Bullets\Hits\BulletPenetratingHit.cs:řádek 175
v FarseerPhysics.Dynamics.Contacts.Contact.Update(ContactManager contactManager) v C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\3rd Party\Farseer Physics Engine 3.5\Dynamics\Contacts\Contact.cs:řádek 311
v FarseerPhysics.Dynamics.World.SolveTOI(TimeStep& step) v C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\3rd Party\Farseer Physics Engine 3.5\Dynamics\World.cs:řádek 869
v FarseerPhysics.Dynamics.World.Step(Single dt) v C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\3rd Party\Farseer Physics Engine 3.5\Dynamics\World.cs:řádek 1271
v Halfling.Scene.Dim2.SceneRoot.UpdatePhysics() v C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneRoot.cs:řádek 1141
v Halfling.Scene.Dim2.SceneRoot.FixedUpdate() v C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneRoot.cs:řádek 1011
v Cosmoteer.Simulation.SimRoot.FixedUpdate() v C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:řádek 870
v Halfling.Timing.FixedUpdater.Update(Time deltaTime, Action action) v C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Timing\FixedUpdater.cs:řádek 111
v Cosmoteer.Simulation.SimRoot.DoFixedUpdates() v C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:řádek 841
v Halfling.Scene.Dim2.SceneRoot.Update() v C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneRoot.cs:řádek 701
v Cosmoteer.Simulation.SimRoot.Update() v C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:řádek 544
v Cosmoteer.Game.GameRoot.Update(StateMethodInvoker updateParent) v C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:řádek 1166
v Halfling.Application.AppStateEx.Halfling.Application.IAppState.Update(StateMethodInvoker updateParent) v C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\AppStateEx.cs:řádek 211
v Halfling.Application.Director.CallUpdate() v C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:řádek 916
v Halfling.Application.Director.DoUpdate() v C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:řádek 802
v Halfling.Application.Director.<GetRunIterator>d__83.MoveNext() v C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:řádek 335
v Halfling.Application.Bases.GenericApp.<ApplicationMainIterator>d__42.MoveNext() v C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:řádek 249
v Halfling.Windows.D3D11.D3D11Window.RunGameLoop(String[] args, IEnumerable`1 iterator) v C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingPlatformWDX\Windows\D3D11\D3D11Window.cs:řádek 875
v Halfling.Application.Bases.GenericApp.ApplicationMain(String[] args) v C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:řádek 165
v Cosmoteer.GameApp.Main(String[] args) v C:\Users\Walt\Documents\Code\Cosmoteer\Source\GameApp.cs:řádek 116
03/10/2018 13:35:44 | Logging successful initialized.
03/10/2018 13:35:44 | .NET Runtime Version: 4.0.30319.42000
03/10/2018 13:35:44 | Running as a 64-bit process.
03/10/2018 13:35:44 | Local: cs-CZ
03/10/2018 13:35:44 | Language: cs-CZ
03/10/2018 13:35:44 | Cosmoteer version 0.13.6
03/10/2018 13:35:44 | Microsoft Windows 10 Home 64bitový 10.0.15063
03/10/2018 13:35:44 | Intel(R) Core(TM) i7-5500U CPU @ 2.40GHz (4 logical processors)
03/10/2018 13:35:44 | 8094,8 MB RAM
03/10/2018 13:35:44 | Intel(R) HD Graphics 5500 (20.19.15.4549) (10.11.2016)
03/10/2018 13:35:44 | 1024,0 MB VRAM
03/10/2018 13:35:44 |
03/10/2018 13:35:44 | Loaded app settings.
03/10/2018 13:35:44 | Mixpanel Distinct ID: 4E7D8D8731152A719A8D36F3B84BD383
03/10/2018 13:35:45 | Setup default cursor.
03/10/2018 13:35:45 | Using display adapter 0
03/10/2018 13:35:45 | Created DXGI factory.
03/10/2018 13:35:45 | Adapter #0: Intel(R) HD Graphics 5500
03/10/2018 13:35:45 | Output #0: Generic PnP Monitor (1680x1050)
03/10/2018 13:35:45 | Output #1: Generic PnP Monitor (1366x768)
03/10/2018 13:35:45 | Adapter #1: NVIDIA GeForce 940M
03/10/2018 13:35:45 | Adapter #2: Microsoft Basic Render Driver
03/10/2018 13:35:45 | Updated Windows form configuration for resizable windowed.
03/10/2018 13:35:45 | Created Windows form.
03/10/2018 13:35:45 | Direct3D Feature Level: Level_11_0
03/10/2018 13:35:45 | Created Direct3D 11 Device.
03/10/2018 13:35:45 | Created swap chain: 1523x788.
03/10/2018 13:35:45 | Created window.
03/10/2018 13:35:45 | Created clock.
03/10/2018 13:35:45 | Created graphics manager.
03/10/2018 13:35:45 | Created XAudio2 device.
03/10/2018 13:35:45 | Created audio manager.
03/10/2018 13:35:45 | Created input manager.
03/10/2018 13:35:45 | Created default font.
03/10/2018 13:35:45 | Initial app state is 'MainMenu'
03/10/2018 13:35:45 | Initial application settings:
03/10/2018 13:35:45 | LastGameVersion:
03/10/2018 13:35:45 | InitState: MainMenu
03/10/2018 13:35:45 | Language:
03/10/2018 13:35:45 | LockCursor: True
03/10/2018 13:35:45 | EdgePanMode: Analog
03/10/2018 13:35:45 | EdgePanSpeed: 15
03/10/2018 13:35:45 | KeyboardPanSpeed: 15
03/10/2018 13:35:45 | KeyboardZoomSpeed: 10
03/10/2018 13:35:45 | KeyboardRotSpeed: 90°
03/10/2018 13:35:45 | EnableMouseWheelZoom: True
03/10/2018 13:35:45 | InvertMouseWheelZoom: False
03/10/2018 13:35:45 | MouseWheelZoomSpeed: 1,12
03/10/2018 13:35:45 | MouseWheelZoomAtCursor: True
03/10/2018 13:35:45 | StickyFocus: True
03/10/2018 13:35:45 | DpiScaleMode: Dpi100
03/10/2018 13:35:45 | AnimateBackgrounds: True
03/10/2018 13:35:45 | FancyParticles: True
03/10/2018 13:35:45 | UncompressedTextures: False
03/10/2018 13:35:45 | AllowShipDeselection: False
03/10/2018 13:35:45 | CtrlSelectsParts: False
03/10/2018 13:35:45 | PreferBlueprintMode: False
03/10/2018 13:35:45 | BlueprintAutoPause: True
03/10/2018 13:35:45 | BuildAutoFocus: True
03/10/2018 13:35:45 | BuildAutoRotate: True
03/10/2018 13:35:45 | BuildAutoInteriors: True
03/10/2018 13:35:45 | PaintAutoFocus: True
03/10/2018 13:35:45 | PaintAutoRotate: True
03/10/2018 13:35:45 | PaintAllowOverwrite: True
03/10/2018 13:35:45 | PaintMirrorMode: False
03/10/2018 13:35:45 | RepairAutoFocus: True
03/10/2018 13:35:45 | RepairAutoRotate: False
03/10/2018 13:35:45 | BuildAllowOverwrite: True
03/10/2018 13:35:45 | BuildAutoDoors: True
03/10/2018 13:35:45 | BuildEnforceCrewAccess: True
03/10/2018 13:35:45 | BuildMirrorMode: False
03/10/2018 13:35:45 | GrabLeavesCorridors: True
03/10/2018 13:35:45 | RepairAutoDoors: True
03/10/2018 13:35:45 | AutoHireCrew: True
03/10/2018 13:35:45 | PartToolTips: True
03/10/2018 13:35:45 | AutoSave: True
03/10/2018 13:35:45 | AutoSavesToKeep: 10
03/10/2018 13:35:45 | QuickSavesToKeep: 10
03/10/2018 13:35:45 | AutoSaveInterval: 600
03/10/2018 13:35:45 | FtlAutoSave: True
03/10/2018 13:35:45 | ShowOnShipIndicators: True
03/10/2018 13:35:45 | AutoPauseOnLostFocus: True
03/10/2018 13:35:45 | ScreenShake: True
03/10/2018 13:35:45 | VersionCheckMode: Stable
03/10/2018 13:35:45 | EnableMetrics: True
03/10/2018 13:35:45 | PreferBorderlessWindowToggle: False
03/10/2018 13:35:45 | MasterVolume: 1
03/10/2018 13:35:45 | EffectsVolume: 1
03/10/2018 13:35:45 | InterfaceVolume: 1
03/10/2018 13:35:45 | ShowTutorials: True
03/10/2018 13:35:45 | AutoFtlJump: False
03/10/2018 13:35:45 | PaintSchemes: System.Collections.Generic.List`1[Cosmoteer.Ships.PaintScheme]
03/10/2018 13:35:45 | DefaultBuildTool: Grab
03/10/2018 13:35:45 | DefaultDecalTool: Grab
03/10/2018 13:35:45 | DontReportErrorsForShips: System.Collections.Generic.HashSet`1[System.String]
03/10/2018 13:35:45 | TutorialPageStates: System.Collections.Generic.Dictionary`2[System.String,Cosmoteer.Tutorials.TutorialPageState]
03/10/2018 13:35:45 | PlayerColor:
03/10/2018 13:35:45 | EnemyColor:
03/10/2018 13:35:45 | NeutralColor:
03/10/2018 13:35:45 | MiniviewInCombatMode: Auto
03/10/2018 13:35:45 | MiniviewNotInCombatMode: Auto
03/10/2018 13:35:45 | MiniviewLockRotation: False
03/10/2018 13:35:45 | MiniviewSize:
03/10/2018 13:35:45 | ShowInteriors: False
03/10/2018 13:35:45 | AlwaysShowCommandWidgets: False
03/10/2018 13:35:45 | PreferWorldRelativeAttackAngle: False
03/10/2018 13:35:45 | PreferWorldRelativeFollowAngle: False
03/10/2018 13:35:45 | ShipLibraryLargeIcons: False
03/10/2018 13:35:45 | AdHocFormations: False
03/10/2018 13:35:45 | EnabledMods: System.Collections.Generic.HashSet`1[System.String]
03/10/2018 13:35:45 | DeleteFileOnStartup:
03/10/2018 13:35:45 | FeedbackEmail:
03/10/2018 13:35:45 | DefaultGameMode:
03/10/2018 13:35:45 | DefaultCreativeModeMapSize: 0
03/10/2018 13:35:45 | DefaultBountyModeDifficulty: 0
03/10/2018 13:35:45 | DefaultBountyModeMapSize: 0
03/10/2018 13:35:45 | DefaultBountyModeStarterShip: 0
03/10/2018 13:35:45 | WarnOutOfDateGpuDrivers: True
03/10/2018 13:35:45 | DefaultMPJoinHostname:
03/10/2018 13:35:45 | PlayerName:
03/10/2018 13:35:45 | MPShipColorMode: RandomPerPlayer
03/10/2018 13:35:45 | MPBlipColorMode: FriendAndFoe
03/10/2018 13:35:45 | AutoPortForwarding: True
03/10/2018 13:35:45 | DisplayPublicIP: True
03/10/2018 13:35:45 | PreferLAN: False
03/10/2018 13:35:45 | CustomServers: System.Collections.Generic.List`1[Cosmoteer.Multiplayer.ServerInfo]
03/10/2018 13:35:45 | DefaultServer: 0
03/10/2018 13:35:45 | ShowNewsOnStartup: True
03/10/2018 13:35:45 | ReadNewsArticles: System.Collections.Generic.HashSet`1[System.String]
03/10/2018 13:35:45 | ShowNewsAlerts: True
03/10/2018 13:35:45 | HiddenNewsAlerts: System.Collections.Generic.HashSet`1[System.String]
03/10/2018 13:35:45 | MutedPlayers: System.Collections.Generic.HashSet`1[Halfling.Platforms.MachineID]
03/10/2018 13:35:45 | BannedPlayers: System.Collections.Generic.HashSet`1[Halfling.Platforms.MachineID]
03/10/2018 13:35:45 | Starting main game loop...
03/10/2018 13:35:45 | Enabled mods:
03/10/2018 13:35:45 | Loaded language 'en'.
03/10/2018 13:35:55 | Loaded game rules.
03/10/2018 13:41:36 | Game pushed onto stack.
03/10/2018 13:41:36 | Game mode is: CreativeGameModeManager
03/10/2018 14:03:39 | Saved game as "Auto-Save 2018-03-10_14-03-36".
03/10/2018 14:23:58 | Saved game as "Auto-Save 2018-03-10_14-23-58".
03/10/2018 17:04:02 | Saved game as "Auto-Save 2018-03-10_17-04-01".
03/10/2018 17:24:02 | Saved game as "Auto-Save 2018-03-10_17-24-01".
03/10/2018 17:48:09 | Saved game as "Auto-Save 2018-03-10_17-48-09".
03/10/2018 17:50:29 | Game popped off stack.
03/10/2018 17:54:18 | Starting multiplayer game as client with 2 total players.
03/10/2018 17:54:18 | Multiplayer Instance ID: 9ea77121-2a7f-47ef-88db-2c1325ccfb38
03/10/2018 17:54:18 | Game pushed onto stack.
03/10/2018 17:54:18 | Game mode is: MPVersusGameModeManager
03/10/2018 17:57:31 | Game popped off stack.
03/10/2018 17:58:23 | Starting multiplayer game as client with 2 total players.
03/10/2018 17:58:23 | Multiplayer Instance ID: 9c339e01-5027-4ab7-b508-78ea0a5f4595
03/10/2018 17:58:23 | Game pushed onto stack.
03/10/2018 17:58:23 | Game mode is: MPVersusGameModeManager
03/10/2018 18:03:34 | Game popped off stack.
03/10/2018 18:11:10 | Starting multiplayer game as host with 2 total human players.
03/10/2018 18:11:21 | Multiplayer Instance ID: 0630df55-071f-41fe-aae5-7dda76c518c6
03/10/2018 18:11:21 | Game pushed onto stack.
03/10/2018 18:11:21 | Game mode is: MPVersusGameModeManager
03/10/2018 18:24:09 | Game popped off stack.
03/10/2018 18:25:41 | Starting multiplayer game as host with 2 total human players.
03/10/2018 18:25:50 | Multiplayer Instance ID: cac9a423-ab12-42cd-9da5-f17ddd171caa
03/10/2018 18:25:50 | Game pushed onto stack.
03/10/2018 18:25:50 | Game mode is: MPVersusGameModeManager
03/10/2018 18:31:22 | Game popped off stack.
03/10/2018 18:31:56 | Starting multiplayer game as host with 2 total human players.
03/10/2018 18:32:04 | Multiplayer Instance ID: 3df66d2a-bbd3-40b6-ad0b-e41e3636cf09
03/10/2018 18:32:04 | Game pushed onto stack.
03/10/2018 18:32:04 | Game mode is: MPVersusGameModeManager
03/10/2018 18:41:41 | Game popped off stack.
03/10/2018 18:43:16 | Starting multiplayer game as host with 2 total human players.
03/10/2018 18:43:20 | Multiplayer Instance ID: 4e3afbbf-e299-412b-a917-f7abf99c753f
03/10/2018 18:43:20 | Game pushed onto stack.
03/10/2018 18:43:20 | Game mode is: MPVersusGameModeManager
03/10/2018 18:45:14 | Game popped off stack.
03/10/2018 18:46:35 | Starting multiplayer game as host with 2 total human players.
03/10/2018 18:46:41 | Multiplayer Instance ID: b3a15fcd-1db1-4725-a61b-43f13b5c058e
03/10/2018 18:46:41 | Game pushed onto stack.
03/10/2018 18:46:41 | Game mode is: MPVersusGameModeManager
03/10/2018 18:51:02 | Game popped off stack.
03/10/2018 18:55:34 | Starting multiplayer game as host with 2 total human players.
03/10/2018 18:55:38 | Multiplayer Instance ID: b0c19e0d-413b-45df-8574-ba5cc7b0de81
03/10/2018 18:55:38 | Game pushed onto stack.
03/10/2018 18:55:38 | Game mode is: MPVersusGameModeManager
03/10/2018 18:58:48 | Game popped off stack.
03/10/2018 18:59:31 | Starting multiplayer game as host with 2 total human players.
03/10/2018 18:59:41 | Multiplayer Instance ID: 7eec81ce-1a05-4eb1-b19b-b61b4430bfdc
03/10/2018 18:59:41 | Game pushed onto stack.
03/10/2018 18:59:41 | Game mode is: MPVersusGameModeManager
03/10/2018 19:00:39 | Actual data hash: a1c0820c5253f4ad7b312c33902f0780
03/10/2018 19:00:39 | Expected data hash: b06ff0c93a0854eb18f327c464bb1600
03/10/2018 19:00:39 | Resyncing multiplayer game as host...
03/10/2018 19:01:00 | Game popped off stack.
03/10/2018 19:01:00 | Game pushed onto stack.
03/10/2018 19:01:00 | Game mode is: MPVersusGameModeManager
03/10/2018 19:01:34 | _crew.Count: 171
03/10/2018 19:01:34 | _nextCrewmanToUpdate: 136
03/10/2018 19:01:34 | Memory usage at time of crash: 2 532 716 544
03/10/2018 19:01:34 | Application state stack at time of crash:
03/10/2018 19:01:34 | Cosmoteer.Game.GameRoot
03/10/2018 19:01:34 | Cosmoteer.Gui.TitleScreen
03/10/2018 19:01:34 | FPS at time of crash: 62,2865
03/10/2018 19:01:34 | Running processes at time of crash: app_updater, ApplicationFrameHost, armsvc, AsusTPLoader, aswidsagenta, audiodg, AvastSvc, AvastUI, conhost, Cosmoteer, csrss, dasHost, DiscSoftBusService, dwm, esif_assist_64, esif_uf, explorer, firefox, fontdrvhost, GalaxyClient, GalaxyClient Helper, GameBarPresenceWriter, GOG Galaxy Notifications Renderer, Greenshot, hpwuschd2, Idle, igfxCUIService, igfxEM, igfxHK, igfxTray, InstallAgent, InstallAgentUserBroker, javaw, jusched, lsass, Memory Compression, MinecraftLauncher, Monitor, MSASCuiL, nvcontainer, NVDisplay.Container, NVIDIA Web Helper, NvTelemetryContainer, ONENOTEM, OSD, PresentationFontCache, RAVBg64, RAVCpl64, remsh, RuntimeBroker, SearchFilterHost, SearchIndexer, SearchProtocolHost, SearchUI, SecurityHealthService, services, ShellExperienceHost, sihost, SkypeHost, smss, spoolsv, svchost, System, SystemSettings, taskhostw, TiWorker, TrustedInstaller, Video.UI, wininit, winlogon, wmpnetwk, WUDFHost, XMouseButtonControl,
03/10/2018 19:01:37 | System.ArgumentOutOfRangeException: Index je mimo rozsah. Index musí být nezáporný a musí být menší než velikost kolekce.
03/10/2018 19:01:37 | Název parametru: index
03/10/2018 19:01:37 | v System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
03/10/2018 19:01:37 | v System.Collections.Generic.List`1.RemoveAt(Int32 index)
03/10/2018 19:01:37 | v Cosmoteer.Ships.Crew.CrewManager.RemoveCrewmanFromUpdateList(Crewman c) v C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Crew\CrewManager.cs:řádek 466
03/10/2018 19:01:37 | v Cosmoteer.Ships.Crew.CrewManager.RemoveCrewman(Crewman crewman, Boolean killed) v C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Crew\CrewManager.cs:řádek 246
03/10/2018 19:01:37 | v Cosmoteer.Ships.Crew.Crewman.Kill(DeathCause cause) v C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Crew\Crewman.cs:řádek 447
03/10/2018 19:01:37 | v Cosmoteer.Ships.Parts.PartsManager.RemovePart(Part part, Boolean killCrew, Boolean moveCrew, Boolean destroyed, Boolean removeDoors) v C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\PartsManager.cs:řádek 229
03/10/2018 19:01:37 | v Cosmoteer.Ships.Parts.PartsManager.OnPartDestroyed(Object sender, EventArgs e) v C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\PartsManager.cs:řádek 479
03/10/2018 19:01:37 | v System.EventHandler`1.Invoke(Object sender, TEventArgs e)
03/10/2018 19:01:37 | v Cosmoteer.Ships.Parts.Part.OnHealthChanged(Int32 oldValue, Int32 newValue) v C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Part.cs:řádek 639
03/10/2018 19:01:37 | v Cosmoteer.Ships.Parts.Part.set_Health(Int32 value) v C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Part.cs:řádek 122
03/10/2018 19:01:37 | v Cosmoteer.Ships.Parts.Part.OnHit(Int32 damage) v C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Part.cs:řádek 335
03/10/2018 19:01:37 | v Cosmoteer.Simulation.HitEffects.PartDamageEffectRules.DoEffect(HitEffectParams effectParams) v C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\HitEffects\PartDamageEffectRules.cs:řádek 39
03/10/2018 19:01:37 | v Cosmoteer.Simulation.HitEffects.MultiHitEffectRules.DoEffect(HitEffectParams effectParams) v C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\HitEffects\MultiHitEffectRules.cs:řádek 20
03/10/2018 19:01:37 | v Cosmoteer.Bullets.Hits.BulletPenetratingHit.DoHitEffect(Ship hitShip, Part hitPart, ArcShield hitShield, HitRules hitRules, Vector2D worldPoint, Vector2D worldNormal, Single effectScale, Boolean isPenetrating) v C:\Users\Walt\Documents\Code\Cosmoteer\Source\Bullets\Hits\BulletPenetratingHit.cs:řádek 331
03/10/2018 19:01:37 | v Cosmoteer.Bullets.Hits.BulletPenetratingHit.OnHitPart(Part part, Vector2D worldPoint, Vector2D worldNormal) v C:\Users\Walt\Documents\Code\Cosmoteer\Source\Bullets\Hits\BulletPenetratingHit.cs:řádek 248
03/10/2018 19:01:37 | v Cosmoteer.Bullets.Hits.BulletPenetratingHit.OnCollision(Fixture ourFixture, Fixture theirFixture, Contact contact) v C:\Users\Walt\Documents\Code\Cosmoteer\Source\Bullets\Hits\BulletPenetratingHit.cs:řádek 175
03/10/2018 19:01:37 | v FarseerPhysics.Dynamics.Contacts.Contact.Update(ContactManager contactManager) v C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\3rd Party\Farseer Physics Engine 3.5\Dynamics\Contacts\Contact.cs:řádek 311
03/10/2018 19:01:37 | v FarseerPhysics.Dynamics.World.SolveTOI(TimeStep& step) v C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\3rd Party\Farseer Physics Engine 3.5\Dynamics\World.cs:řádek 869
03/10/2018 19:01:37 | v FarseerPhysics.Dynamics.World.Step(Single dt) v C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\3rd Party\Farseer Physics Engine 3.5\Dynamics\World.cs:řádek 1271
03/10/2018 19:01:37 | v Halfling.Scene.Dim2.SceneRoot.UpdatePhysics() v C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneRoot.cs:řádek 1141
03/10/2018 19:01:37 | v Halfling.Scene.Dim2.SceneRoot.FixedUpdate() v C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneRoot.cs:řádek 1011
03/10/2018 19:01:37 | v Cosmoteer.Simulation.SimRoot.FixedUpdate() v C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:řádek 870
03/10/2018 19:01:37 | v Halfling.Timing.FixedUpdater.Update(Time deltaTime, Action action) v C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Timing\FixedUpdater.cs:řádek 111
03/10/2018 19:01:37 | v Cosmoteer.Simulation.SimRoot.DoFixedUpdates() v C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:řádek 841
03/10/2018 19:01:37 | v Halfling.Scene.Dim2.SceneRoot.Update() v C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneRoot.cs:řádek 701
03/10/2018 19:01:37 | v Cosmoteer.Simulation.SimRoot.Update() v C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:řádek 544
03/10/2018 19:01:37 | v Cosmoteer.Game.GameRoot.Update(StateMethodInvoker updateParent) v C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:řádek 1166
03/10/2018 19:01:37 | v Halfling.Application.AppStateEx.Halfling.Application.IAppState.Update(StateMethodInvoker updateParent) v C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\AppStateEx.cs:řádek 211
03/10/2018 19:01:37 | v Halfling.Application.Director.CallUpdate() v C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:řádek 916
03/10/2018 19:01:37 | v Halfling.Application.Director.DoUpdate() v C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:řádek 802
03/10/2018 19:01:37 | v Halfling.Application.Director.<GetRunIterator>d__83.MoveNext() v C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:řádek 335
03/10/2018 19:01:37 | v Halfling.Application.Bases.GenericApp.<ApplicationMainIterator>d__42.MoveNext() v C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:řádek 249
03/10/2018 19:01:37 | v Halfling.Windows.D3D11.D3D11Window.RunGameLoop(String[] args, IEnumerable`1 iterator) v C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingPlatformWDX\Windows\D3D11\D3D11Window.cs:řádek 875
03/10/2018 19:01:37 | v Halfling.Application.Bases.GenericApp.ApplicationMain(String[] args) v C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:řádek 165
03/10/2018 19:01:37 | v Cosmoteer.GameApp.Main(String[] args) v C:\Users\Walt\Documents\Code\Cosmoteer\Source\GameApp.cs:řádek 116
03/10/2018 19:01:38 | Actual data hash: a1c0820c5253f4ad7b312c33902f0780
03/10/2018 19:01:38 | Expected data hash: b06ff0c93a0854eb18f327c464bb1600
03/10/2018 19:01:38 | Director received exit call.
03/10/2018 19:01:38 | Disposed default font.
03/10/2018 19:01:38 | Disposed XA2AudioManager device.
03/10/2018 19:01:38 | Disposed audio manager.
03/10/2018 19:01:38 | Disposed clock.
03/10/2018 19:01:38 | Disposed input manager.
03/10/2018 19:01:38 | Disposed graphics manager.
03/10/2018 19:01:38 | Disposed swap chain.
03/10/2018 19:01:38 | Disposed Direct3D device.
03/10/2018 19:01:38 | Disposed DXGI factory.
03/10/2018 19:01:38 | Closed Windows form.
03/10/2018 19:01:38 | Director received exit call.
03/10/2018 19:01:38 | Disposed window.
03/10/2018 19:01:38 | Disposed platform interface.
03/10/2018 19:01:38 | Closing log output file...